My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Flying Machine P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Cannon Flying Machine Skeleton Army
Zap
Bats Cannon Flying Machine Skeleton Army
Barbarian Barrel
Electro Spirit Cannon Skeleton Army
The Log
Electro Spirit Cannon Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Electro Spirit Bats Flying Machine Skeleton Army
Royal Delivery
Electro Spirit Bats Flying Machine Skeleton Army P.E.K.K.A
Fireball
Cannon Flying Machine Skeleton Army
Poison
Bats Cannon Flying Machine Skeleton Army
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Zap Cannon Skeleton Army Flying Machine P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Zap Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A
Bats
Mega Knight Zap Flying Machine P.E.K.K.A
Zap
P.E.K.K.A Electro Spirit Bats Flying Machine Mega Knight
Cannon
Flying Machine
Bats Zap P.E.K.K.A Mega Knight
Skeleton Army
P.E.K.K.A
Zap Electro Spirit Bats Flying Machine
Mega Knight
Bats Zap Flying Machine

Defense Synergies 2 13

Electro Spirit
Zap
Bats
Zap Cannon P.E.K.K.A Mega Knight
Zap
Cannon Mega Knight Electro Spirit Bats Flying Machine Skeleton Army P.E.K.K.A
Cannon
Zap Bats Flying Machine Skeleton Army
Flying Machine
Zap Cannon Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army
Zap Cannon Flying Machine
P.E.K.K.A
Bats Zap Flying Machine
Mega Knight
Zap Bats Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Flying Machine
Skeleton Army P.E.K.K.A Bats Zap Cannon Flying Machine Mega Knight
Cannon Skeleton Army P.E.K.K.A Mega Knight Bats
Cannon Skeleton Army P.E.K.K.A Bats Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Electro Spirit Bats Zap Cannon Flying Machine Mega Knight
Bats Electro Spirit Zap Cannon Flying Machine
Electro Spirit Zap Cannon Flying Machine P.E.K.K.A Mega Knight
Cannon P.E.K.K.A Skeleton Army
Skeleton Army Cannon Mega Knight
Bats Skeleton Army Electro Spirit Zap Cannon Flying Machine Mega Knight
Bats Zap Flying Machine
Cannon Skeleton Army P.E.K.K.A Mega Knight Bats Zap Flying Machine
Skeleton Army Mega Knight Electro Spirit Bats Zap Cannon P.E.K.K.A
Skeleton Army P.E.K.K.A Cannon Mega Knight
Skeleton Army Zap Cannon P.E.K.K.A Mega Knight
Mega Knight Bats Cannon Skeleton Army P.E.K.K.A
Cannon Mega Knight Electro Spirit Bats Zap Flying Machine Skeleton Army
Zap Electro Spirit Bats Cannon Flying Machine Mega Knight
P.E.K.K.A Cannon
Skeleton Army Mega Knight Electro Spirit Bats Cannon Flying Machine P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap P.E.K.K.A
Zap Flying Machine Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Bats Zap
Skeleton Army P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Cannon Skeleton Army Mega Knight
Electro Spirit Bats Zap Flying Machine
Skeleton Army P.E.K.K.A Bats Flying Machine
P.E.K.K.A Mega Knight Skeleton Army
Zap P.E.K.K.A Mega Knight Electro Spirit Bats Flying Machine Skeleton Army
P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Mega Knight Bats Flying Machine
Skeleton Army P.E.K.K.A Mega Knight Zap
Skeleton Army P.E.K.K.A Mega Knight Cannon
Cannon Flying Machine Skeleton Army Mega Knight
Skeleton Army Electro Spirit Bats Zap Flying Machine P.E.K.K.A
Bats Mega Knight Electro Spirit Zap Cannon Flying Machine P.E.K.K.A
Electro Spirit Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine
Zap Mega Knight
Electro Spirit Bats Zap Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine
Bats
Zap Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine
Flying Machine Mega Knight
Bats
Zap Flying Machine Mega Knight
Zap Flying Machine Mega Knight
Mega Knight
Zap Flying Machine
Zap Electro Spirit Mega Knight
Zap Flying Machine
Zap Flying Machine Mega Knight
Zap
Bats Zap Flying Machine
Zap Electro Spirit Bats Flying Machine
Zap Mega Knight
Zap Electro Spirit
P.E.K.K.A Mega Knight
Zap Electro Spirit Bats Flying Machine Skeleton Army
Zap Flying Machine
Flying Machine Mega Knight
Zap Flying Machine
Zap
Flying Machine P.E.K.K.A Mega Knight
Zap Electro Spirit Bats Flying Machine
Bats Zap Flying Machine
Zap Flying Machine Mega Knight
P.E.K.K.A
Mega Knight

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