My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Ram Rider
Giant Snowball
Bomber Goblin Gang Ram Rider
Zap
Bomber Goblin Gang Inferno Tower Ram Rider
Barbarian Barrel
Electro Spirit Bomber Goblin Gang Valkyrie Inferno Tower
The Log
Electro Spirit Bomber Goblin Gang Ram Rider
Earthquake
Bomber Goblin Gang Inferno Tower
Arrows
Electro Spirit Bomber Goblin Gang
Royal Delivery
Electro Spirit Bomber Goblin Gang Valkyrie Ram Rider
Fireball
Bomber Goblin Gang Inferno Tower Ram Rider
Poison
Bomber Goblin Gang Inferno Tower
Lightning
Valkyrie Inferno Tower Ram Rider
Rocket
Valkyrie Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Inferno Tower Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber The Log Goblin Gang Valkyrie Inferno Tower Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber The Log Goblin Gang

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ram Rider
Bomber
Valkyrie Ram Rider Mega Knight
Goblin Gang
Valkyrie
Valkyrie
Bomber Goblin Gang Ram Rider
Inferno Tower
The Log
Ram Rider Mega Knight
Ram Rider
Electro Spirit Bomber Valkyrie The Log Mega Knight
Mega Knight
Bomber The Log Ram Rider

Defense Synergies 2 10

Electro Spirit
The Log
Bomber
Valkyrie The Log
Goblin Gang
Inferno Tower Valkyrie The Log
Valkyrie
Bomber Goblin Gang Inferno Tower The Log
Inferno Tower
Goblin Gang The Log Valkyrie Mega Knight
The Log
Inferno Tower Electro Spirit Bomber Goblin Gang Valkyrie Ram Rider Mega Knight
Ram Rider
The Log
Mega Knight
Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Inferno Tower The Log Ram Rider
Inferno Tower Goblin Gang Valkyrie The Log Ram Rider Mega Knight
Goblin Gang Inferno Tower Ram Rider Mega Knight Bomber Valkyrie
Inferno Tower Goblin Gang Valkyrie Ram Rider Mega Knight
Bomber Valkyrie The Log Mega Knight
Goblin Gang The Log Electro Spirit Bomber Valkyrie Mega Knight
Inferno Tower Ram Rider Electro Spirit Goblin Gang
Electro Spirit Valkyrie Inferno Tower The Log Ram Rider Mega Knight
Inferno Tower Goblin Gang
Goblin Gang Bomber Valkyrie Inferno Tower Mega Knight
Goblin Gang Valkyrie Electro Spirit Bomber The Log Ram Rider Mega Knight
Inferno Tower Goblin Gang Ram Rider
Inferno Tower Mega Knight Bomber Goblin Gang Valkyrie The Log Ram Rider
Bomber Valkyrie Mega Knight Electro Spirit Goblin Gang The Log
Inferno Tower Goblin Gang Ram Rider Mega Knight
Inferno Tower Goblin Gang The Log Ram Rider Mega Knight
Mega Knight Bomber Goblin Gang Valkyrie Inferno Tower
Valkyrie Mega Knight Electro Spirit Bomber Goblin Gang The Log Ram Rider
Valkyrie The Log Electro Spirit Bomber Ram Rider Mega Knight
Inferno Tower Ram Rider
Bomber Goblin Gang Valkyrie Mega Knight Electro Spirit The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Inferno Tower
Bomber Goblin Gang Valkyrie The Log Mega Knight
Goblin Gang Mega Knight Valkyrie Inferno Tower The Log Ram Rider
Goblin Gang Valkyrie Mega Knight Inferno Tower The Log Ram Rider
Inferno Tower Goblin Gang Valkyrie Ram Rider Mega Knight
Electro Spirit Goblin Gang Ram Rider
Goblin Gang Valkyrie Inferno Tower Ram Rider
Inferno Tower Mega Knight Valkyrie
Mega Knight Electro Spirit Valkyrie Inferno Tower The Log
Inferno Tower Goblin Gang
Mega Knight Valkyrie Inferno Tower
Mega Knight Valkyrie The Log
Mega Knight Goblin Gang Valkyrie Inferno Tower Ram Rider
Bomber Valkyrie Mega Knight
Goblin Gang Inferno Tower Electro Spirit Bomber Valkyrie The Log
Valkyrie Mega Knight Electro Spirit Bomber Inferno Tower The Log
Electro Spirit Bomber Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Ram Rider
The Log
Valkyrie The Log
Bomber Valkyrie The Log Mega Knight
Electro Spirit Ram Rider
Bomber The Log
The Log Ram Rider
The Log Ram Rider
Goblin Gang
Valkyrie The Log Ram Rider
The Log
The Log
Bomber The Log
The Log Mega Knight
Bomber
Bomber The Log Mega Knight
Bomber Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Electro Spirit Bomber Valkyrie Mega Knight
The Log Ram Rider
The Log Ram Rider Mega Knight
The Log
Electro Spirit
Bomber The Log Mega Knight
Electro Spirit
Mega Knight
The Log
Electro Spirit Goblin Gang
Ram Rider
The Log
Goblin Gang Valkyrie Mega Knight
The Log Bomber
Mega Knight
Electro Spirit Goblin Gang The Log
The Log Mega Knight
Mega Knight

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