My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarian Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Cannon Guards Electro Dragon
Zap
Cannon Firecracker Guards
Barbarian Barrel
Electro Spirit Cannon Firecracker Guards
The Log
Electro Spirit Cannon Firecracker Guards
Earthquake
Cannon Firecracker Guards
Arrows
Electro Spirit Firecracker Guards
Royal Delivery
Electro Spirit Firecracker Guards Electro Dragon
Fireball
Cannon Firecracker Electro Dragon
Poison
Cannon Firecracker Guards Electro Dragon
Lightning
Cannon Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Barbarian Barrel Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Cannon Firecracker Guards Electro Dragon Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Cannon Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Golem
Cannon
Firecracker
Barbarian Barrel Golem
Barbarian Barrel
Firecracker Electro Dragon Golem
Guards
Electro Dragon
Golem Barbarian Barrel
Lightning
Golem
Golem
Electro Dragon Lightning Electro Spirit Firecracker Barbarian Barrel

Defense Synergies 0 10

Electro Spirit
Cannon
Firecracker Barbarian Barrel Guards Electro Dragon
Firecracker
Cannon Barbarian Barrel Guards Electro Dragon
Barbarian Barrel
Cannon Firecracker Guards Electro Dragon
Guards
Cannon Firecracker Barbarian Barrel Electro Dragon
Electro Dragon
Cannon Firecracker Barbarian Barrel Guards
Lightning
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Firecracker Barbarian Barrel Electro Dragon
Cannon Firecracker Electro Dragon
Cannon Electro Dragon Lightning
Cannon Firecracker Guards Electro Dragon
Lightning Firecracker Barbarian Barrel
Barbarian Barrel Electro Spirit Cannon Firecracker Guards Electro Dragon
Lightning Electro Spirit Cannon Firecracker Electro Dragon
Lightning Electro Spirit Cannon Barbarian Barrel Electro Dragon
Cannon
Guards Cannon Firecracker Barbarian Barrel
Guards Electro Spirit Cannon Firecracker Barbarian Barrel Electro Dragon
Firecracker Electro Dragon
Cannon Guards Electro Dragon Lightning
Electro Spirit Cannon Firecracker Barbarian Barrel Guards Electro Dragon
Cannon
Cannon Lightning
Cannon Firecracker Electro Dragon
Cannon Electro Spirit Firecracker Barbarian Barrel Guards Electro Dragon
Barbarian Barrel Electro Spirit Cannon Firecracker Guards Electro Dragon
Cannon
Electro Spirit Cannon Firecracker Barbarian Barrel Guards Electro Dragon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel
Firecracker Barbarian Barrel Electro Dragon Lightning
Guards Electro Dragon Lightning
Guards Lightning Barbarian Barrel
Cannon Guards
Firecracker Electro Spirit Electro Dragon
Guards Lightning
Electro Dragon Lightning Electro Spirit Firecracker Barbarian Barrel
Cannon Guards
Guards Electro Dragon
Lightning Guards
Lightning Cannon Guards
Cannon Firecracker Electro Dragon
Guards Electro Dragon Electro Spirit Firecracker Barbarian Barrel Lightning
Electro Spirit Cannon Firecracker Barbarian Barrel Electro Dragon
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Barbarian Barrel Guards Electro Dragon
Firecracker Barbarian Barrel Electro Dragon
Lightning Barbarian Barrel Electro Dragon
Lightning Firecracker Barbarian Barrel Guards
Firecracker Barbarian Barrel
Firecracker Electro Spirit Electro Dragon
Firecracker
Firecracker Barbarian Barrel Electro Dragon Lightning
Firecracker Electro Dragon Lightning
Lightning Guards Electro Dragon
Firecracker Lightning Barbarian Barrel Electro Dragon
Lightning Firecracker Electro Dragon
Lightning Firecracker Barbarian Barrel
Lightning Firecracker Barbarian Barrel Electro Dragon
Lightning Firecracker Barbarian Barrel
Lightning Firecracker Barbarian Barrel Electro Dragon
Lightning Firecracker Barbarian Barrel Electro Dragon
Lightning Barbarian Barrel
Lightning
Lightning Firecracker Barbarian Barrel Electro Dragon
Lightning Firecracker Barbarian Barrel Electro Dragon
Lightning
Lightning
Lightning
Lightning Barbarian Barrel Electro Dragon
Firecracker Electro Spirit Barbarian Barrel Electro Dragon
Firecracker Barbarian Barrel Electro Dragon Lightning
Lightning Electro Dragon
Lightning Firecracker Barbarian Barrel
Lightning Firecracker Electro Dragon
Electro Dragon Lightning Electro Spirit Firecracker Guards
Lightning
Lightning Electro Dragon
Lightning Electro Spirit Firecracker Electro Dragon
Firecracker Lightning
Lightning Electro Spirit Barbarian Barrel Guards Electro Dragon
Lightning Firecracker Electro Dragon
Barbarian Barrel
Lightning Firecracker Electro Dragon
Firecracker Electro Dragon Lightning
Lightning
Firecracker Electro Dragon
Electro Dragon Electro Spirit Firecracker Guards Lightning
Firecracker Electro Dragon Lightning
Electro Dragon Lightning Firecracker Barbarian Barrel
Lightning Firecracker Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: