My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bandit
Giant Snowball
Bomber Witch
Zap
Bomber Inferno Tower Witch Bandit
Barbarian Barrel
Electro Spirit Bomber Inferno Tower Witch Royal Ghost Bandit
The Log
Electro Spirit Bomber Witch Bandit
Earthquake
Bomber Inferno Tower Witch
Arrows
Electro Spirit Bomber Witch
Royal Delivery
Electro Spirit Bomber Witch Royal Ghost Bandit
Fireball
Bomber Inferno Tower Witch Bandit
Poison
Bomber Inferno Tower Witch
Lightning
Inferno Tower Witch Bandit
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Bomber Royal Ghost Bandit Fireball Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Electro Spirit Bomber Royal Ghost

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Bandit
Bomber
Bandit
Fireball
Mirror Electro Spirit
Inferno Tower
Mirror
Fireball Royal Ghost
Witch
Royal Ghost Bandit
Royal Ghost
Mirror Witch Bandit
Bandit
Electro Spirit Bomber Witch Royal Ghost

Defense Synergies 1 9

Electro Spirit
Bomber
Royal Ghost Bandit
Fireball
Mirror Inferno Tower Bandit
Inferno Tower
Fireball Mirror Royal Ghost Bandit
Mirror
Fireball Inferno Tower
Witch
Royal Ghost Bandit
Royal Ghost
Bomber Inferno Tower Witch
Bandit
Bomber Fireball Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Inferno Tower
Inferno Tower Bomber Witch Bandit
Inferno Tower Witch Bomber Bandit
Inferno Tower Witch Bomber Bandit
Bomber Fireball
Fireball Electro Spirit Bomber Royal Ghost Bandit
Inferno Tower Electro Spirit Fireball Witch
Electro Spirit Fireball Inferno Tower Bandit
Inferno Tower Witch
Bomber Inferno Tower Royal Ghost Bandit
Witch Electro Spirit Bomber Fireball Royal Ghost Bandit
Inferno Tower Fireball Witch
Inferno Tower Bomber Fireball Witch Bandit
Bomber Fireball Electro Spirit Witch Royal Ghost
Inferno Tower Bandit
Inferno Tower Fireball Bandit
Bomber Fireball Inferno Tower Witch
Fireball Electro Spirit Bomber Witch Royal Ghost Bandit
Witch Electro Spirit Bomber Fireball Royal Ghost Bandit
Inferno Tower
Bomber Royal Ghost Electro Spirit Fireball Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Witch Royal Ghost Bandit
Fireball Bandit Bomber Royal Ghost
Bandit Inferno Tower Witch
Fireball Inferno Tower Bandit
Inferno Tower Witch Bandit
Fireball Electro Spirit Witch
Fireball Inferno Tower Witch Bandit
Inferno Tower
Electro Spirit Fireball Inferno Tower Witch Bandit
Inferno Tower Witch
Inferno Tower Witch
Fireball
Fireball Inferno Tower Witch Bandit
Bomber Fireball Witch
Inferno Tower Witch Electro Spirit Bomber Fireball
Electro Spirit Bomber Fireball Inferno Tower Witch Royal Ghost
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost Bandit
Fireball Royal Ghost Bandit
Fireball Bandit
Fireball
Bomber Fireball
Fireball Electro Spirit Witch
Bomber Witch
Fireball
Fireball Bandit
Fireball
Fireball Bandit
Fireball
Fireball Bandit
Fireball Bandit
Fireball
Bomber Fireball Witch Bandit
Fireball Bandit
Fireball
Bomber
Bomber Fireball Bandit
Bomber Fireball Witch
Fireball
Fireball
Fireball
Electro Spirit Bomber Fireball Witch
Witch
Fireball Witch Royal Ghost Bandit
Fireball Witch Bandit
Fireball Bandit
Fireball Witch
Electro Spirit Fireball Witch
Fireball
Bomber Fireball Bandit
Electro Spirit Fireball
Fireball
Electro Spirit Fireball Witch Bandit
Fireball Witch
Fireball
Fireball
Bomber Fireball
Fireball
Electro Spirit Fireball Witch
Fireball Witch
Fireball Witch Royal Ghost Bandit

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