My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Prince Giant Skeleton
Giant Snowball
Bomber Goblin Barrel Witch
Zap
Bomber Goblin Barrel Witch Prince
Barbarian Barrel
Electro Spirit Bomber Goblin Barrel Witch Giant Skeleton
The Log
Electro Spirit Bomber Mini P.E.K.K.A Goblin Barrel Witch Prince Giant Skeleton
Earthquake
Bomber Goblin Barrel Witch
Arrows
Electro Spirit Bomber Goblin Barrel Witch
Royal Delivery
Electro Spirit Bomber Mini P.E.K.K.A Goblin Barrel Witch Prince Giant Skeleton
Fireball
Bomber Goblin Barrel Witch
Poison
Bomber Witch
Lightning
Mini P.E.K.K.A Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Arrows Goblin Barrel Mini P.E.K.K.A Witch Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bomber Arrows Goblin Barrel

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton
Bomber
Mini P.E.K.K.A Prince Giant Skeleton
Arrows
Mini P.E.K.K.A Goblin Barrel Prince Giant Skeleton
Mini P.E.K.K.A
Bomber Arrows Giant Skeleton
Goblin Barrel
Prince Arrows Giant Skeleton
Witch
Prince Giant Skeleton
Prince
Goblin Barrel Bomber Arrows Witch
Giant Skeleton
Electro Spirit Bomber Arrows Mini P.E.K.K.A Goblin Barrel Witch

Defense Synergies 0 7

Electro Spirit
Bomber
Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Prince Giant Skeleton
Mini P.E.K.K.A
Bomber Arrows Witch
Goblin Barrel
Witch
Mini P.E.K.K.A Prince Giant Skeleton
Prince
Arrows Witch
Giant Skeleton
Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Witch Prince Bomber Giant Skeleton
Mini P.E.K.K.A Witch Prince
Bomber Arrows Mini P.E.K.K.A Prince Giant Skeleton
Arrows Electro Spirit Bomber
Electro Spirit Arrows Witch
Electro Spirit Arrows Giant Skeleton
Mini P.E.K.K.A Witch Prince
Bomber Mini P.E.K.K.A Prince Giant Skeleton
Witch Electro Spirit Bomber Arrows Giant Skeleton
Arrows Witch
Mini P.E.K.K.A Prince Bomber Witch Giant Skeleton
Bomber Electro Spirit Arrows Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Bomber Arrows Mini P.E.K.K.A Witch Prince
Arrows Electro Spirit Bomber Witch Prince
Arrows Witch Electro Spirit Bomber Giant Skeleton
Mini P.E.K.K.A Prince
Bomber Electro Spirit Arrows Mini P.E.K.K.A Witch Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Prince Giant Skeleton
Bomber Arrows Mini P.E.K.K.A Prince
Giant Skeleton Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Prince Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Witch Prince
Arrows Electro Spirit Witch
Mini P.E.K.K.A Prince Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Prince
Giant Skeleton Electro Spirit Mini P.E.K.K.A Witch Prince
Witch
Mini P.E.K.K.A Witch Prince Giant Skeleton
Arrows Prince Giant Skeleton
Mini P.E.K.K.A Prince Giant Skeleton Witch
Bomber Witch
Witch Electro Spirit Bomber Mini P.E.K.K.A Prince Giant Skeleton
Arrows Electro Spirit Bomber Mini P.E.K.K.A Witch Giant Skeleton
Electro Spirit Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Prince Giant Skeleton
Bomber Arrows
Arrows Electro Spirit Witch
Bomber Arrows Witch
Arrows
Arrows
Mini P.E.K.K.A Prince
Arrows Prince
Arrows
Arrows
Arrows Prince
Bomber Arrows Witch
Arrows
Arrows
Bomber Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Prince
Bomber Arrows Witch
Prince Giant Skeleton
Arrows
Prince
Arrows
Arrows Electro Spirit Bomber Witch
Witch
Arrows Witch
Arrows Witch Prince
Arrows
Arrows Witch
Electro Spirit Witch
Mini P.E.K.K.A
Bomber Arrows
Electro Spirit Arrows
Prince Giant Skeleton
Arrows
Electro Spirit Witch Prince
Arrows Witch
Arrows
Mini P.E.K.K.A Prince
Arrows Bomber
Arrows Giant Skeleton
Prince
Electro Spirit Witch Giant Skeleton
Witch
Witch Prince Giant Skeleton
Prince

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