My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Great!

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider
Zap
Bomber Firecracker
Barbarian Barrel
Electro Spirit Bomber Firecracker
The Log
Electro Spirit Bomber Firecracker Hog Rider
Earthquake
Bomber Firecracker Hog Rider
Arrows
Electro Spirit Bomber Firecracker
Royal Delivery
Electro Spirit Bomber Firecracker Hog Rider
Fireball
Bomber Firecracker Hog Rider
Poison
Bomber Firecracker
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Firecracker Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Rage Arrows Firecracker Fireball Hog Rider Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber Rage Arrows

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Hog Rider
Bomber
Hog Rider
Arrows
Fireball Hog Rider Freeze
Firecracker
Hog Rider
Fireball
Arrows Hog Rider Electro Spirit Freeze
Hog Rider
Arrows Firecracker Fireball Rage Freeze Electro Spirit Bomber
Rage
Hog Rider
Freeze
Hog Rider Arrows Fireball

Defense Synergies 0 2

Electro Spirit
Bomber
Arrows
Fireball
Firecracker
Fireball
Arrows Freeze
Hog Rider
Rage
Freeze
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball
Firecracker
Bomber Freeze
Firecracker
Bomber Arrows Firecracker Fireball
Arrows Fireball Freeze Electro Spirit Bomber Firecracker
Electro Spirit Arrows Firecracker Fireball Freeze
Electro Spirit Arrows Fireball
Bomber Firecracker
Electro Spirit Bomber Arrows Firecracker Fireball Freeze
Arrows Firecracker Fireball
Bomber Fireball Freeze
Bomber Fireball Electro Spirit Arrows Firecracker Freeze
Fireball Freeze
Bomber Arrows Firecracker Fireball
Arrows Fireball Electro Spirit Bomber Firecracker
Arrows Freeze Electro Spirit Bomber Firecracker Fireball
Bomber Electro Spirit Arrows Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Bomber Arrows Firecracker
Fireball
Arrows Firecracker Fireball Electro Spirit Freeze
Fireball
Freeze Electro Spirit Firecracker Fireball
Arrows Fireball
Fireball
Bomber Firecracker Fireball
Electro Spirit Bomber Firecracker Fireball Freeze
Arrows Electro Spirit Bomber Firecracker Fireball Freeze
Electro Spirit Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Freeze
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Fireball Freeze
Bomber Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Spirit Freeze
Bomber Arrows Firecracker
Arrows Fireball Firecracker Freeze
Arrows Fireball Firecracker
Fireball
Firecracker Arrows Fireball
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball Freeze
Arrows Firecracker Fireball
Bomber Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Fireball Freeze
Bomber
Bomber Arrows Firecracker Fireball
Bomber Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Freeze Electro Spirit Bomber Fireball
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball
Electro Spirit Firecracker Fireball Freeze
Fireball
Bomber Arrows Fireball
Electro Spirit Arrows Firecracker Fireball Freeze
Arrows Firecracker Fireball
Electro Spirit Fireball Freeze
Fireball Arrows Firecracker
Freeze
Arrows Fireball
Fireball Firecracker
Arrows Bomber Firecracker Fireball
Arrows Fireball
Firecracker
Electro Spirit Firecracker Fireball Freeze
Firecracker Fireball
Firecracker Fireball Freeze
Fireball Firecracker

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