My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarian Barrel Balloon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Ram Rider
Giant Snowball
Bats Cannon Balloon Lumberjack Ram Rider
Zap
Bats Cannon Balloon Ram Rider
Barbarian Barrel
Electro Spirit Cannon Lumberjack
The Log
Electro Spirit Cannon Lumberjack Ram Rider
Earthquake
Cannon
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Balloon Lumberjack Ram Rider
Fireball
Cannon Balloon Lumberjack Ram Rider
Poison
Bats Cannon Balloon
Lightning
Cannon Balloon Lumberjack Ram Rider
Rocket
Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Giant Snowball Barbarian Barrel Cannon Lumberjack Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bats Giant Snowball Barbarian Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Balloon Lumberjack Ram Rider
Bats
Balloon Barbarian Barrel Lumberjack Ram Rider
Giant Snowball
Balloon Ram Rider Electro Spirit Barbarian Barrel Lumberjack
Cannon
Barbarian Barrel
Balloon Bats Giant Snowball Lumberjack Ram Rider
Balloon
Bats Giant Snowball Barbarian Barrel Lumberjack Electro Spirit
Lumberjack
Balloon Electro Spirit Bats Giant Snowball Barbarian Barrel Ram Rider
Ram Rider
Giant Snowball Electro Spirit Bats Barbarian Barrel Lumberjack

Defense Synergies 1 13

Electro Spirit
Giant Snowball Lumberjack
Bats
Giant Snowball Cannon Barbarian Barrel Lumberjack
Giant Snowball
Ram Rider Electro Spirit Bats Cannon Barbarian Barrel Lumberjack
Cannon
Bats Giant Snowball Barbarian Barrel Lumberjack
Barbarian Barrel
Bats Giant Snowball Cannon Lumberjack
Balloon
Lumberjack
Electro Spirit Bats Giant Snowball Cannon Barbarian Barrel Ram Rider
Ram Rider
Giant Snowball Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Barbarian Barrel Ram Rider
Lumberjack Bats Cannon Ram Rider
Cannon Lumberjack Ram Rider Bats Giant Snowball
Cannon Lumberjack Bats Ram Rider
Barbarian Barrel Lumberjack
Barbarian Barrel Electro Spirit Bats Giant Snowball Cannon Lumberjack
Bats Giant Snowball Ram Rider Electro Spirit Cannon
Electro Spirit Cannon Barbarian Barrel Ram Rider
Cannon Lumberjack
Giant Snowball Cannon Barbarian Barrel Lumberjack
Bats Electro Spirit Giant Snowball Cannon Barbarian Barrel Lumberjack Ram Rider
Bats Giant Snowball Ram Rider
Cannon Lumberjack Bats Giant Snowball Ram Rider
Electro Spirit Bats Giant Snowball Cannon Barbarian Barrel Lumberjack
Cannon Lumberjack Ram Rider
Giant Snowball Cannon Lumberjack Ram Rider
Bats Cannon Lumberjack
Cannon Electro Spirit Bats Giant Snowball Barbarian Barrel Lumberjack Ram Rider
Giant Snowball Barbarian Barrel Electro Spirit Bats Cannon Lumberjack Ram Rider
Cannon Lumberjack Ram Rider
Electro Spirit Bats Giant Snowball Cannon Barbarian Barrel Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Barbarian Barrel
Giant Snowball Barbarian Barrel Lumberjack
Lumberjack Bats Ram Rider
Lumberjack Bats Barbarian Barrel Ram Rider
Cannon Lumberjack Ram Rider
Electro Spirit Bats Giant Snowball Ram Rider
Bats Lumberjack Ram Rider
Lumberjack
Electro Spirit Bats Giant Snowball Barbarian Barrel
Cannon
Bats Lumberjack
Giant Snowball
Cannon Lumberjack Ram Rider
Cannon
Electro Spirit Bats Barbarian Barrel Lumberjack
Bats Electro Spirit Giant Snowball Cannon Barbarian Barrel
Electro Spirit Giant Snowball Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Giant Snowball Barbarian Barrel Ram Rider
Barbarian Barrel
Barbarian Barrel
Giant Snowball Barbarian Barrel
Electro Spirit Bats Giant Snowball Ram Rider
Giant Snowball Barbarian Barrel Ram Rider
Giant Snowball Ram Rider
Bats Giant Snowball Lumberjack
Barbarian Barrel Ram Rider
Giant Snowball
Giant Snowball Barbarian Barrel
Barbarian Barrel
Giant Snowball Barbarian Barrel
Giant Snowball Barbarian Barrel
Barbarian Barrel
Giant Snowball Barbarian Barrel
Bats
Giant Snowball Barbarian Barrel
Giant Snowball Barbarian Barrel
Giant Snowball
Giant Snowball Barbarian Barrel
Giant Snowball Electro Spirit Barbarian Barrel
Giant Snowball Barbarian Barrel Ram Rider
Giant Snowball Ram Rider
Barbarian Barrel
Bats Giant Snowball
Electro Spirit Bats Giant Snowball
Giant Snowball
Giant Snowball
Electro Spirit Giant Snowball
Giant Snowball
Electro Spirit Bats Barbarian Barrel
Giant Snowball Ram Rider
Barbarian Barrel
Lumberjack
Giant Snowball
Giant Snowball
Electro Spirit Bats Giant Snowball
Bats Giant Snowball
Giant Snowball Barbarian Barrel

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