My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider
Zap
Bomber Firecracker
Barbarian Barrel
Electro Spirit Bomber Firecracker
The Log
Electro Spirit Bomber Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Bomber Firecracker Hog Rider
Arrows
Electro Spirit Bomber Firecracker
Royal Delivery
Electro Spirit Bomber Firecracker Mini P.E.K.K.A Hog Rider Bowler
Fireball
Bomber Firecracker Hog Rider Bowler
Poison
Bomber Firecracker
Lightning
Mini P.E.K.K.A Bowler
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Firecracker Freeze Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Freeze Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber The Log Firecracker Mini P.E.K.K.A Hog Rider Freeze Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber The Log Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Bowler
Bomber
Mini P.E.K.K.A Hog Rider
Firecracker
Hog Rider Mini P.E.K.K.A Bowler
Mini P.E.K.K.A
Bomber Firecracker Hog Rider Bowler The Log
Hog Rider
Firecracker Freeze The Log Electro Spirit Bomber Mini P.E.K.K.A Bowler
Freeze
Hog Rider
Bowler
Electro Spirit Firecracker Mini P.E.K.K.A Hog Rider The Log
The Log
Hog Rider Mini P.E.K.K.A Bowler

Defense Synergies 3 6

Electro Spirit
The Log
Bomber
Mini P.E.K.K.A The Log
Firecracker
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bomber Firecracker Freeze Bowler
Hog Rider
Freeze
Mini P.E.K.K.A
Bowler
The Log Mini P.E.K.K.A
The Log
Firecracker Mini P.E.K.K.A Bowler Electro Spirit Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Firecracker The Log
Mini P.E.K.K.A Firecracker The Log
Mini P.E.K.K.A Bowler Bomber Freeze
Mini P.E.K.K.A Firecracker Bowler
Bomber Firecracker Mini P.E.K.K.A Bowler The Log
Freeze Bowler The Log Electro Spirit Bomber Firecracker
Electro Spirit Firecracker Freeze
Bowler Electro Spirit The Log
Mini P.E.K.K.A
Bomber Firecracker Mini P.E.K.K.A Bowler
Electro Spirit Bomber Firecracker Freeze Bowler The Log
Firecracker
Mini P.E.K.K.A Bowler Bomber Freeze The Log
Bomber Bowler Electro Spirit Firecracker Mini P.E.K.K.A Freeze The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Freeze Bowler The Log
Bomber Firecracker Mini P.E.K.K.A Bowler
Electro Spirit Bomber Firecracker Bowler The Log
Freeze The Log Electro Spirit Bomber Firecracker Bowler
Mini P.E.K.K.A
Bomber Bowler Electro Spirit Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bowler
Bomber Firecracker Mini P.E.K.K.A Bowler The Log
Mini P.E.K.K.A Bowler The Log
Mini P.E.K.K.A Bowler The Log
Mini P.E.K.K.A Bowler
Firecracker Electro Spirit Freeze
Mini P.E.K.K.A Bowler
Mini P.E.K.K.A
Freeze Electro Spirit Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bowler
Bowler The Log
Mini P.E.K.K.A Bowler
Bomber Firecracker Bowler
Electro Spirit Bomber Firecracker Mini P.E.K.K.A Freeze Bowler The Log
Bowler Electro Spirit Bomber Firecracker Mini P.E.K.K.A Freeze The Log
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log
Firecracker Bowler The Log
The Log
Firecracker Freeze The Log
Bomber Firecracker Bowler The Log
Firecracker Electro Spirit Freeze
Bomber Firecracker Bowler The Log
The Log Firecracker Freeze Bowler
The Log Firecracker
Mini P.E.K.K.A Bowler
Firecracker Bowler The Log
Firecracker
Firecracker Bowler The Log
Firecracker Freeze
Firecracker The Log
Bomber Firecracker Bowler The Log
Firecracker Bowler The Log
Freeze
Bomber Mini P.E.K.K.A
Bomber Firecracker Mini P.E.K.K.A Bowler The Log
Bomber Firecracker Bowler The Log
Bowler The Log
Bowler The Log
The Log
Firecracker Freeze The Log Electro Spirit Bomber Bowler
Firecracker The Log Bowler
Bowler The Log
Firecracker The Log
Firecracker
Electro Spirit Firecracker Freeze
Mini P.E.K.K.A Bowler
Bomber The Log
Electro Spirit Firecracker Freeze
Firecracker Bowler The Log
Electro Spirit Freeze
Firecracker
Freeze
The Log
Firecracker Mini P.E.K.K.A Bowler
The Log Bomber Firecracker Bowler
Firecracker
Electro Spirit Firecracker Freeze Bowler The Log
Firecracker
Firecracker Freeze Bowler The Log
Firecracker Bowler

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