My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Royal Ghost Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Fisherman Phoenix
Giant Snowball
Bomber Fisherman
Zap
Bomber Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Bomber Royal Ghost
The Log
Electro Spirit Bomber Royal Giant Fisherman
Earthquake
Bomber
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Royal Ghost Fisherman
Fireball
Bomber Fisherman
Poison
Bomber Fisherman Phoenix
Lightning
Fisherman Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Rage The Log Royal Ghost Fisherman Phoenix Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bomber Rage The Log

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Phoenix
Bomber
Royal Giant
Royal Giant
Bomber Fisherman Electro Spirit The Log Royal Ghost
Rage
Phoenix
The Log
Royal Giant Fisherman
Royal Ghost
Royal Giant Fisherman
Fisherman
Royal Giant The Log Royal Ghost
Phoenix
Electro Spirit Rage

Defense Synergies 0 8

Electro Spirit
The Log Fisherman Phoenix
Bomber
The Log Royal Ghost Fisherman
Royal Giant
Rage
The Log
Electro Spirit Bomber Royal Ghost Fisherman
Royal Ghost
Bomber The Log
Fisherman
Electro Spirit Bomber The Log
Phoenix
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log
The Log Fisherman Phoenix
Fisherman Bomber
Fisherman Phoenix
Bomber The Log
The Log Electro Spirit Bomber Royal Ghost
Electro Spirit Phoenix
Electro Spirit The Log Phoenix
Fisherman Phoenix
Bomber Royal Ghost Fisherman Phoenix
Electro Spirit Bomber The Log Royal Ghost Fisherman
Phoenix
Bomber The Log
Bomber Electro Spirit The Log Royal Ghost
Phoenix
The Log Fisherman
Bomber Fisherman
Electro Spirit Bomber The Log Royal Ghost Fisherman
The Log Electro Spirit Bomber Royal Ghost Fisherman
Fisherman Phoenix
Bomber Royal Ghost Electro Spirit The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost Fisherman
Bomber The Log Royal Ghost Fisherman Phoenix
The Log Fisherman
The Log Fisherman Phoenix
Fisherman Phoenix
Electro Spirit
Phoenix
Fisherman Phoenix
Electro Spirit The Log Phoenix
Phoenix
Phoenix
The Log Phoenix
Bomber
Phoenix Electro Spirit Bomber The Log Fisherman
Electro Spirit Bomber The Log Royal Ghost Phoenix
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost Fisherman
The Log
The Log
Bomber The Log
Electro Spirit
Bomber The Log
The Log
The Log Fisherman
Fisherman
The Log Fisherman
The Log Fisherman
Fisherman
The Log Fisherman
Bomber The Log
The Log
Bomber Fisherman
Bomber The Log Fisherman
Bomber The Log
The Log
The Log Fisherman
The Log
The Log Electro Spirit Bomber
Fisherman
The Log Royal Ghost Fisherman
The Log Fisherman
The Log Fisherman
Electro Spirit
Bomber The Log
Electro Spirit
The Log
Electro Spirit
The Log
The Log Bomber
Electro Spirit The Log
The Log Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: