My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Executioner Electro Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider
Giant Snowball
Bomber Hog Rider Witch
Zap
Bomber Inferno Tower Witch
Barbarian Barrel
Electro Spirit Bomber Inferno Tower Witch Executioner
The Log
Electro Spirit Bomber Hog Rider Witch
Earthquake
Bomber Hog Rider Inferno Tower Witch
Arrows
Electro Spirit Bomber Witch
Royal Delivery
Electro Spirit Bomber Hog Rider Witch Executioner
Fireball
Bomber Hog Rider Inferno Tower Witch Executioner
Poison
Bomber Inferno Tower Witch Executioner
Lightning
Inferno Tower Witch Executioner Goblinstein
Rocket
Hog Rider Inferno Tower Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Executioner Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Executioner Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Hog Rider Inferno Tower Witch Executioner Goblinstein Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Bomber Hog Rider Inferno Tower

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider Electro Giant
Bomber
Hog Rider
Hog Rider
Electro Spirit Bomber Witch Executioner
Inferno Tower
Witch
Hog Rider
Executioner
Hog Rider
Electro Giant
Electro Spirit
Goblinstein

Defense Synergies 0 1

Electro Spirit
Bomber
Electro Giant
Hog Rider
Inferno Tower
Witch
Executioner
Electro Giant
Bomber
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower Executioner
Inferno Tower Witch Executioner
Inferno Tower Witch Bomber Executioner
Inferno Tower Witch
Bomber
Electro Spirit Bomber Executioner
Inferno Tower Electro Spirit Witch Executioner
Electro Spirit Inferno Tower Electro Giant
Inferno Tower Witch
Bomber Inferno Tower
Witch Executioner Electro Spirit Bomber Electro Giant
Inferno Tower Executioner Witch
Inferno Tower Bomber Witch
Bomber Executioner Electro Spirit Witch
Inferno Tower
Inferno Tower Electro Giant Goblinstein
Bomber Inferno Tower Witch Executioner
Electro Spirit Bomber Witch Executioner
Witch Executioner Electro Spirit Bomber
Inferno Tower
Bomber Electro Spirit Witch Executioner Electro Giant
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch Electro Giant
Bomber Executioner
Inferno Tower Witch
Inferno Tower
Inferno Tower Witch Executioner
Executioner Electro Giant Goblinstein Electro Spirit Witch
Inferno Tower Witch
Inferno Tower
Goblinstein Electro Spirit Inferno Tower Witch
Inferno Tower Witch
Inferno Tower Witch
Electro Giant
Inferno Tower Witch Executioner
Bomber Witch Executioner Electro Giant
Inferno Tower Witch Electro Giant Electro Spirit Bomber Executioner Goblinstein
Executioner Electro Spirit Bomber Inferno Tower Witch Electro Giant
Electro Spirit Bomber Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Executioner
Bomber Executioner Goblinstein
Executioner Electro Giant Goblinstein Electro Spirit Witch
Bomber Witch Executioner
Executioner
Executioner
Executioner
Bomber Witch Executioner
Executioner
Bomber
Bomber Executioner
Bomber Witch Electro Giant
Electro Giant Electro Spirit Bomber Witch Executioner Goblinstein
Witch
Witch Executioner
Witch
Witch Executioner Electro Giant
Electro Spirit Witch Electro Giant Goblinstein
Bomber
Electro Spirit
Electro Spirit Witch Goblinstein
Witch Executioner
Executioner
Bomber Executioner
Electro Giant
Executioner
Electro Giant Electro Spirit Witch
Witch Executioner
Witch Executioner Electro Giant

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