My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Musketeer Wizard Dark Prince Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Dart Goblin Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Dark Prince Prince
Giant Snowball
Bats Royal Recruits Dart Goblin Musketeer
Zap
Bats Dart Goblin Dark Prince Prince
Barbarian Barrel
Electro Spirit Royal Recruits Dart Goblin Musketeer Wizard Dark Prince
The Log
Electro Spirit Royal Recruits Dart Goblin Musketeer Dark Prince Prince
Earthquake
Arrows
Electro Spirit Bats Royal Recruits Dart Goblin
Royal Delivery
Electro Spirit Bats Royal Recruits Dart Goblin Musketeer Wizard Dark Prince Prince
Fireball
Dart Goblin Musketeer Wizard
Poison
Bats Royal Recruits Dart Goblin Musketeer Wizard
Lightning
Musketeer Wizard Dark Prince Prince
Rocket
Musketeer Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Royal Recruits Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Dart Goblin Musketeer Dark Prince Wizard Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Bats Dart Goblin Musketeer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bats
Royal Recruits Dark Prince Prince
Royal Recruits
Bats Dart Goblin Musketeer
Dart Goblin
Royal Recruits Dark Prince Prince
Musketeer
Royal Recruits Dark Prince Prince
Wizard
Dark Prince Prince
Dark Prince
Prince Bats Dart Goblin Musketeer Wizard
Prince
Dark Prince Bats Dart Goblin Musketeer Wizard

Defense Synergies 0 14

Electro Spirit
Dark Prince
Bats
Royal Recruits Dart Goblin Musketeer Dark Prince Prince
Royal Recruits
Bats Dart Goblin
Dart Goblin
Bats Royal Recruits Musketeer Dark Prince Prince
Musketeer
Bats Dart Goblin Dark Prince
Wizard
Dark Prince Prince
Dark Prince
Electro Spirit Bats Dart Goblin Musketeer Wizard Prince
Prince
Bats Dart Goblin Wizard Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Musketeer Wizard
Bats Royal Recruits Dart Goblin Musketeer Dark Prince Prince
Prince Bats Royal Recruits Dart Goblin Musketeer Dark Prince
Royal Recruits Prince Bats Dart Goblin Musketeer Dark Prince
Royal Recruits Dark Prince Prince
Electro Spirit Bats Dart Goblin Musketeer Dark Prince
Bats Dart Goblin Musketeer Electro Spirit Wizard
Electro Spirit Royal Recruits Dart Goblin Musketeer
Royal Recruits Musketeer Prince
Royal Recruits Dart Goblin Musketeer Dark Prince Prince
Bats Dart Goblin Electro Spirit Royal Recruits Musketeer Wizard Dark Prince
Musketeer Bats Dart Goblin Wizard
Royal Recruits Prince Bats Musketeer Wizard Dark Prince
Wizard Electro Spirit Bats Royal Recruits Dart Goblin Dark Prince Prince
Royal Recruits Prince
Royal Recruits Prince
Wizard Bats Royal Recruits Musketeer Dark Prince Prince
Electro Spirit Bats Royal Recruits Dart Goblin Musketeer Wizard Dark Prince Prince
Wizard Electro Spirit Bats Royal Recruits Dart Goblin Musketeer Dark Prince
Royal Recruits Dart Goblin Musketeer Prince
Royal Recruits Wizard Dark Prince Electro Spirit Bats Dart Goblin Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Dark Prince Prince
Musketeer Wizard Prince
Royal Recruits Bats Musketeer Dark Prince Prince
Royal Recruits Dark Prince Prince Bats Musketeer
Royal Recruits Musketeer Dark Prince Prince
Wizard Electro Spirit Bats Dart Goblin Musketeer
Royal Recruits Dark Prince Prince Bats Dart Goblin Musketeer
Royal Recruits Dark Prince Prince
Royal Recruits Electro Spirit Bats Dark Prince Prince
Royal Recruits Dart Goblin Musketeer
Bats Royal Recruits Dart Goblin Musketeer Dark Prince Prince
Royal Recruits Dark Prince Prince
Royal Recruits Dark Prince Prince Wizard
Royal Recruits Wizard Dart Goblin Musketeer
Royal Recruits Electro Spirit Bats Dart Goblin Musketeer Dark Prince Prince
Bats Electro Spirit Royal Recruits Dart Goblin Musketeer Wizard Dark Prince
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin
Royal Recruits Dart Goblin Musketeer Dark Prince Prince
Wizard Dark Prince
Wizard Electro Spirit Bats Dart Goblin Musketeer
Dart Goblin Musketeer Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Bats Musketeer Prince
Royal Recruits Dart Goblin Musketeer Wizard Dark Prince Prince
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer
Dart Goblin Musketeer
Dart Goblin Musketeer Prince
Dart Goblin Musketeer Wizard
Royal Recruits Dart Goblin Musketeer Wizard
Bats
Dart Goblin Musketeer Wizard Dark Prince Prince
Dart Goblin Wizard
Musketeer Prince
Wizard
Musketeer Prince
Royal Recruits Musketeer
Electro Spirit Wizard Dark Prince
Dart Goblin Musketeer Wizard
Musketeer Wizard Prince
Dart Goblin Musketeer
Bats Dart Goblin Musketeer Wizard
Electro Spirit Bats Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard
Electro Spirit
Prince
Wizard
Electro Spirit Bats Royal Recruits Dart Goblin Musketeer Dark Prince Prince
Dart Goblin Musketeer Wizard
Dart Goblin Musketeer Wizard Dark Prince Prince
Dart Goblin Musketeer Wizard
Royal Recruits Dart Goblin Musketeer Dark Prince Prince
Electro Spirit Bats Royal Recruits Dart Goblin Musketeer
Bats Dart Goblin Musketeer
Royal Recruits Dart Goblin Musketeer Dark Prince Prince
Prince
Dart Goblin Wizard

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