My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Ram Rider Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Flying Machine Ram Rider Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Flying Machine Ram Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Ram Rider
Giant Snowball
Bats Flying Machine Skeleton Army Ram Rider
Zap
Bats Flying Machine Skeleton Army Ram Rider
Barbarian Barrel
Electro Spirit Valkyrie Skeleton Army
The Log
Electro Spirit Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Electro Spirit Bats Flying Machine Skeleton Army
Royal Delivery
Electro Spirit Bats Valkyrie Flying Machine Skeleton Army Ram Rider
Fireball
Flying Machine Skeleton Army Ram Rider
Poison
Bats Flying Machine Skeleton Army
Lightning
Valkyrie Ram Rider Archer Queen
Rocket
Valkyrie Ram Rider Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Valkyrie Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Skeleton Army Valkyrie Flying Machine Freeze Ram Rider Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Bats Skeleton Army Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ram Rider
Bats
Valkyrie Flying Machine Ram Rider
Valkyrie
Bats Flying Machine Ram Rider Archer Queen
Flying Machine
Bats Valkyrie Ram Rider
Skeleton Army
Freeze
Ram Rider
Electro Spirit Bats Valkyrie Flying Machine Archer Queen
Archer Queen
Valkyrie Ram Rider

Defense Synergies 0 9

Electro Spirit
Archer Queen
Bats
Valkyrie Freeze
Valkyrie
Bats Flying Machine Freeze Archer Queen
Flying Machine
Valkyrie Skeleton Army
Skeleton Army
Flying Machine Freeze Archer Queen
Freeze
Bats Valkyrie Skeleton Army
Ram Rider
Archer Queen
Electro Spirit Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Ram Rider
Skeleton Army Bats Valkyrie Flying Machine Ram Rider
Skeleton Army Ram Rider Bats Valkyrie Freeze
Skeleton Army Bats Valkyrie Ram Rider
Valkyrie Skeleton Army
Skeleton Army Freeze Electro Spirit Bats Valkyrie Flying Machine
Bats Ram Rider Electro Spirit Flying Machine Freeze
Electro Spirit Valkyrie Flying Machine Ram Rider
Skeleton Army Archer Queen
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Electro Spirit Flying Machine Freeze Ram Rider
Bats Flying Machine Ram Rider
Skeleton Army Bats Valkyrie Flying Machine Freeze Ram Rider
Valkyrie Skeleton Army Electro Spirit Bats Freeze
Skeleton Army Ram Rider
Skeleton Army Freeze Ram Rider
Bats Valkyrie Skeleton Army
Valkyrie Electro Spirit Bats Flying Machine Skeleton Army Ram Rider
Valkyrie Freeze Electro Spirit Bats Flying Machine Ram Rider
Ram Rider
Valkyrie Skeleton Army Electro Spirit Bats Flying Machine
Skeleton Army Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Valkyrie Flying Machine
Skeleton Army Bats Valkyrie Ram Rider
Valkyrie Skeleton Army Bats Ram Rider
Valkyrie Skeleton Army Ram Rider
Electro Spirit Bats Flying Machine Freeze Ram Rider
Skeleton Army Bats Valkyrie Flying Machine Ram Rider
Valkyrie Skeleton Army
Freeze Electro Spirit Bats Valkyrie Flying Machine Skeleton Army
Skeleton Army
Bats Valkyrie Flying Machine
Skeleton Army Valkyrie Archer Queen
Skeleton Army Valkyrie Ram Rider
Valkyrie Flying Machine Skeleton Army
Skeleton Army Electro Spirit Bats Valkyrie Flying Machine Freeze Archer Queen
Bats Valkyrie Electro Spirit Flying Machine Freeze Archer Queen
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine Freeze
Flying Machine Ram Rider
Flying Machine
Valkyrie Flying Machine Freeze
Valkyrie
Electro Spirit Bats Flying Machine Freeze Ram Rider
Flying Machine
Flying Machine Freeze Ram Rider
Flying Machine Ram Rider
Bats
Valkyrie Flying Machine Ram Rider
Flying Machine Archer Queen
Flying Machine
Flying Machine Freeze
Flying Machine
Flying Machine
Flying Machine
Freeze
Bats
Flying Machine
Valkyrie Flying Machine
Flying Machine
Freeze Electro Spirit Valkyrie
Flying Machine Ram Rider
Flying Machine Ram Rider
Bats Flying Machine
Electro Spirit Bats Flying Machine Freeze
Electro Spirit Freeze
Electro Spirit Bats Flying Machine Skeleton Army Freeze
Flying Machine Ram Rider Archer Queen
Freeze
Valkyrie Flying Machine
Flying Machine
Archer Queen
Flying Machine Archer Queen
Electro Spirit Bats Flying Machine Freeze Archer Queen
Bats Flying Machine Archer Queen
Flying Machine Freeze Archer Queen

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