My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Rune Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Hog Rider Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Little Prince
Zap
Mortar Little Prince
Barbarian Barrel
Electro Spirit Mortar Wizard Little Prince
The Log
Electro Spirit Hog Rider Little Prince
Earthquake
Mortar Hog Rider
Arrows
Electro Spirit Little Prince
Royal Delivery
Electro Spirit Hog Rider Wizard Little Prince
Fireball
Mortar Hog Rider Wizard Little Prince
Poison
Mortar Wizard Little Prince
Lightning
Mortar Wizard Little Prince
Rocket
Mortar Hog Rider Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Freeze Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Berserker Little Prince Mortar Hog Rider Freeze Rune Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Berserker Little Prince Mortar

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Berserker
Rune Giant
Mortar
Hog Rider
Hog Rider
Freeze Electro Spirit Mortar Wizard Little Prince
Wizard
Hog Rider
Freeze
Hog Rider
Rune Giant
Berserker Little Prince
Little Prince
Hog Rider Rune Giant

Defense Synergies 0 3

Electro Spirit
Little Prince
Berserker
Mortar
Wizard
Hog Rider
Wizard
Mortar Freeze
Freeze
Wizard
Rune Giant
Little Prince
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard
Mortar
Mortar Freeze
Mortar
Freeze Electro Spirit
Electro Spirit Mortar Wizard Freeze Little Prince
Electro Spirit
Mortar
Little Prince
Berserker Electro Spirit Wizard Freeze
Wizard
Mortar Wizard Freeze
Wizard Electro Spirit Mortar Freeze
Mortar
Mortar Freeze
Wizard Mortar
Mortar Electro Spirit Wizard Little Prince
Mortar Wizard Freeze Electro Spirit Little Prince
Mortar
Wizard Electro Spirit Little Prince
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mortar Wizard
Wizard Electro Spirit Freeze
Freeze Electro Spirit Mortar
Wizard
Wizard
Electro Spirit Mortar Freeze Little Prince
Electro Spirit Wizard Freeze
Electro Spirit Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Freeze
Mortar
Freeze
Wizard Mortar
Wizard Electro Spirit Freeze
Mortar Wizard
Wizard Freeze
Mortar Wizard
Mortar Wizard
Wizard
Mortar
Mortar Freeze
Mortar
Mortar Wizard
Mortar Wizard
Mortar Freeze
Mortar Wizard
Mortar Wizard Little Prince
Wizard
Mortar
Freeze Electro Spirit Mortar Wizard Little Prince
Mortar Wizard
Mortar Wizard
Mortar
Wizard Little Prince
Electro Spirit Wizard Freeze
Mortar Wizard
Electro Spirit Freeze
Wizard
Electro Spirit Freeze
Wizard
Freeze
Wizard
Mortar Wizard
Electro Spirit Freeze
Mortar Freeze Little Prince
Mortar Wizard

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