My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elixir Golem
Giant Snowball
Bomber
Zap
Bomber Inferno Tower
Barbarian Barrel
Electro Spirit Bomber Elixir Golem Inferno Tower Hunter
The Log
Electro Spirit Bomber Elixir Golem Hunter
Earthquake
Bomber Elixir Golem Inferno Tower
Arrows
Electro Spirit Bomber
Royal Delivery
Electro Spirit Bomber Elixir Golem Hunter
Fireball
Bomber Elixir Golem Inferno Tower Hunter
Poison
Bomber Elixir Golem Inferno Tower Hunter
Lightning
Inferno Tower Hunter
Rocket
Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Zap Tornado Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Inferno Tower Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Zap Elixir Golem Tornado Hunter Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber Zap Elixir Golem

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Bomber
Zap Elixir Golem Mega Knight
Zap
Tornado Electro Spirit Bomber Elixir Golem Hunter Mega Knight
Elixir Golem
Bomber Zap Tornado Hunter
Inferno Tower
Tornado
Zap Elixir Golem Hunter Mega Knight
Hunter
Zap Elixir Golem Tornado Mega Knight
Mega Knight
Bomber Zap Tornado Hunter

Defense Synergies 1 12

Electro Spirit
Zap Hunter
Bomber
Zap Tornado
Zap
Mega Knight Electro Spirit Bomber Inferno Tower Tornado Hunter
Elixir Golem
Inferno Tower
Zap Tornado Mega Knight
Tornado
Bomber Zap Inferno Tower Hunter Mega Knight
Hunter
Electro Spirit Zap Tornado Mega Knight
Mega Knight
Zap Inferno Tower Tornado Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Inferno Tower
Inferno Tower Hunter Bomber Zap Mega Knight
Inferno Tower Tornado Hunter Mega Knight Bomber
Inferno Tower Hunter Bomber Mega Knight
Bomber Tornado Mega Knight
Tornado Electro Spirit Bomber Zap Hunter Mega Knight
Inferno Tower Tornado Hunter Electro Spirit Zap
Electro Spirit Zap Inferno Tower Mega Knight
Inferno Tower Hunter Tornado
Tornado Bomber Inferno Tower Hunter Mega Knight
Electro Spirit Bomber Zap Tornado Hunter Mega Knight
Inferno Tower Hunter Zap Tornado
Inferno Tower Hunter Mega Knight Bomber Zap
Bomber Mega Knight Electro Spirit Zap Tornado Hunter
Inferno Tower Hunter Mega Knight
Inferno Tower Tornado Zap Hunter Mega Knight
Mega Knight Bomber Inferno Tower Tornado Hunter
Mega Knight Electro Spirit Bomber Zap Tornado Hunter
Zap Tornado Hunter Electro Spirit Bomber Mega Knight
Inferno Tower Tornado Hunter
Bomber Mega Knight Electro Spirit Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower
Bomber Zap Hunter Mega Knight
Mega Knight Zap Inferno Tower Hunter
Hunter Mega Knight Zap Inferno Tower Tornado
Inferno Tower Hunter Mega Knight
Electro Spirit Zap Tornado Hunter
Inferno Tower Hunter
Inferno Tower Mega Knight Hunter
Zap Mega Knight Electro Spirit Inferno Tower Tornado
Inferno Tower
Mega Knight Inferno Tower Hunter
Mega Knight Zap Tornado
Mega Knight Inferno Tower Hunter
Bomber Mega Knight
Inferno Tower Electro Spirit Bomber Zap Tornado Hunter
Mega Knight Electro Spirit Bomber Zap Inferno Tower Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Bomber Zap Mega Knight
Electro Spirit Zap Tornado Hunter
Bomber Tornado
Zap Tornado Hunter
Zap Tornado
Tornado
Zap Tornado
Zap Tornado
Hunter
Zap
Bomber Zap Hunter
Mega Knight
Tornado
Bomber
Bomber Zap Hunter Mega Knight
Bomber Zap Tornado Mega Knight
Mega Knight
Tornado
Tornado
Zap
Zap Tornado Electro Spirit Bomber Hunter Mega Knight
Zap Tornado Hunter
Zap Tornado Mega Knight
Zap Tornado
Zap Tornado Hunter
Zap Electro Spirit
Bomber Zap Hunter Mega Knight
Zap Electro Spirit
Mega Knight
Zap Electro Spirit
Zap Tornado Hunter
Hunter Mega Knight
Bomber Zap
Zap Tornado
Mega Knight
Zap Electro Spirit Tornado
Zap Tornado
Zap Tornado Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: