My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Skeleton Dragons Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Wall Breakers Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Prince
Giant Snowball
Bomber Skeleton Dragons Wall Breakers
Zap
Bomber Wall Breakers Prince
Barbarian Barrel
Electro Spirit Bomber Knight Wall Breakers
The Log
Electro Spirit Bomber Wall Breakers Prince
Earthquake
Bomber
Arrows
Electro Spirit Bomber Skeleton Dragons Wall Breakers
Royal Delivery
Electro Spirit Bomber Knight Skeleton Dragons Wall Breakers Prince P.E.K.K.A
Fireball
Bomber Skeleton Dragons Wall Breakers
Poison
Bomber Skeleton Dragons
Lightning
Knight Skeleton Dragons Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Zap Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Zap Wall Breakers Knight Skeleton Dragons Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bomber Zap Wall Breakers

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Wall Breakers P.E.K.K.A
Bomber
Zap Knight Prince P.E.K.K.A
Zap
Prince P.E.K.K.A Electro Spirit Bomber Knight Skeleton Dragons Wall Breakers
Knight
Skeleton Dragons Wall Breakers Bomber Zap Prince
Skeleton Dragons
Knight Zap Prince P.E.K.K.A
Wall Breakers
Knight Electro Spirit Zap
Prince
Zap Bomber Knight Skeleton Dragons
P.E.K.K.A
Zap Electro Spirit Bomber Skeleton Dragons

Defense Synergies 3 8

Electro Spirit
Zap
Bomber
Knight Zap P.E.K.K.A
Zap
Skeleton Dragons Electro Spirit Bomber Knight Prince P.E.K.K.A
Knight
Bomber Skeleton Dragons Zap
Skeleton Dragons
Zap Knight Prince P.E.K.K.A
Wall Breakers
Prince
Zap Skeleton Dragons
P.E.K.K.A
Bomber Zap Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Skeleton Dragons
P.E.K.K.A Bomber Zap Knight Skeleton Dragons Prince
Prince P.E.K.K.A Bomber Knight Skeleton Dragons
Prince P.E.K.K.A Bomber Knight Skeleton Dragons
Bomber Prince P.E.K.K.A
Electro Spirit Bomber Zap Skeleton Dragons
Skeleton Dragons Electro Spirit Zap
Electro Spirit Zap Skeleton Dragons P.E.K.K.A
P.E.K.K.A Prince
Knight Bomber Prince
Skeleton Dragons Electro Spirit Bomber Zap Knight
Skeleton Dragons Zap
Prince P.E.K.K.A Bomber Zap Knight Skeleton Dragons
Bomber Electro Spirit Zap Skeleton Dragons Prince P.E.K.K.A
P.E.K.K.A Knight Prince
Zap Prince P.E.K.K.A
Bomber Knight Skeleton Dragons Prince P.E.K.K.A
Electro Spirit Bomber Zap Knight Skeleton Dragons Prince
Zap Electro Spirit Bomber Knight Skeleton Dragons
P.E.K.K.A Prince
Bomber Skeleton Dragons Electro Spirit Knight Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Prince P.E.K.K.A
Bomber Zap Knight Skeleton Dragons Prince
P.E.K.K.A Zap Knight Prince
Prince P.E.K.K.A Zap Knight
P.E.K.K.A Knight Prince
Skeleton Dragons Electro Spirit Zap
Prince P.E.K.K.A Knight
P.E.K.K.A Knight Prince
Zap P.E.K.K.A Electro Spirit Knight Skeleton Dragons Prince
P.E.K.K.A Skeleton Dragons
P.E.K.K.A Knight Prince
P.E.K.K.A Zap Prince
Prince P.E.K.K.A Knight
Bomber Skeleton Dragons
Electro Spirit Bomber Zap Knight Skeleton Dragons Prince P.E.K.K.A
Electro Spirit Bomber Zap Skeleton Dragons P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Skeleton Dragons
Zap Skeleton Dragons
Skeleton Dragons
Knight Skeleton Dragons Prince
Bomber Zap Skeleton Dragons
Skeleton Dragons Electro Spirit Zap
Bomber Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons
Prince
Zap Knight Skeleton Dragons Prince
Zap Skeleton Dragons
Knight Skeleton Dragons
Skeleton Dragons
Zap Skeleton Dragons Prince
Bomber Zap Skeleton Dragons
Skeleton Dragons
Bomber Skeleton Dragons
Bomber Zap Skeleton Dragons Prince
Bomber Zap Skeleton Dragons
Skeleton Dragons Prince
Skeleton Dragons
Prince
Zap Skeleton Dragons
Zap Electro Spirit Bomber Skeleton Dragons
Zap Skeleton Dragons
Zap Skeleton Dragons Prince
Zap Skeleton Dragons
Zap Skeleton Dragons
Zap Electro Spirit Skeleton Dragons
Bomber Zap Skeleton Dragons
Zap Electro Spirit Skeleton Dragons
P.E.K.K.A Prince
Zap Electro Spirit Prince
Zap Skeleton Dragons
Knight Skeleton Dragons Prince
Bomber Zap Skeleton Dragons
Zap
Skeleton Dragons Prince P.E.K.K.A
Zap Electro Spirit Skeleton Dragons
Zap Skeleton Dragons
Zap Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: