My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Three Musketeers P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider Three Musketeers Guards
Giant Snowball
Bomber Minions Hog Rider Three Musketeers Guards Little Prince
Zap
Bomber Minions Three Musketeers Guards Little Prince
Barbarian Barrel
Electro Spirit Bomber Three Musketeers Guards Little Prince
The Log
Electro Spirit Bomber Hog Rider Three Musketeers Guards Little Prince
Earthquake
Bomber Hog Rider Guards
Arrows
Electro Spirit Bomber Minions Guards Little Prince
Royal Delivery
Electro Spirit Bomber Minions Hog Rider Three Musketeers Guards P.E.K.K.A Little Prince
Fireball
Bomber Minions Hog Rider Three Musketeers Little Prince
Poison
Bomber Minions Three Musketeers Guards Little Prince
Lightning
Three Musketeers Little Prince
Rocket
Hog Rider Three Musketeers Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Minions Guards Little Prince Hog Rider P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bomber Minions Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider P.E.K.K.A
Bomber
Minions Hog Rider P.E.K.K.A
Minions
Hog Rider Bomber P.E.K.K.A
Hog Rider
Minions Electro Spirit Bomber Three Musketeers Guards Little Prince
Three Musketeers
Hog Rider Guards
Guards
Hog Rider Three Musketeers
P.E.K.K.A
Electro Spirit Bomber Minions
Little Prince
Hog Rider

Defense Synergies 0 4

Electro Spirit
Little Prince
Bomber
Guards P.E.K.K.A
Minions
P.E.K.K.A
Hog Rider
Three Musketeers
Guards
Bomber
P.E.K.K.A
Bomber Minions
Little Prince
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions
P.E.K.K.A Minions Three Musketeers
Three Musketeers P.E.K.K.A Bomber Minions
Three Musketeers P.E.K.K.A Minions Guards
Bomber P.E.K.K.A
Electro Spirit Bomber Minions Guards
Minions Three Musketeers Electro Spirit Little Prince
Electro Spirit P.E.K.K.A
Three Musketeers P.E.K.K.A Minions
Guards Bomber Little Prince
Minions Guards Electro Spirit Bomber
Minions Three Musketeers
P.E.K.K.A Bomber Minions Three Musketeers Guards
Bomber Three Musketeers Electro Spirit Minions Guards P.E.K.K.A
P.E.K.K.A Three Musketeers
Three Musketeers P.E.K.K.A
Three Musketeers Bomber Minions P.E.K.K.A
Electro Spirit Bomber Minions Three Musketeers Guards Little Prince
Electro Spirit Bomber Minions Guards Little Prince
P.E.K.K.A Three Musketeers
Bomber Electro Spirit Minions Guards P.E.K.K.A Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Bomber
Guards P.E.K.K.A Minions
Guards P.E.K.K.A
P.E.K.K.A Three Musketeers Guards
Electro Spirit Minions Three Musketeers
Guards P.E.K.K.A Minions
P.E.K.K.A
P.E.K.K.A Electro Spirit Minions
P.E.K.K.A Three Musketeers Guards
P.E.K.K.A Minions Guards
P.E.K.K.A Guards
P.E.K.K.A Three Musketeers Guards
Bomber Three Musketeers
Guards Electro Spirit Bomber Minions Three Musketeers P.E.K.K.A Little Prince
Minions Electro Spirit Bomber P.E.K.K.A
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Guards
Bomber
Electro Spirit Minions
Bomber
Minions Three Musketeers Guards
Three Musketeers
Minions
Bomber Three Musketeers
Three Musketeers
Three Musketeers
Bomber Minions
Bomber Three Musketeers
Bomber Little Prince
Minions
Electro Spirit Bomber Little Prince
Little Prince
Electro Spirit Minions Guards
Bomber
Electro Spirit
P.E.K.K.A
Electro Spirit Minions Guards
Three Musketeers
Three Musketeers
Bomber
Three Musketeers P.E.K.K.A
Electro Spirit Minions Guards
Little Prince
P.E.K.K.A

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