My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Golem Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Night Witch
Giant Snowball
Bats Night Witch
Zap
Bats Bandit Night Witch
Barbarian Barrel
Electro Spirit Wizard Bandit Night Witch
The Log
Electro Spirit Bandit
Earthquake
Arrows
Electro Spirit Bats Night Witch
Royal Delivery
Electro Spirit Bats Wizard Bandit Night Witch
Fireball
Wizard Bandit Night Witch
Poison
Bats Wizard Night Witch
Lightning
Wizard Bandit Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Freeze Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Zap Bandit Freeze Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Zap Bandit

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Golem Bandit
Bats
Zap Golem Bandit
Zap
Electro Spirit Bats Freeze Golem Bandit Night Witch
Wizard
Golem Bandit
Freeze
Zap
Golem
Night Witch Electro Spirit Bats Zap Wizard Bandit
Bandit
Electro Spirit Bats Zap Wizard Golem
Night Witch
Golem Zap

Defense Synergies 0 8

Electro Spirit
Zap
Bats
Zap Freeze Bandit
Zap
Electro Spirit Bats Bandit Night Witch
Wizard
Freeze Bandit
Freeze
Bats Wizard
Golem
Bandit
Bats Zap Wizard
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Bats Zap Bandit Night Witch
Bats Freeze Bandit Night Witch
Night Witch Bats Bandit
Freeze Electro Spirit Bats Zap Bandit Night Witch
Bats Electro Spirit Zap Wizard Freeze Night Witch
Electro Spirit Zap Bandit
Night Witch
Bandit Night Witch
Bats Electro Spirit Zap Wizard Freeze Bandit Night Witch
Bats Zap Wizard Night Witch
Night Witch Bats Zap Wizard Freeze Bandit
Wizard Electro Spirit Bats Zap Freeze Night Witch
Bandit
Zap Freeze Bandit
Wizard Bats Night Witch
Electro Spirit Bats Zap Wizard Bandit Night Witch
Zap Wizard Freeze Electro Spirit Bats Bandit
Wizard Electro Spirit Bats Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Bandit
Bandit Zap Wizard
Bandit Bats Zap
Bats Zap Bandit Night Witch
Bandit Night Witch
Wizard Electro Spirit Bats Zap Freeze
Bats Bandit Night Witch
Zap Freeze Electro Spirit Bats Bandit
Bats
Zap
Wizard Bandit Night Witch
Wizard
Electro Spirit Bats Zap Freeze Night Witch
Bats Electro Spirit Zap Wizard Freeze
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Bandit
Zap Bandit
Bandit
Freeze
Wizard Zap
Wizard Electro Spirit Bats Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard Bandit
Bats Night Witch
Zap Wizard Bandit
Zap Wizard
Bandit
Freeze Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Freeze
Bats Night Witch
Zap Wizard Bandit
Zap Wizard
Night Witch
Wizard
Zap
Zap Freeze Electro Spirit Wizard
Zap Wizard Bandit
Zap Wizard Bandit
Zap Bandit
Bats Zap Wizard Night Witch
Zap Electro Spirit Bats Wizard Freeze
Night Witch
Zap Wizard Bandit Night Witch
Zap Electro Spirit Freeze
Wizard
Zap Electro Spirit Bats Freeze Bandit Night Witch
Zap Wizard
Freeze
Wizard
Zap Wizard
Zap
Zap Electro Spirit Bats Freeze
Bats Zap
Zap Freeze Bandit
Wizard

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