My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Goblin Drill Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Cannon Goblin Drill
Zap
Cannon Firecracker Goblin Drill
Barbarian Barrel
Electro Spirit Cannon Firecracker Goblin Drill
The Log
Electro Spirit Cannon Firecracker Goblin Drill
Earthquake
Cannon Firecracker Goblin Drill
Arrows
Electro Spirit Firecracker Goblin Drill
Royal Delivery
Electro Spirit Firecracker Goblin Drill
Fireball
Cannon Firecracker Goblin Drill
Poison
Cannon Firecracker Goblin Drill
Lightning
Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Royal Delivery Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Royal Delivery Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery Ice Golem Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem The Log Cannon Firecracker Royal Delivery Goblin Drill Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Golem The Log Cannon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill
Cannon
Firecracker
Ice Golem Goblin Drill
Royal Delivery
Ice Golem
Firecracker Goblin Drill
Goblin Drill
Electro Spirit Firecracker Ice Golem The Log Golden Knight
The Log
Goblin Drill
Golden Knight
Goblin Drill

Defense Synergies 5 12

Electro Spirit
Goblin Drill The Log Golden Knight
Cannon
Royal Delivery Ice Golem The Log Firecracker
Firecracker
Ice Golem The Log Cannon Royal Delivery Golden Knight
Royal Delivery
Cannon Firecracker Ice Golem The Log Golden Knight
Ice Golem
Cannon Firecracker Royal Delivery The Log
Goblin Drill
Electro Spirit The Log
The Log
Cannon Firecracker Electro Spirit Royal Delivery Ice Golem Goblin Drill Golden Knight
Golden Knight
Electro Spirit Firecracker Royal Delivery The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem The Log Golden Knight
Cannon Firecracker Royal Delivery Goblin Drill The Log
Cannon Royal Delivery Goblin Drill
Cannon Firecracker Goblin Drill
Firecracker Royal Delivery The Log
Royal Delivery The Log Electro Spirit Cannon Firecracker
Electro Spirit Cannon Firecracker Royal Delivery
Electro Spirit Cannon Ice Golem The Log Golden Knight
Cannon Goblin Drill
Cannon Firecracker Royal Delivery Ice Golem
Electro Spirit Cannon Firecracker Royal Delivery Ice Golem Goblin Drill The Log
Firecracker Royal Delivery
Cannon Goblin Drill Royal Delivery The Log
Electro Spirit Cannon Firecracker Royal Delivery Goblin Drill The Log Golden Knight
Cannon Goblin Drill
Cannon Royal Delivery Goblin Drill The Log
Cannon Firecracker Royal Delivery Goblin Drill
Cannon Royal Delivery Electro Spirit Firecracker Goblin Drill The Log Golden Knight
Royal Delivery Goblin Drill The Log Electro Spirit Cannon Firecracker Ice Golem
Cannon Goblin Drill
Electro Spirit Cannon Firecracker Royal Delivery The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Ice Golem
Royal Delivery Firecracker Ice Golem The Log
Royal Delivery Ice Golem The Log Golden Knight
Royal Delivery Ice Golem The Log
Cannon Royal Delivery Goblin Drill
Firecracker Royal Delivery Electro Spirit Ice Golem
Royal Delivery Ice Golem
Royal Delivery
Royal Delivery Electro Spirit Firecracker Ice Golem The Log
Cannon Royal Delivery Goblin Drill
Golden Knight
Royal Delivery The Log
Royal Delivery Cannon Ice Golem Golden Knight
Cannon Firecracker
Electro Spirit Firecracker Royal Delivery Ice Golem Goblin Drill The Log Golden Knight
Electro Spirit Cannon Firecracker Royal Delivery Ice Golem The Log Golden Knight
Electro Spirit Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Goblin Drill The Log Golden Knight
Firecracker The Log Golden Knight
Goblin Drill The Log
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker Electro Spirit Ice Golem
Firecracker The Log
The Log Firecracker Ice Golem
The Log Firecracker Golden Knight
Firecracker The Log Golden Knight
Firecracker
Firecracker Ice Golem The Log Golden Knight
Firecracker
Firecracker Ice Golem The Log
Firecracker Goblin Drill The Log Golden Knight
Firecracker The Log
Firecracker The Log
Firecracker The Log Golden Knight
The Log
The Log
Goblin Drill The Log
Firecracker Ice Golem The Log Electro Spirit
Firecracker The Log Golden Knight
The Log Golden Knight
Firecracker The Log Golden Knight
Firecracker Ice Golem
Electro Spirit Firecracker
The Log
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit
Firecracker
The Log
Firecracker
The Log Firecracker Ice Golem
Firecracker
Electro Spirit Firecracker The Log Golden Knight
Firecracker
Firecracker The Log Golden Knight
Firecracker

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