My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Ice Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Hog Rider
Giant Snowball
Bomber Bats Dart Goblin Hog Rider
Zap
Bomber Bats Dart Goblin
Barbarian Barrel
Electro Spirit Bomber Dart Goblin
The Log
Electro Spirit Bomber Dart Goblin Hog Rider
Earthquake
Bomber Hog Rider
Arrows
Electro Spirit Bomber Bats Dart Goblin
Royal Delivery
Electro Spirit Bomber Bats Dart Goblin Hog Rider
Fireball
Bomber Dart Goblin Hog Rider
Poison
Bomber Bats Dart Goblin
Lightning
Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Ice Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Bats Ice Golem Arrows Dart Goblin Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bomber Bats Ice Golem

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Bomber
Bats Ice Golem Hog Rider Mega Knight
Bats
Ice Golem Hog Rider Mega Knight Bomber
Arrows
Hog Rider Mega Knight
Ice Golem
Bats Hog Rider Bomber Dart Goblin
Dart Goblin
Ice Golem Hog Rider Mega Knight
Hog Rider
Bats Arrows Ice Golem Electro Spirit Bomber Dart Goblin Mega Knight
Mega Knight
Bats Bomber Arrows Dart Goblin Hog Rider

Defense Synergies 2 8

Electro Spirit
Bomber
Ice Golem Bats
Bats
Bomber Ice Golem Dart Goblin Mega Knight
Arrows
Mega Knight Ice Golem
Ice Golem
Bomber Bats Arrows Dart Goblin Mega Knight
Dart Goblin
Bats Ice Golem Mega Knight
Hog Rider
Mega Knight
Arrows Bats Ice Golem Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Ice Golem Dart Goblin
Bats Dart Goblin Mega Knight
Mega Knight Bomber Bats Dart Goblin
Bats Dart Goblin Mega Knight
Bomber Arrows Mega Knight
Arrows Electro Spirit Bomber Bats Dart Goblin Mega Knight
Bats Dart Goblin Electro Spirit Arrows
Electro Spirit Arrows Ice Golem Dart Goblin Mega Knight
Bomber Ice Golem Dart Goblin Mega Knight
Bats Dart Goblin Electro Spirit Bomber Arrows Ice Golem Mega Knight
Arrows Bats Dart Goblin
Mega Knight Bomber Bats
Bomber Mega Knight Electro Spirit Bats Arrows Dart Goblin
Mega Knight
Mega Knight
Mega Knight Bomber Bats Arrows
Arrows Mega Knight Electro Spirit Bomber Bats Dart Goblin
Arrows Electro Spirit Bomber Bats Ice Golem Dart Goblin Mega Knight
Dart Goblin
Bomber Mega Knight Electro Spirit Bats Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Ice Golem
Bomber Arrows Ice Golem Mega Knight
Mega Knight Bats Ice Golem
Mega Knight Bats Ice Golem
Mega Knight
Arrows Electro Spirit Bats Ice Golem Dart Goblin
Bats Ice Golem Dart Goblin
Mega Knight
Mega Knight Electro Spirit Bats Ice Golem
Dart Goblin
Mega Knight Bats Dart Goblin
Mega Knight Arrows
Mega Knight Ice Golem
Bomber Dart Goblin Mega Knight
Electro Spirit Bomber Bats Ice Golem Dart Goblin
Bats Arrows Mega Knight Electro Spirit Bomber Ice Golem Dart Goblin
Electro Spirit Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin
Bomber Arrows Mega Knight
Arrows Electro Spirit Bats Ice Golem Dart Goblin
Bomber Arrows Dart Goblin
Arrows Ice Golem Dart Goblin
Arrows Dart Goblin
Bats
Arrows Dart Goblin
Arrows Dart Goblin
Ice Golem Dart Goblin
Arrows Dart Goblin
Arrows Ice Golem Dart Goblin
Bomber Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Bomber Bats
Bomber Arrows Dart Goblin Mega Knight
Bomber Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Arrows
Arrows Ice Golem Electro Spirit Bomber Mega Knight
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Bats Arrows Ice Golem Dart Goblin
Electro Spirit Bats Dart Goblin
Bomber Arrows Dart Goblin Mega Knight
Electro Spirit Arrows
Mega Knight
Arrows
Electro Spirit Bats Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Arrows Bomber Ice Golem Dart Goblin
Arrows
Dart Goblin Mega Knight
Electro Spirit Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Mega Knight

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