My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Bowler Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Balloon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Mini P.E.K.K.A Balloon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Ram Rider
Giant Snowball
Cannon Balloon Ram Rider
Zap
Cannon Firecracker Balloon Ram Rider
Barbarian Barrel
Electro Spirit Cannon Firecracker
The Log
Electro Spirit Cannon Firecracker Mini P.E.K.K.A Ram Rider
Earthquake
Cannon Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Mini P.E.K.K.A Balloon Bowler Ram Rider
Fireball
Cannon Firecracker Balloon Bowler Ram Rider
Poison
Cannon Firecracker Balloon
Lightning
Cannon Mini P.E.K.K.A Balloon Bowler Ram Rider
Rocket
Balloon Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Cannon Firecracker Mini P.E.K.K.A Balloon Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Cannon Firecracker

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Balloon Bowler Ram Rider
Cannon
Firecracker
Mini P.E.K.K.A Balloon Bowler Ram Rider
Mini P.E.K.K.A
Firecracker Bowler The Log Ram Rider
Balloon
Electro Spirit Firecracker The Log
Bowler
Electro Spirit Firecracker Mini P.E.K.K.A The Log Ram Rider
The Log
Mini P.E.K.K.A Balloon Bowler Ram Rider
Ram Rider
Electro Spirit Firecracker Mini P.E.K.K.A Bowler The Log

Defense Synergies 4 8

Electro Spirit
The Log
Cannon
The Log Firecracker Mini P.E.K.K.A Bowler
Firecracker
The Log Cannon Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Cannon Firecracker Bowler Ram Rider
Balloon
Bowler
The Log Cannon Mini P.E.K.K.A
The Log
Cannon Firecracker Mini P.E.K.K.A Bowler Electro Spirit Ram Rider
Ram Rider
Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Firecracker The Log Ram Rider
Mini P.E.K.K.A Cannon Firecracker The Log Ram Rider
Cannon Mini P.E.K.K.A Bowler Ram Rider
Cannon Mini P.E.K.K.A Firecracker Bowler Ram Rider
Firecracker Mini P.E.K.K.A Bowler The Log
Bowler The Log Electro Spirit Cannon Firecracker
Ram Rider Electro Spirit Cannon Firecracker
Bowler Electro Spirit Cannon The Log Ram Rider
Cannon Mini P.E.K.K.A
Cannon Firecracker Mini P.E.K.K.A Bowler
Electro Spirit Cannon Firecracker Bowler The Log Ram Rider
Firecracker Ram Rider
Cannon Mini P.E.K.K.A Bowler The Log Ram Rider
Bowler Electro Spirit Cannon Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon Ram Rider
Cannon Mini P.E.K.K.A Bowler The Log Ram Rider
Cannon Firecracker Mini P.E.K.K.A Bowler
Cannon Electro Spirit Firecracker Bowler The Log Ram Rider
The Log Electro Spirit Cannon Firecracker Bowler Ram Rider
Mini P.E.K.K.A Cannon Ram Rider
Bowler Electro Spirit Cannon Firecracker Mini P.E.K.K.A The Log
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Bowler
Firecracker Mini P.E.K.K.A Bowler The Log
Mini P.E.K.K.A Bowler The Log Ram Rider
Mini P.E.K.K.A Bowler The Log Ram Rider
Cannon Mini P.E.K.K.A Bowler Ram Rider
Firecracker Electro Spirit Ram Rider
Mini P.E.K.K.A Bowler Ram Rider
Mini P.E.K.K.A
Electro Spirit Firecracker Mini P.E.K.K.A The Log
Cannon
Mini P.E.K.K.A Bowler
Bowler The Log
Mini P.E.K.K.A Bowler Cannon Ram Rider
Cannon Firecracker Bowler
Electro Spirit Firecracker Mini P.E.K.K.A Bowler The Log
Bowler Electro Spirit Cannon Firecracker Mini P.E.K.K.A The Log
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Bowler The Log Ram Rider
The Log
Firecracker The Log
Firecracker Bowler The Log
Firecracker Electro Spirit Ram Rider
Firecracker Bowler The Log
The Log Firecracker Bowler Ram Rider
The Log Firecracker Ram Rider
Mini P.E.K.K.A Bowler
Firecracker Bowler The Log Ram Rider
Firecracker
Firecracker Bowler The Log
Firecracker
Firecracker The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Bowler The Log
Firecracker Bowler The Log
Bowler The Log
Bowler The Log
The Log
Firecracker The Log Electro Spirit Bowler
Firecracker The Log Bowler Ram Rider
Bowler The Log Ram Rider
Firecracker The Log
Firecracker
Electro Spirit Firecracker
Mini P.E.K.K.A Bowler
The Log
Electro Spirit Firecracker
Firecracker Bowler The Log
Electro Spirit
Firecracker Ram Rider
The Log
Firecracker Mini P.E.K.K.A Bowler
The Log Firecracker Bowler
Firecracker
Electro Spirit Firecracker Bowler The Log
Firecracker
Firecracker Bowler The Log
Firecracker Bowler

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