My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats P.E.K.K.A Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Fisherman Ram Rider
Giant Snowball
Bomber Bats Fisherman Ram Rider
Zap
Bomber Bats Fisherman Ram Rider
Barbarian Barrel
Electro Spirit Bomber
The Log
Electro Spirit Bomber Fisherman Ram Rider
Earthquake
Bomber
Arrows
Electro Spirit Bomber Bats
Royal Delivery
Electro Spirit Bomber Bats P.E.K.K.A Fisherman Ram Rider
Fireball
Bomber Fisherman Ram Rider
Poison
Bomber Bats Fisherman
Lightning
Fisherman Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Bats Zap Fisherman Fireball Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bomber Bats Zap

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball P.E.K.K.A Ram Rider
Bomber
Bats Zap P.E.K.K.A Ram Rider
Bats
Bomber Zap P.E.K.K.A Fisherman Ram Rider
Zap
Fireball P.E.K.K.A Ram Rider Electro Spirit Bomber Bats Fisherman
Fireball
Zap Electro Spirit Ram Rider
P.E.K.K.A
Zap Electro Spirit Bomber Bats Fisherman Ram Rider
Fisherman
Bats Zap P.E.K.K.A Ram Rider
Ram Rider
Zap Electro Spirit Bomber Bats Fireball P.E.K.K.A Fisherman

Defense Synergies 1 15

Electro Spirit
Zap Fisherman
Bomber
Bats Zap P.E.K.K.A Fisherman
Bats
Bomber Zap P.E.K.K.A Fisherman
Zap
Fireball Electro Spirit Bomber Bats P.E.K.K.A Fisherman Ram Rider
Fireball
Zap Ram Rider
P.E.K.K.A
Bomber Bats Zap Fisherman
Fisherman
Electro Spirit Bomber Bats Zap P.E.K.K.A Ram Rider
Ram Rider
Zap Fireball Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Ram Rider
P.E.K.K.A Bats Zap Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider Bomber Bats
P.E.K.K.A Bats Fisherman Ram Rider
Bomber Fireball P.E.K.K.A
Fireball Electro Spirit Bomber Bats Zap
Bats Ram Rider Electro Spirit Zap Fireball
Electro Spirit Zap Fireball P.E.K.K.A Ram Rider
P.E.K.K.A Fisherman
Bomber Fisherman
Bats Electro Spirit Bomber Zap Fireball Fisherman Ram Rider
Bats Zap Fireball Ram Rider
P.E.K.K.A Bomber Bats Zap Fireball Ram Rider
Bomber Fireball Electro Spirit Bats Zap P.E.K.K.A
P.E.K.K.A Ram Rider
Zap Fireball P.E.K.K.A Fisherman Ram Rider
Bomber Bats Fireball P.E.K.K.A Fisherman
Fireball Electro Spirit Bomber Bats Zap Fisherman Ram Rider
Zap Electro Spirit Bomber Bats Fireball Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
Bomber Electro Spirit Bats Fireball P.E.K.K.A Fisherman
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Fisherman
Fireball Bomber Zap Fisherman
P.E.K.K.A Bats Zap Fisherman Ram Rider
P.E.K.K.A Bats Zap Fireball Fisherman Ram Rider
P.E.K.K.A Fisherman Ram Rider
Fireball Electro Spirit Bats Zap Ram Rider
P.E.K.K.A Bats Fireball Ram Rider
P.E.K.K.A Fisherman
Zap P.E.K.K.A Electro Spirit Bats Fireball
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Ram Rider
Bomber Fireball
Electro Spirit Bomber Bats Zap Fireball P.E.K.K.A Fisherman
Bats Electro Spirit Bomber Zap Fireball P.E.K.K.A
Electro Spirit Bomber Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Fisherman Ram Rider
Fireball
Fireball
Bomber Fireball Zap
Fireball Electro Spirit Bats Zap Ram Rider
Bomber
Fireball Zap Ram Rider
Fireball Zap Fisherman Ram Rider
Bats Fireball Fisherman
Zap Fireball Fisherman Ram Rider
Fireball Zap
Fireball Fisherman
Fireball Fisherman
Zap Fireball Fisherman
Bomber Zap Fireball
Fireball
Fireball
Bomber Bats Fisherman
Bomber Zap Fireball Fisherman
Bomber Zap Fireball
Fireball
Fireball
Fisherman
Zap Fireball
Zap Electro Spirit Bomber Fireball
Fisherman
Fireball Zap Fisherman Ram Rider
Fireball Zap Fisherman Ram Rider
Fireball Zap Fisherman
Bats Zap Fireball
Zap Electro Spirit Bats Fireball
Fireball
Bomber Zap Fireball
Zap Electro Spirit Fireball
P.E.K.K.A
Fireball
Zap Electro Spirit Bats Fireball
Fireball Zap Ram Rider
Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Electro Spirit Bats Fireball
Bats Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball

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