My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Balloon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Balloon Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Balloon Skeleton King
Giant Snowball
Bomber Minions Balloon Skeleton King
Zap
Bomber Minions Firecracker Balloon Skeleton King
Barbarian Barrel
Electro Spirit Bomber Firecracker Skeleton King
The Log
Electro Spirit Bomber Firecracker Skeleton King
Earthquake
Bomber Firecracker Skeleton King
Arrows
Electro Spirit Bomber Minions Firecracker Skeleton King
Royal Delivery
Electro Spirit Bomber Minions Firecracker Balloon Skeleton King
Fireball
Bomber Minions Firecracker Balloon Skeleton King
Poison
Bomber Minions Firecracker Balloon Skeleton King
Lightning
Balloon Skeleton King
Rocket
Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Zap Firecracker Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Zap Minions Firecracker Skeleton King Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bomber Zap Minions

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Balloon
Bomber
Zap Minions Mega Knight
Zap
Firecracker Balloon Electro Spirit Bomber Minions Mega Knight
Minions
Mega Knight Bomber Zap Firecracker Balloon Skeleton King
Firecracker
Zap Minions Balloon Mega Knight
Balloon
Zap Electro Spirit Minions Firecracker Mega Knight
Mega Knight
Minions Bomber Zap Firecracker Balloon
Skeleton King
Minions

Defense Synergies 1 7

Electro Spirit
Zap
Bomber
Zap
Zap
Mega Knight Electro Spirit Bomber Minions Firecracker
Minions
Zap Firecracker Mega Knight
Firecracker
Zap Minions Mega Knight
Balloon
Mega Knight
Zap Minions Firecracker
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Firecracker
Zap Minions Firecracker Mega Knight
Mega Knight Bomber Minions
Minions Firecracker Mega Knight Skeleton King
Bomber Firecracker Mega Knight
Electro Spirit Bomber Zap Minions Firecracker Mega Knight
Minions Electro Spirit Zap Firecracker
Electro Spirit Zap Mega Knight
Minions Skeleton King
Bomber Firecracker Mega Knight
Minions Electro Spirit Bomber Zap Firecracker Mega Knight Skeleton King
Minions Zap Firecracker
Mega Knight Bomber Zap Minions
Bomber Mega Knight Electro Spirit Zap Minions Firecracker Skeleton King
Mega Knight Skeleton King
Zap Mega Knight
Mega Knight Bomber Minions Firecracker
Mega Knight Electro Spirit Bomber Zap Minions Firecracker
Zap Electro Spirit Bomber Minions Firecracker Mega Knight
Bomber Mega Knight Electro Spirit Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Bomber Zap Firecracker Mega Knight
Mega Knight Zap Minions
Mega Knight Zap
Mega Knight
Firecracker Electro Spirit Zap Minions
Minions
Mega Knight
Zap Mega Knight Electro Spirit Minions Firecracker
Mega Knight Minions
Mega Knight Zap
Mega Knight Skeleton King
Bomber Firecracker Mega Knight
Electro Spirit Bomber Zap Minions Firecracker Skeleton King
Minions Mega Knight Electro Spirit Bomber Zap Firecracker Skeleton King
Electro Spirit Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Bomber Zap Firecracker Mega Knight
Firecracker Electro Spirit Zap Minions
Bomber Firecracker
Zap Firecracker
Zap Firecracker
Minions
Firecracker Zap
Zap Firecracker
Firecracker
Minions Firecracker
Zap Firecracker
Bomber Zap Firecracker
Firecracker Mega Knight
Bomber Minions
Bomber Zap Firecracker Mega Knight
Bomber Zap Firecracker Mega Knight
Minions Mega Knight
Zap
Zap Firecracker Electro Spirit Bomber Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Zap Firecracker
Zap Electro Spirit Minions Firecracker
Bomber Zap Mega Knight
Zap Electro Spirit Firecracker
Mega Knight
Firecracker
Zap Electro Spirit Minions
Zap Firecracker
Firecracker Mega Knight
Bomber Zap Firecracker Skeleton King
Zap
Firecracker Mega Knight
Zap Electro Spirit Minions Firecracker Skeleton King
Firecracker Zap
Zap Firecracker Mega Knight
Firecracker Mega Knight

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