My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Hogs Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Royal Hogs Princess
Zap
Bats Firecracker Royal Hogs Princess
Barbarian Barrel
Electro Spirit Firecracker Royal Hogs Princess
The Log
Electro Spirit Firecracker Royal Hogs Princess
Earthquake
Firecracker Royal Hogs
Arrows
Electro Spirit Bats Firecracker Royal Hogs Princess
Royal Delivery
Electro Spirit Bats Firecracker Royal Hogs Princess
Fireball
Firecracker Royal Hogs Princess
Poison
Bats Firecracker Royal Hogs Princess
Lightning
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Fireball Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Zap Firecracker Princess Fireball Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Zap Firecracker

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball
Bats
Mega Knight Zap Firecracker Royal Hogs
Zap
Firecracker Fireball Electro Spirit Bats Royal Hogs Princess Mega Knight
Firecracker
Zap Bats Royal Hogs Princess Mega Knight
Fireball
Zap Electro Spirit Royal Hogs Princess Mega Knight
Royal Hogs
Bats Zap Firecracker Fireball Princess Mega Knight
Princess
Zap Firecracker Fireball Royal Hogs Mega Knight
Mega Knight
Bats Zap Firecracker Fireball Royal Hogs Princess

Defense Synergies 2 11

Electro Spirit
Zap
Bats
Zap Firecracker Mega Knight
Zap
Fireball Mega Knight Electro Spirit Bats Firecracker Princess
Firecracker
Bats Zap Princess Mega Knight
Fireball
Zap Princess Mega Knight
Royal Hogs
Princess
Zap Firecracker Fireball Mega Knight
Mega Knight
Zap Bats Firecracker Fireball Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
Bats Zap Firecracker Mega Knight
Mega Knight Bats
Bats Firecracker Mega Knight
Firecracker Fireball Princess Mega Knight
Fireball Electro Spirit Bats Zap Firecracker Mega Knight
Bats Electro Spirit Zap Firecracker Fireball Princess
Electro Spirit Zap Fireball Mega Knight
Princess
Firecracker Mega Knight
Bats Electro Spirit Zap Firecracker Fireball Princess Mega Knight
Bats Zap Firecracker Fireball Princess
Mega Knight Bats Zap Fireball
Fireball Mega Knight Electro Spirit Bats Zap Firecracker Princess
Mega Knight
Zap Fireball Mega Knight
Mega Knight Bats Firecracker Fireball
Fireball Mega Knight Electro Spirit Bats Zap Firecracker
Zap Electro Spirit Bats Firecracker Fireball Princess Mega Knight
Mega Knight Electro Spirit Bats Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball
Fireball Zap Firecracker Mega Knight
Mega Knight Bats Zap
Mega Knight Bats Zap Fireball
Mega Knight
Firecracker Fireball Electro Spirit Bats Zap Princess
Bats Fireball
Mega Knight
Zap Mega Knight Electro Spirit Bats Firecracker Fireball
Mega Knight Bats
Mega Knight Zap Fireball
Mega Knight Fireball
Firecracker Fireball Princess Mega Knight
Electro Spirit Bats Zap Firecracker Fireball
Bats Mega Knight Electro Spirit Zap Firecracker Fireball Princess
Electro Spirit Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Firecracker
Firecracker Fireball Zap Princess
Fireball
Firecracker Fireball
Fireball Zap Firecracker Mega Knight
Firecracker Fireball Electro Spirit Bats Zap Princess
Firecracker Princess
Fireball Zap Firecracker Princess
Fireball Zap Firecracker
Bats Fireball
Firecracker Zap Fireball Princess
Fireball Zap Firecracker Princess
Firecracker Fireball Princess
Firecracker Fireball Princess
Princess Zap Firecracker Fireball
Zap Firecracker Fireball Princess
Firecracker Fireball Princess Mega Knight
Fireball
Bats
Zap Firecracker Fireball Princess Mega Knight
Zap Firecracker Fireball Princess Mega Knight
Fireball Mega Knight
Fireball Princess
Zap Fireball
Zap Firecracker Electro Spirit Fireball Princess Mega Knight
Firecracker Fireball Zap Princess
Fireball Zap Princess Mega Knight
Fireball Zap Firecracker
Bats Zap Firecracker Fireball Princess
Zap Electro Spirit Bats Firecracker Fireball
Fireball
Zap Fireball Mega Knight
Zap Electro Spirit Firecracker Fireball Princess
Mega Knight
Firecracker Fireball Princess
Zap Electro Spirit Bats Fireball Princess
Fireball Zap Firecracker Princess
Fireball
Fireball Firecracker Princess Mega Knight
Zap Firecracker Fireball Princess
Zap Fireball
Firecracker Mega Knight
Zap Electro Spirit Bats Firecracker Fireball Princess
Firecracker Bats Zap Fireball Princess
Zap Firecracker Fireball Princess Mega Knight
Fireball Firecracker Mega Knight

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