My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Cannon Goblin Barrel
Zap
Bats Cannon Firecracker Goblin Barrel
Barbarian Barrel
Electro Spirit Cannon Firecracker Goblin Barrel
The Log
Electro Spirit Cannon Firecracker Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Electro Spirit Bats Firecracker Goblin Barrel
Royal Delivery
Electro Spirit Bats Firecracker Goblin Barrel
Fireball
Cannon Firecracker Goblin Barrel
Poison
Bats Cannon Firecracker
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Zap The Log Cannon Firecracker Goblin Barrel Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bats Zap The Log

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Bats
Mega Knight Zap Firecracker Goblin Barrel
Zap
Firecracker Electro Spirit Bats The Log Mega Knight
Cannon
Firecracker
Zap Bats Goblin Barrel Mega Knight
Goblin Barrel
Bats Firecracker Mega Knight
The Log
Zap Mega Knight
Mega Knight
Bats Zap Firecracker Goblin Barrel The Log

Defense Synergies 4 12

Electro Spirit
Zap The Log
Bats
Zap Cannon Firecracker The Log Mega Knight
Zap
Cannon Mega Knight Electro Spirit Bats Firecracker The Log
Cannon
Zap The Log Bats Firecracker
Firecracker
The Log Bats Zap Cannon Mega Knight
Goblin Barrel
The Log
Cannon Firecracker Electro Spirit Bats Zap Mega Knight
Mega Knight
Zap Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker The Log
Bats Zap Cannon Firecracker The Log Mega Knight
Cannon Mega Knight Bats
Cannon Bats Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Electro Spirit Bats Zap Cannon Firecracker Mega Knight
Bats Electro Spirit Zap Cannon Firecracker
Electro Spirit Zap Cannon The Log Mega Knight
Cannon
Cannon Firecracker Mega Knight
Bats Electro Spirit Zap Cannon Firecracker The Log Mega Knight
Bats Zap Firecracker
Cannon Mega Knight Bats Zap The Log
Mega Knight Electro Spirit Bats Zap Cannon Firecracker The Log
Cannon Mega Knight
Zap Cannon The Log Mega Knight
Mega Knight Bats Cannon Firecracker
Cannon Mega Knight Electro Spirit Bats Zap Firecracker The Log
Zap The Log Electro Spirit Bats Cannon Firecracker Mega Knight
Cannon
Mega Knight Electro Spirit Bats Cannon Firecracker The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Firecracker The Log Mega Knight
Mega Knight Bats Zap The Log
Mega Knight Bats Zap The Log
Cannon Mega Knight
Firecracker Electro Spirit Bats Zap
Bats
Mega Knight
Zap Mega Knight Electro Spirit Bats Firecracker The Log
Cannon
Mega Knight Bats
Mega Knight Zap The Log
Mega Knight Cannon
Cannon Firecracker Mega Knight
Electro Spirit Bats Zap Firecracker The Log
Bats Mega Knight Electro Spirit Zap Cannon Firecracker The Log
Electro Spirit Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Electro Spirit Bats Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Bats
Firecracker Zap The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log Mega Knight
Bats
Zap Firecracker The Log Mega Knight
Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Electro Spirit Mega Knight
Firecracker The Log Zap
Zap The Log Mega Knight
Zap Firecracker The Log
Bats Zap Firecracker
Zap Electro Spirit Bats Firecracker
Zap The Log Mega Knight
Zap Electro Spirit Firecracker
Mega Knight
Firecracker The Log
Zap Electro Spirit Bats
Zap Firecracker
The Log
Firecracker Mega Knight
The Log Zap Firecracker
Zap
Firecracker Mega Knight
Zap Electro Spirit Bats Firecracker The Log
Firecracker Bats Zap
Zap Firecracker The Log Mega Knight
Firecracker Mega Knight

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