My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber P.E.K.K.A Phoenix Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit P.E.K.K.A Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Phoenix Ram Rider
Giant Snowball
Bomber Ram Rider Little Prince
Zap
Bomber Ram Rider Little Prince
Barbarian Barrel
Electro Spirit Bomber Little Prince
The Log
Electro Spirit Bomber Ram Rider Little Prince
Earthquake
Bomber
Arrows
Electro Spirit Bomber Little Prince
Royal Delivery
Electro Spirit Bomber P.E.K.K.A Ram Rider Little Prince
Fireball
Bomber Ram Rider Little Prince
Poison
Bomber Phoenix Little Prince
Lightning
Phoenix Ram Rider Little Prince
Rocket
Phoenix Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Rage Little Prince Phoenix Ram Rider Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber Rage Little Prince

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Phoenix Ram Rider
Bomber
P.E.K.K.A Ram Rider
Rage
Phoenix
Lightning
Ram Rider
P.E.K.K.A
Electro Spirit Bomber Ram Rider
Phoenix
Electro Spirit Rage
Ram Rider
Lightning Electro Spirit Bomber P.E.K.K.A
Little Prince

Defense Synergies 0 4

Electro Spirit
Phoenix Little Prince
Bomber
P.E.K.K.A
Rage
Lightning
P.E.K.K.A
Bomber
Phoenix
Electro Spirit Little Prince
Ram Rider
Little Prince
Electro Spirit Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Ram Rider
P.E.K.K.A Phoenix Ram Rider
P.E.K.K.A Ram Rider Bomber Lightning
P.E.K.K.A Phoenix Ram Rider
Lightning Bomber P.E.K.K.A
Electro Spirit Bomber
Lightning Ram Rider Electro Spirit Phoenix Little Prince
Lightning Electro Spirit P.E.K.K.A Phoenix Ram Rider
P.E.K.K.A Phoenix
Bomber Phoenix Little Prince
Electro Spirit Bomber Ram Rider
Phoenix Ram Rider
P.E.K.K.A Bomber Lightning Ram Rider
Bomber Electro Spirit P.E.K.K.A
P.E.K.K.A Phoenix Ram Rider
Lightning P.E.K.K.A Ram Rider
Bomber P.E.K.K.A
Electro Spirit Bomber Ram Rider Little Prince
Electro Spirit Bomber Ram Rider Little Prince
P.E.K.K.A Phoenix Ram Rider
Bomber Electro Spirit P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Bomber Lightning Phoenix
P.E.K.K.A Lightning Ram Rider
Lightning P.E.K.K.A Phoenix Ram Rider
P.E.K.K.A Phoenix Ram Rider
Electro Spirit Ram Rider
P.E.K.K.A Lightning Phoenix Ram Rider
P.E.K.K.A Phoenix
Lightning P.E.K.K.A Electro Spirit Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
Lightning P.E.K.K.A Phoenix
Lightning P.E.K.K.A Ram Rider
Bomber
Phoenix Electro Spirit Bomber Lightning P.E.K.K.A Little Prince
Electro Spirit Bomber P.E.K.K.A Phoenix
Electro Spirit Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Ram Rider
Lightning
Lightning
Bomber
Electro Spirit Ram Rider
Bomber
Lightning Ram Rider
Lightning Ram Rider
Lightning
Lightning Ram Rider
Lightning
Lightning
Lightning
Lightning
Lightning Bomber
Lightning
Lightning
Bomber Lightning
Lightning Bomber
Lightning Bomber Little Prince
Lightning
Lightning
Lightning
Lightning
Electro Spirit Bomber Little Prince
Lightning Ram Rider
Lightning Ram Rider
Lightning
Lightning Little Prince
Lightning Electro Spirit
Lightning
Lightning Bomber
Lightning Electro Spirit
P.E.K.K.A
Lightning
Lightning Electro Spirit
Lightning Ram Rider
Lightning
Bomber Lightning
Lightning
P.E.K.K.A
Electro Spirit Lightning
Lightning
Lightning Little Prince
P.E.K.K.A
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: