My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Cannon Cart Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarian Barrel Baby Dragon Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Fisherman
Giant Snowball
Cannon Baby Dragon Fisherman
Zap
Cannon Cannon Cart Fisherman
Barbarian Barrel
Electro Spirit Cannon Cannon Cart
The Log
Electro Spirit Cannon Cannon Cart Fisherman
Earthquake
Cannon
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Baby Dragon Cannon Cart Fisherman
Fireball
Cannon Baby Dragon Cannon Cart Fisherman
Poison
Cannon Fisherman
Lightning
Cannon Baby Dragon Cannon Cart Fisherman Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Barbarian Barrel Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Cannon Fisherman Baby Dragon Cannon Cart Goblinstein Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Cannon Fisherman

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Cannon Cart
Cannon
Barbarian Barrel
Cannon Cart Baby Dragon
Baby Dragon
Barbarian Barrel Cannon Cart Lightning Fisherman
Cannon Cart
Barbarian Barrel Electro Spirit Baby Dragon Lightning Fisherman
Lightning
Baby Dragon Cannon Cart
Fisherman
Baby Dragon Cannon Cart
Goblinstein

Defense Synergies 0 7

Electro Spirit
Baby Dragon Fisherman
Cannon
Barbarian Barrel Baby Dragon
Barbarian Barrel
Cannon Baby Dragon Cannon Cart
Baby Dragon
Electro Spirit Cannon Barbarian Barrel Cannon Cart
Cannon Cart
Barbarian Barrel Baby Dragon
Lightning
Fisherman
Electro Spirit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Cannon Barbarian Barrel Baby Dragon
Cannon Cannon Cart Fisherman
Cannon Fisherman Cannon Cart Lightning
Cannon Cannon Cart Fisherman
Lightning Barbarian Barrel
Barbarian Barrel Electro Spirit Cannon Baby Dragon Cannon Cart
Lightning Electro Spirit Cannon Baby Dragon
Lightning Electro Spirit Cannon Barbarian Barrel Baby Dragon Cannon Cart
Cannon Fisherman
Cannon Barbarian Barrel Cannon Cart Fisherman
Electro Spirit Cannon Barbarian Barrel Baby Dragon Cannon Cart Fisherman
Baby Dragon
Cannon Cannon Cart Lightning
Electro Spirit Cannon Barbarian Barrel Baby Dragon Cannon Cart
Cannon Cannon Cart
Cannon Lightning Fisherman
Cannon Cannon Cart Fisherman
Cannon Electro Spirit Barbarian Barrel Baby Dragon Cannon Cart Fisherman
Barbarian Barrel Baby Dragon Electro Spirit Cannon Cannon Cart Fisherman
Cannon Cannon Cart Fisherman
Electro Spirit Cannon Barbarian Barrel Baby Dragon Cannon Cart Fisherman
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Cannon Cart Fisherman
Barbarian Barrel Baby Dragon Cannon Cart Lightning Fisherman
Cannon Cart Lightning Fisherman
Lightning Barbarian Barrel Cannon Cart Fisherman
Cannon Cannon Cart Fisherman
Electro Spirit Baby Dragon
Cannon Cart Lightning
Cannon Cart Fisherman
Lightning Electro Spirit Barbarian Barrel Baby Dragon Cannon Cart
Cannon
Cannon Cart
Lightning
Cannon Cart Lightning Cannon
Cannon Baby Dragon Cannon Cart
Electro Spirit Barbarian Barrel Baby Dragon Cannon Cart Lightning Fisherman
Electro Spirit Cannon Barbarian Barrel Baby Dragon Cannon Cart
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Fisherman
Lightning Barbarian Barrel Baby Dragon Cannon Cart
Cannon Cart Lightning Barbarian Barrel
Barbarian Barrel Baby Dragon
Electro Spirit Baby Dragon
Baby Dragon
Barbarian Barrel Baby Dragon Lightning
Lightning Fisherman
Lightning Fisherman
Lightning Barbarian Barrel Cannon Cart Fisherman
Lightning Baby Dragon
Lightning Barbarian Barrel Baby Dragon Cannon Cart Fisherman
Lightning Barbarian Barrel Baby Dragon Cannon Cart Fisherman
Lightning Barbarian Barrel Baby Dragon Cannon Cart Fisherman
Lightning Barbarian Barrel Baby Dragon Cannon Cart
Lightning Barbarian Barrel Baby Dragon Cannon Cart
Lightning Barbarian Barrel
Lightning Fisherman
Lightning Barbarian Barrel Baby Dragon Fisherman
Lightning Barbarian Barrel Baby Dragon
Lightning Baby Dragon
Lightning
Lightning Fisherman
Lightning Barbarian Barrel Baby Dragon Cannon Cart
Electro Spirit Barbarian Barrel Baby Dragon
Fisherman
Barbarian Barrel Baby Dragon Lightning Fisherman
Lightning Baby Dragon Fisherman
Lightning Barbarian Barrel Baby Dragon Fisherman
Lightning Baby Dragon
Lightning Electro Spirit
Lightning
Lightning
Lightning Electro Spirit
Lightning
Lightning Electro Spirit Barbarian Barrel Cannon Cart
Lightning Baby Dragon
Barbarian Barrel
Lightning Baby Dragon Cannon Cart
Baby Dragon Lightning
Lightning
Cannon Cart
Electro Spirit Baby Dragon Lightning
Lightning
Lightning Barbarian Barrel Baby Dragon Cannon Cart
Cannon Cart
Lightning

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