My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Goblin Cage Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Phoenix
Giant Snowball
Bomber Lumberjack
Zap
Bomber Royal Giant
Barbarian Barrel
Electro Spirit Bomber Goblin Cage Lumberjack
The Log
Electro Spirit Bomber Royal Giant Goblin Cage Lumberjack
Earthquake
Bomber Goblin Cage
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Goblin Cage Lumberjack
Fireball
Bomber Goblin Cage Lumberjack
Poison
Bomber Goblin Cage Phoenix
Lightning
Goblin Cage Phoenix Lumberjack
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Arrows Goblin Cage Phoenix Lumberjack Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Bomber Arrows Goblin Cage

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Phoenix Lumberjack
Bomber
Royal Giant Goblin Cage Lumberjack
Arrows
Royal Giant Lightning Phoenix Lumberjack
Royal Giant
Bomber Arrows Lightning Electro Spirit Lumberjack
Goblin Cage
Bomber Lumberjack
Lightning
Royal Giant Arrows
Phoenix
Electro Spirit Arrows
Lumberjack
Electro Spirit Bomber Arrows Royal Giant Goblin Cage

Defense Synergies 0 8

Electro Spirit
Phoenix Lumberjack
Bomber
Goblin Cage
Arrows
Lightning Phoenix Lumberjack
Royal Giant
Goblin Cage
Bomber Phoenix Lumberjack
Lightning
Arrows
Phoenix
Electro Spirit Arrows Goblin Cage
Lumberjack
Electro Spirit Arrows Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Goblin Cage
Lumberjack Goblin Cage Phoenix
Goblin Cage Lumberjack Bomber Lightning
Goblin Cage Lumberjack Phoenix
Lightning Bomber Arrows Goblin Cage Lumberjack
Arrows Electro Spirit Bomber Lumberjack
Lightning Electro Spirit Arrows Goblin Cage Phoenix
Lightning Electro Spirit Arrows Goblin Cage Phoenix
Goblin Cage Phoenix Lumberjack
Bomber Phoenix Lumberjack
Electro Spirit Bomber Arrows Lumberjack
Arrows Phoenix
Goblin Cage Lumberjack Bomber Lightning
Bomber Electro Spirit Arrows Goblin Cage Lumberjack
Goblin Cage Phoenix Lumberjack
Goblin Cage Lightning Lumberjack
Bomber Arrows Goblin Cage Lumberjack
Arrows Goblin Cage Electro Spirit Bomber Lumberjack
Arrows Goblin Cage Electro Spirit Bomber Lumberjack
Goblin Cage Phoenix Lumberjack
Bomber Electro Spirit Arrows Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblin Cage
Bomber Arrows Lightning Phoenix Lumberjack
Lumberjack Goblin Cage Lightning
Lightning Lumberjack Goblin Cage Phoenix
Goblin Cage Phoenix Lumberjack
Arrows Electro Spirit
Goblin Cage Lightning Phoenix Lumberjack
Goblin Cage Phoenix Lumberjack
Goblin Cage Lightning Electro Spirit Phoenix
Goblin Cage Phoenix
Goblin Cage Phoenix Lumberjack
Lightning Arrows Goblin Cage Phoenix
Lightning Goblin Cage Lumberjack
Bomber Goblin Cage
Phoenix Electro Spirit Bomber Goblin Cage Lightning Lumberjack
Arrows Electro Spirit Bomber Goblin Cage Phoenix
Electro Spirit Bomber Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows
Lightning Arrows
Lightning Arrows
Bomber Arrows
Arrows Electro Spirit
Bomber Arrows
Arrows Lightning
Arrows Lightning
Lightning Lumberjack
Lightning Arrows
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Bomber Arrows
Lightning Arrows
Lightning Arrows
Bomber Lightning
Lightning Bomber Arrows
Lightning Bomber Arrows
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Electro Spirit Bomber
Arrows Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Electro Spirit
Lightning
Lightning Bomber Arrows
Lightning Electro Spirit Arrows
Arrows Lightning
Lightning Electro Spirit
Lightning Arrows
Arrows
Lightning Lumberjack
Arrows Bomber Lightning
Lightning Arrows
Electro Spirit Lightning
Lightning
Lightning
Lightning

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