My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Wizard Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill Prince
Giant Snowball
Bomber Musketeer Goblin Drill
Zap
Bomber Goblin Drill Prince
Barbarian Barrel
Electro Spirit Bomber Musketeer Wizard Goblin Drill
The Log
Electro Spirit Bomber Musketeer Goblin Drill Prince
Earthquake
Bomber Goblin Drill
Arrows
Electro Spirit Bomber Goblin Drill
Royal Delivery
Electro Spirit Bomber Musketeer Wizard Goblin Drill Prince
Fireball
Bomber Musketeer Wizard Goblin Drill
Poison
Bomber Musketeer Wizard Goblin Drill
Lightning
Musketeer Wizard Prince
Rocket
Musketeer Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Drill Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Fireball Musketeer Goblin Drill Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Bomber Fireball Musketeer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Goblin Drill
Bomber
Goblin Drill Prince Mega Knight
Fireball
Goblin Drill Electro Spirit Mega Knight
Musketeer
Prince Mega Knight
Wizard
Prince Mega Knight
Goblin Drill
Fireball Electro Spirit Bomber Mega Knight
Prince
Mega Knight Bomber Musketeer Wizard
Mega Knight
Prince Bomber Fireball Musketeer Wizard Goblin Drill

Defense Synergies 0 9

Electro Spirit
Goblin Drill
Bomber
Goblin Drill
Fireball
Musketeer Goblin Drill Mega Knight
Musketeer
Fireball Goblin Drill Mega Knight
Wizard
Prince Mega Knight
Goblin Drill
Electro Spirit Bomber Fireball Musketeer
Prince
Wizard
Mega Knight
Fireball Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Musketeer Wizard
Musketeer Goblin Drill Prince Mega Knight
Prince Mega Knight Bomber Musketeer Goblin Drill
Prince Musketeer Goblin Drill Mega Knight
Bomber Fireball Prince Mega Knight
Fireball Electro Spirit Bomber Musketeer Mega Knight
Musketeer Electro Spirit Fireball Wizard
Electro Spirit Fireball Musketeer Mega Knight
Musketeer Goblin Drill Prince
Bomber Musketeer Prince Mega Knight
Electro Spirit Bomber Fireball Musketeer Wizard Goblin Drill Mega Knight
Musketeer Fireball Wizard
Goblin Drill Prince Mega Knight Bomber Fireball Musketeer Wizard
Bomber Fireball Wizard Mega Knight Electro Spirit Goblin Drill Prince
Goblin Drill Prince Mega Knight
Fireball Goblin Drill Prince Mega Knight
Wizard Mega Knight Bomber Fireball Musketeer Goblin Drill Prince
Fireball Mega Knight Electro Spirit Bomber Musketeer Wizard Goblin Drill Prince
Wizard Goblin Drill Electro Spirit Bomber Fireball Musketeer Mega Knight
Musketeer Goblin Drill Prince
Bomber Wizard Mega Knight Electro Spirit Fireball Musketeer Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Prince
Fireball Bomber Musketeer Wizard Prince Mega Knight
Mega Knight Musketeer Prince
Prince Mega Knight Fireball Musketeer
Musketeer Goblin Drill Prince Mega Knight
Fireball Wizard Electro Spirit Musketeer
Prince Fireball Musketeer
Mega Knight Prince
Mega Knight Electro Spirit Fireball Prince
Musketeer Goblin Drill
Mega Knight Musketeer Prince
Mega Knight Fireball Prince
Prince Mega Knight Fireball Wizard
Wizard Bomber Fireball Musketeer Mega Knight
Electro Spirit Bomber Fireball Musketeer Goblin Drill Prince
Mega Knight Electro Spirit Bomber Fireball Musketeer Wizard
Electro Spirit Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Goblin Drill
Fireball Musketeer
Fireball Goblin Drill
Fireball Musketeer Prince
Bomber Fireball Wizard Mega Knight
Fireball Wizard Electro Spirit Musketeer
Bomber Musketeer Wizard
Fireball Wizard
Fireball Wizard
Fireball Musketeer Prince
Fireball Musketeer Wizard Prince
Fireball Musketeer Wizard
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Prince
Bomber Fireball Musketeer Wizard Goblin Drill
Fireball Musketeer Wizard Mega Knight
Fireball
Bomber
Bomber Fireball Musketeer Wizard Prince Mega Knight
Bomber Fireball Wizard Mega Knight
Fireball Musketeer Prince Mega Knight
Fireball Wizard
Musketeer Prince
Fireball Musketeer Goblin Drill
Electro Spirit Bomber Fireball Wizard Mega Knight
Fireball Musketeer Wizard
Fireball Musketeer Wizard Prince Mega Knight
Fireball Musketeer
Fireball Musketeer Wizard
Electro Spirit Fireball Musketeer Wizard
Fireball
Bomber Fireball Musketeer Wizard Mega Knight
Electro Spirit Fireball
Prince Mega Knight
Fireball Wizard
Electro Spirit Fireball Musketeer Prince
Fireball Musketeer Wizard
Fireball
Fireball Musketeer Wizard Prince Mega Knight
Bomber Fireball Musketeer Wizard
Fireball
Musketeer Prince Mega Knight
Electro Spirit Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Prince Mega Knight
Prince
Fireball Wizard Mega Knight

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