My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Fisherman Phoenix Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Phoenix Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Fisherman Phoenix Ram Rider
Giant Snowball
Bomber Fisherman Lumberjack Ram Rider
Zap
Bomber Fisherman Ram Rider
Barbarian Barrel
Electro Spirit Bomber Lumberjack
The Log
Electro Spirit Bomber Fisherman Lumberjack Ram Rider
Earthquake
Bomber
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Fisherman Lumberjack Ram Rider
Fireball
Bomber Fisherman Lumberjack Ram Rider
Poison
Bomber Fisherman Phoenix
Lightning
Fisherman Phoenix Lumberjack Ram Rider
Rocket
Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Arrows Fisherman Phoenix Lumberjack Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bomber Arrows Fisherman

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Phoenix Lumberjack Ram Rider
Bomber
Lumberjack Ram Rider Mega Knight
Arrows
Phoenix Lumberjack Ram Rider Mega Knight
Fisherman
Ram Rider Mega Knight
Phoenix
Electro Spirit Arrows
Lumberjack
Electro Spirit Bomber Arrows Ram Rider Mega Knight
Ram Rider
Electro Spirit Bomber Arrows Fisherman Lumberjack Mega Knight
Mega Knight
Bomber Arrows Fisherman Lumberjack Ram Rider

Defense Synergies 1 9

Electro Spirit
Fisherman Phoenix Lumberjack
Bomber
Fisherman
Arrows
Mega Knight Phoenix Lumberjack
Fisherman
Electro Spirit Bomber Ram Rider Mega Knight
Phoenix
Electro Spirit Arrows
Lumberjack
Electro Spirit Arrows Ram Rider
Ram Rider
Fisherman Lumberjack
Mega Knight
Arrows Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ram Rider
Lumberjack Fisherman Phoenix Ram Rider Mega Knight
Fisherman Lumberjack Ram Rider Mega Knight Bomber
Lumberjack Fisherman Phoenix Ram Rider Mega Knight
Bomber Arrows Lumberjack Mega Knight
Arrows Electro Spirit Bomber Lumberjack Mega Knight
Ram Rider Electro Spirit Arrows Phoenix
Electro Spirit Arrows Phoenix Ram Rider Mega Knight
Fisherman Phoenix Lumberjack
Bomber Fisherman Phoenix Lumberjack Mega Knight
Electro Spirit Bomber Arrows Fisherman Lumberjack Ram Rider Mega Knight
Arrows Phoenix Ram Rider
Lumberjack Mega Knight Bomber Ram Rider
Bomber Mega Knight Electro Spirit Arrows Lumberjack
Phoenix Lumberjack Ram Rider Mega Knight
Fisherman Lumberjack Ram Rider Mega Knight
Mega Knight Bomber Arrows Fisherman Lumberjack
Arrows Mega Knight Electro Spirit Bomber Fisherman Lumberjack Ram Rider
Arrows Electro Spirit Bomber Fisherman Lumberjack Ram Rider Mega Knight
Fisherman Phoenix Lumberjack Ram Rider
Bomber Mega Knight Electro Spirit Arrows Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fisherman
Bomber Arrows Fisherman Phoenix Lumberjack Mega Knight
Lumberjack Mega Knight Fisherman Ram Rider
Lumberjack Mega Knight Fisherman Phoenix Ram Rider
Fisherman Phoenix Lumberjack Ram Rider Mega Knight
Arrows Electro Spirit Ram Rider
Phoenix Lumberjack Ram Rider
Mega Knight Fisherman Phoenix Lumberjack
Mega Knight Electro Spirit Phoenix
Phoenix
Mega Knight Phoenix Lumberjack
Mega Knight Arrows Phoenix
Mega Knight Lumberjack Ram Rider
Bomber Mega Knight
Phoenix Electro Spirit Bomber Fisherman Lumberjack
Arrows Mega Knight Electro Spirit Bomber Phoenix
Electro Spirit Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Fisherman Ram Rider
Arrows
Arrows
Bomber Arrows Mega Knight
Arrows Electro Spirit Ram Rider
Bomber Arrows
Arrows Ram Rider
Arrows Fisherman Ram Rider
Fisherman Lumberjack
Arrows Fisherman Ram Rider
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Bomber Arrows
Arrows Mega Knight
Arrows
Bomber Fisherman
Bomber Arrows Fisherman Mega Knight
Bomber Arrows Mega Knight
Mega Knight
Arrows
Fisherman
Arrows
Arrows Electro Spirit Bomber Mega Knight
Fisherman
Arrows Fisherman Ram Rider
Arrows Fisherman Ram Rider Mega Knight
Arrows Fisherman
Arrows
Electro Spirit
Bomber Arrows Mega Knight
Electro Spirit Arrows
Mega Knight
Arrows
Electro Spirit
Arrows Ram Rider
Arrows
Lumberjack Mega Knight
Arrows Bomber
Arrows
Mega Knight
Electro Spirit
Mega Knight
Mega Knight

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