My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider
Zap
Bomber Inferno Tower
Barbarian Barrel
Electro Spirit Bomber Inferno Tower Ice Wizard Magic Archer
The Log
Electro Spirit Bomber Hog Rider
Earthquake
Bomber Hog Rider Inferno Tower
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Hog Rider Ice Wizard Magic Archer
Fireball
Bomber Hog Rider Inferno Tower Ice Wizard Magic Archer
Poison
Bomber Inferno Tower Ice Wizard Magic Archer
Lightning
Inferno Tower Ice Wizard Magic Archer
Rocket
Hog Rider Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Freeze Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Freeze Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Inferno Tower Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Arrows Ice Wizard Hog Rider Freeze Magic Archer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bomber Arrows Ice Wizard

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Bomber
Hog Rider
Arrows
Hog Rider Freeze
Hog Rider
Arrows Freeze Electro Spirit Bomber Magic Archer
Inferno Tower
Freeze
Hog Rider Arrows
Ice Wizard
Magic Archer
Hog Rider

Defense Synergies 0 3

Electro Spirit
Bomber
Arrows
Inferno Tower Ice Wizard
Hog Rider
Inferno Tower
Arrows Ice Wizard
Freeze
Ice Wizard
Arrows Inferno Tower
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower Magic Archer
Inferno Tower Ice Wizard
Inferno Tower Bomber Freeze Ice Wizard
Inferno Tower Ice Wizard
Bomber Arrows
Arrows Freeze Electro Spirit Bomber Ice Wizard Magic Archer
Inferno Tower Electro Spirit Arrows Freeze Ice Wizard Magic Archer
Electro Spirit Arrows Inferno Tower Magic Archer
Inferno Tower Ice Wizard
Bomber Inferno Tower Ice Wizard
Ice Wizard Electro Spirit Bomber Arrows Freeze Magic Archer
Arrows Inferno Tower Ice Wizard Magic Archer
Inferno Tower Bomber Freeze Ice Wizard
Bomber Electro Spirit Arrows Freeze Magic Archer
Inferno Tower
Inferno Tower Freeze
Bomber Arrows Inferno Tower
Arrows Electro Spirit Bomber Ice Wizard Magic Archer
Arrows Freeze Electro Spirit Bomber Ice Wizard Magic Archer
Inferno Tower
Bomber Electro Spirit Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower
Bomber Arrows Magic Archer
Inferno Tower
Inferno Tower
Inferno Tower
Arrows Electro Spirit Freeze Ice Wizard Magic Archer
Inferno Tower Ice Wizard
Inferno Tower
Freeze Electro Spirit Inferno Tower Magic Archer
Inferno Tower
Inferno Tower
Arrows
Inferno Tower
Bomber Magic Archer
Inferno Tower Electro Spirit Bomber Freeze Magic Archer
Arrows Electro Spirit Bomber Inferno Tower Freeze Ice Wizard Magic Archer
Electro Spirit Bomber Arrows Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Freeze
Arrows Ice Wizard Magic Archer
Arrows Magic Archer
Arrows Freeze
Bomber Arrows Magic Archer
Arrows Electro Spirit Freeze Ice Wizard Magic Archer
Bomber Arrows Magic Archer
Arrows Freeze Ice Wizard Magic Archer
Arrows
Arrows Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Freeze Magic Archer
Arrows Magic Archer
Bomber Arrows Magic Archer
Magic Archer Arrows
Arrows Freeze
Bomber
Bomber Arrows Magic Archer
Bomber Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Freeze Electro Spirit Bomber Ice Wizard Magic Archer
Arrows Ice Wizard Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Ice Wizard Magic Archer
Electro Spirit Freeze
Bomber Arrows Magic Archer
Electro Spirit Arrows Freeze Magic Archer
Arrows Magic Archer
Electro Spirit Freeze Magic Archer
Arrows Ice Wizard Magic Archer
Freeze
Arrows
Magic Archer
Arrows Bomber Magic Archer
Arrows
Electro Spirit Freeze Magic Archer
Magic Archer
Freeze Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: