My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs
Giant Snowball
Cannon Royal Recruits Zappies Royal Hogs
Zap
Cannon Firecracker Zappies Royal Hogs
Barbarian Barrel
Electro Spirit Cannon Firecracker Royal Recruits Zappies Royal Hogs
The Log
Electro Spirit Cannon Firecracker Royal Recruits Zappies Royal Hogs
Earthquake
Cannon Firecracker Zappies Royal Hogs
Arrows
Electro Spirit Firecracker Royal Recruits Zappies Royal Hogs
Royal Delivery
Electro Spirit Firecracker Royal Recruits Zappies Royal Hogs
Fireball
Cannon Firecracker Zappies Royal Hogs
Poison
Cannon Firecracker Royal Recruits Zappies Royal Hogs
Lightning
Cannon
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Cannon Firecracker Earthquake Zappies Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Cannon Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Cannon
Firecracker
Royal Recruits Earthquake Zappies Royal Hogs
Royal Recruits
Firecracker Zappies Royal Hogs
Earthquake
Royal Hogs Firecracker The Log
Zappies
Firecracker Royal Recruits Royal Hogs
Royal Hogs
Earthquake Firecracker Royal Recruits Zappies The Log
The Log
Earthquake Royal Hogs

Defense Synergies 2 11

Electro Spirit
The Log
Cannon
The Log Firecracker Royal Recruits Earthquake
Firecracker
The Log Cannon Royal Recruits Earthquake Zappies
Royal Recruits
Cannon Firecracker The Log
Earthquake
Cannon Firecracker Zappies The Log
Zappies
Firecracker Earthquake The Log
Royal Hogs
The Log
Cannon Firecracker Electro Spirit Royal Recruits Earthquake Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Royal Recruits Zappies The Log
Cannon Firecracker Royal Recruits Zappies The Log
Cannon Royal Recruits Zappies
Cannon Royal Recruits Firecracker Zappies
Firecracker Royal Recruits Earthquake The Log
The Log Electro Spirit Cannon Firecracker Earthquake Zappies
Electro Spirit Cannon Firecracker Zappies
Earthquake Electro Spirit Cannon Royal Recruits The Log
Cannon Zappies Royal Recruits
Cannon Firecracker Royal Recruits Zappies
Electro Spirit Cannon Firecracker Royal Recruits Earthquake Zappies The Log
Firecracker Zappies
Cannon Royal Recruits Earthquake Zappies The Log
Electro Spirit Cannon Firecracker Royal Recruits Earthquake Zappies The Log
Royal Recruits Cannon Zappies
Cannon Royal Recruits Zappies The Log
Cannon Firecracker Royal Recruits Zappies
Cannon Electro Spirit Firecracker Royal Recruits Zappies The Log
Earthquake The Log Electro Spirit Cannon Firecracker Royal Recruits Zappies
Cannon Royal Recruits Zappies
Royal Recruits Electro Spirit Cannon Firecracker Earthquake Zappies The Log
Cannon Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zappies
Firecracker The Log
Royal Recruits Zappies The Log
Royal Recruits Zappies The Log
Royal Recruits Cannon Zappies
Firecracker Electro Spirit Zappies
Royal Recruits Zappies
Royal Recruits Zappies
Royal Recruits Electro Spirit Firecracker Zappies The Log
Royal Recruits Cannon Zappies
Royal Recruits Zappies
Royal Recruits The Log
Royal Recruits Cannon Zappies
Royal Recruits Cannon Firecracker Zappies
Royal Recruits Zappies Electro Spirit Firecracker The Log
Electro Spirit Cannon Firecracker Royal Recruits Earthquake Zappies The Log
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Royal Recruits The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker Royal Recruits The Log
Firecracker Earthquake The Log
Firecracker Electro Spirit
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Firecracker Royal Recruits Earthquake The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker Royal Recruits The Log
Earthquake
Firecracker Earthquake The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake Royal Recruits The Log
Firecracker Earthquake The Log Electro Spirit
Firecracker The Log Earthquake
The Log
Firecracker The Log
Firecracker
Electro Spirit Firecracker Zappies
Earthquake The Log
Electro Spirit Firecracker Zappies
Firecracker Earthquake The Log
Earthquake Electro Spirit Royal Recruits Zappies
Firecracker Zappies
The Log
Firecracker
The Log Firecracker Earthquake
Firecracker Royal Recruits
Electro Spirit Firecracker Royal Recruits Zappies The Log
Firecracker Zappies
Firecracker Royal Recruits The Log
Firecracker

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