My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Elixir Golem P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Elixir Golem P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Elixir Golem Goblin Barrel
Giant Snowball
Bomber Bats Goblin Gang Goblin Barrel
Zap
Bomber Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Electro Spirit Bomber Goblin Gang Elixir Golem Goblin Barrel Magic Archer
The Log
Electro Spirit Bomber Goblin Gang Elixir Golem Goblin Barrel
Earthquake
Bomber Goblin Gang Elixir Golem Goblin Barrel
Arrows
Electro Spirit Bomber Bats Goblin Gang Goblin Barrel
Royal Delivery
Electro Spirit Bomber Bats Goblin Gang Elixir Golem Goblin Barrel P.E.K.K.A Magic Archer
Fireball
Bomber Goblin Gang Elixir Golem Goblin Barrel Magic Archer
Poison
Bomber Bats Goblin Gang Elixir Golem Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Elixir Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Bats Goblin Gang Elixir Golem Goblin Barrel Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber Bats Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Bomber
Bats Elixir Golem P.E.K.K.A
Bats
Bomber Elixir Golem Goblin Barrel P.E.K.K.A
Goblin Gang
Goblin Barrel Elixir Golem P.E.K.K.A
Elixir Golem
Bomber Bats Goblin Gang Goblin Barrel Magic Archer
Goblin Barrel
Goblin Gang Bats Elixir Golem P.E.K.K.A
P.E.K.K.A
Magic Archer Electro Spirit Bomber Bats Goblin Gang Goblin Barrel
Magic Archer
P.E.K.K.A Elixir Golem

Defense Synergies 0 5

Electro Spirit
Bomber
Bats P.E.K.K.A
Bats
Bomber P.E.K.K.A
Goblin Gang
P.E.K.K.A Magic Archer
Elixir Golem
Goblin Barrel
P.E.K.K.A
Bomber Bats Goblin Gang
Magic Archer
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Magic Archer
P.E.K.K.A Bats Goblin Gang
Goblin Gang P.E.K.K.A Bomber Bats
P.E.K.K.A Bats Goblin Gang
Bomber P.E.K.K.A
Goblin Gang Electro Spirit Bomber Bats Magic Archer
Bats Electro Spirit Goblin Gang Magic Archer
Electro Spirit P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang
Goblin Gang Bomber
Bats Goblin Gang Electro Spirit Bomber Magic Archer
Bats Goblin Gang Magic Archer
P.E.K.K.A Bomber Bats Goblin Gang
Bomber Electro Spirit Bats Goblin Gang P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Bomber Bats Goblin Gang P.E.K.K.A
Electro Spirit Bomber Bats Goblin Gang Magic Archer
Electro Spirit Bomber Bats Magic Archer
P.E.K.K.A
Bomber Goblin Gang Electro Spirit Bats P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Bomber Goblin Gang Magic Archer
Goblin Gang P.E.K.K.A Bats
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A Goblin Gang
Electro Spirit Bats Goblin Gang Magic Archer
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Electro Spirit Bats Magic Archer
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Goblin Gang
Bomber Magic Archer
Goblin Gang Electro Spirit Bomber Bats P.E.K.K.A Magic Archer
Bats Electro Spirit Bomber P.E.K.K.A Magic Archer
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Magic Archer
Magic Archer
Bomber Magic Archer
Electro Spirit Bats Magic Archer
Bomber Magic Archer
Magic Archer
Bats Goblin Gang
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Bomber Magic Archer
Magic Archer
Bomber Bats
Bomber Magic Archer
Bomber Magic Archer
Magic Archer
Electro Spirit Bomber Magic Archer
Magic Archer
Magic Archer
Magic Archer
Bats Magic Archer
Electro Spirit Bats
Bomber Magic Archer
Electro Spirit Magic Archer
P.E.K.K.A
Magic Archer
Electro Spirit Bats Goblin Gang Magic Archer
Magic Archer
Goblin Gang Magic Archer
Bomber Magic Archer
P.E.K.K.A
Electro Spirit Bats Goblin Gang Magic Archer
Bats Magic Archer
Magic Archer
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: