My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Ram Rider
Giant Snowball
Bomber Skeleton Army Ram Rider
Zap
Bomber Mortar Inferno Tower Skeleton Army Ram Rider
Barbarian Barrel
Electro Spirit Bomber Mortar Inferno Tower Skeleton Army
The Log
Electro Spirit Bomber Skeleton Army Ram Rider
Earthquake
Bomber Mortar Inferno Tower Skeleton Army
Arrows
Electro Spirit Bomber Skeleton Army
Royal Delivery
Electro Spirit Bomber Skeleton Army P.E.K.K.A Ram Rider
Fireball
Bomber Mortar Inferno Tower Skeleton Army Ram Rider
Poison
Bomber Mortar Inferno Tower Skeleton Army
Lightning
Mortar Inferno Tower Ram Rider
Rocket
Mortar Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Mortar Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Skeleton Army Mortar Freeze Inferno Tower Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Bomber Skeleton Army Mortar

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Ram Rider
Bomber
Mortar P.E.K.K.A Ram Rider
Mortar
Bomber Ram Rider
Inferno Tower
Skeleton Army
Freeze
P.E.K.K.A
Electro Spirit Bomber Ram Rider
Ram Rider
Electro Spirit Bomber Mortar P.E.K.K.A

Defense Synergies 1 5

Electro Spirit
Bomber
Mortar P.E.K.K.A
Mortar
Bomber Inferno Tower Skeleton Army
Inferno Tower
Skeleton Army Mortar
Skeleton Army
Inferno Tower Mortar Freeze
Freeze
Skeleton Army
P.E.K.K.A
Bomber
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Inferno Tower Ram Rider
Inferno Tower Skeleton Army P.E.K.K.A Mortar Ram Rider
Mortar Inferno Tower Skeleton Army P.E.K.K.A Ram Rider Bomber Freeze
Inferno Tower Skeleton Army P.E.K.K.A Mortar Ram Rider
Bomber Skeleton Army P.E.K.K.A
Skeleton Army Freeze Electro Spirit Bomber
Inferno Tower Ram Rider Electro Spirit Mortar Freeze
Electro Spirit Inferno Tower P.E.K.K.A Ram Rider
Inferno Tower P.E.K.K.A Mortar Skeleton Army
Skeleton Army Bomber Inferno Tower
Skeleton Army Electro Spirit Bomber Freeze Ram Rider
Inferno Tower Ram Rider
Mortar Inferno Tower Skeleton Army P.E.K.K.A Bomber Freeze Ram Rider
Bomber Skeleton Army Electro Spirit Mortar Freeze P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A Mortar Ram Rider
Inferno Tower Skeleton Army Mortar Freeze P.E.K.K.A Ram Rider
Bomber Mortar Inferno Tower Skeleton Army P.E.K.K.A
Mortar Electro Spirit Bomber Skeleton Army Ram Rider
Mortar Freeze Electro Spirit Bomber Ram Rider
P.E.K.K.A Mortar Inferno Tower Ram Rider
Bomber Skeleton Army Electro Spirit P.E.K.K.A
Inferno Tower P.E.K.K.A Mortar Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower P.E.K.K.A
Bomber Mortar
Skeleton Army P.E.K.K.A Inferno Tower Ram Rider
Skeleton Army P.E.K.K.A Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Skeleton Army Ram Rider
Electro Spirit Freeze Ram Rider
Skeleton Army P.E.K.K.A Inferno Tower Ram Rider
Inferno Tower P.E.K.K.A Skeleton Army
Freeze P.E.K.K.A Electro Spirit Mortar Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Inferno Tower
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Tower Ram Rider
Bomber Skeleton Army
Inferno Tower Skeleton Army Electro Spirit Bomber Mortar Freeze P.E.K.K.A
Electro Spirit Bomber Inferno Tower Freeze P.E.K.K.A
Electro Spirit Bomber Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Freeze
Mortar Ram Rider
Freeze
Bomber Mortar
Electro Spirit Freeze Ram Rider
Bomber Mortar
Freeze Ram Rider
Mortar Ram Rider
Mortar Ram Rider
Mortar
Mortar Freeze
Mortar
Bomber Mortar
Mortar
Mortar Freeze
Bomber
Bomber Mortar
Bomber Mortar
Mortar
Freeze Electro Spirit Bomber Mortar
Mortar Ram Rider
Mortar Ram Rider
Mortar
Electro Spirit Freeze
Bomber Mortar
Electro Spirit Freeze
P.E.K.K.A
Electro Spirit Skeleton Army Freeze
Ram Rider
Freeze
Bomber Mortar
P.E.K.K.A
Electro Spirit Freeze
Mortar Freeze
P.E.K.K.A
Mortar

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