My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Skeleton Army
Giant Snowball
Bomber Bats Skeleton Army Princess
Zap
Bomber Bats Skeleton Army Princess
Barbarian Barrel
Electro Spirit Bomber Skeleton Army Princess
The Log
Electro Spirit Bomber Mini P.E.K.K.A Skeleton Army Princess
Earthquake
Bomber Skeleton Army
Arrows
Electro Spirit Bomber Bats Skeleton Army Princess
Royal Delivery
Electro Spirit Bomber Bats Mini P.E.K.K.A Skeleton Army Princess
Fireball
Bomber Skeleton Army Princess
Poison
Bomber Bats Skeleton Army Princess
Lightning
Mini P.E.K.K.A Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Mini P.E.K.K.A Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Bats The Log Skeleton Army Princess Mini P.E.K.K.A Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bomber Bats The Log

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bomber
Bats Mini P.E.K.K.A
Bats
Bomber Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Bats The Log Princess
Skeleton Army
The Log
Mini P.E.K.K.A Princess
Princess
Mini P.E.K.K.A The Log
Goblinstein

Defense Synergies 1 11

Electro Spirit
The Log
Bomber
Bats Mini P.E.K.K.A The Log
Bats
Bomber Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Bomber Bats Skeleton Army Princess
Skeleton Army
Mini P.E.K.K.A The Log Princess
The Log
Mini P.E.K.K.A Electro Spirit Bomber Bats Skeleton Army Princess
Princess
Mini P.E.K.K.A Skeleton Army The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
Mini P.E.K.K.A Skeleton Army Bats The Log
Mini P.E.K.K.A Skeleton Army Bomber Bats
Mini P.E.K.K.A Skeleton Army Bats
Bomber Mini P.E.K.K.A Skeleton Army The Log Princess
Skeleton Army The Log Electro Spirit Bomber Bats
Bats Electro Spirit Princess
Electro Spirit The Log
Mini P.E.K.K.A Skeleton Army Princess
Skeleton Army Bomber Mini P.E.K.K.A
Bats Skeleton Army Electro Spirit Bomber The Log Princess
Bats Princess
Mini P.E.K.K.A Skeleton Army Bomber Bats The Log
Bomber Skeleton Army Electro Spirit Bats Mini P.E.K.K.A The Log Princess
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A The Log
Bomber Bats Mini P.E.K.K.A Skeleton Army
Electro Spirit Bomber Bats Skeleton Army The Log
The Log Electro Spirit Bomber Bats Princess
Mini P.E.K.K.A
Bomber Skeleton Army Electro Spirit Bats Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army
Bomber Mini P.E.K.K.A The Log
Skeleton Army Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Bats The Log
Mini P.E.K.K.A Skeleton Army
Electro Spirit Bats Princess
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army
Electro Spirit Bats Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Bats Mini P.E.K.K.A
Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army
Bomber Skeleton Army Princess
Skeleton Army Electro Spirit Bomber Bats Mini P.E.K.K.A The Log
Bats Electro Spirit Bomber Mini P.E.K.K.A The Log Princess
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
The Log
Bomber The Log
Electro Spirit Bats Princess
Bomber The Log Princess
The Log Princess
The Log
Bats Mini P.E.K.K.A
The Log Princess
Princess
The Log Princess
Princess
Princess The Log
Bomber The Log Princess
The Log Princess
Bomber Bats Mini P.E.K.K.A
Bomber Mini P.E.K.K.A The Log Princess
Bomber The Log Princess
The Log
Princess
The Log
The Log
The Log Electro Spirit Bomber Princess
The Log Princess
The Log Princess
The Log
Bats Princess
Electro Spirit Bats
Mini P.E.K.K.A
Bomber The Log
Electro Spirit Princess
The Log Princess
Electro Spirit Bats Skeleton Army Princess
Princess
The Log
Mini P.E.K.K.A Princess
The Log Bomber Princess
Electro Spirit Bats The Log Princess
Bats Princess
The Log Princess

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