My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Goblin Hut Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Goblin Hut Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Ram Rider
Giant Snowball
Cannon Goblin Gang Goblin Hut Ram Rider
Zap
Cannon Goblin Gang Goblin Hut Ram Rider
Barbarian Barrel
Electro Spirit Cannon Goblin Gang Tesla Goblin Hut
The Log
Electro Spirit Cannon Goblin Gang Goblin Hut Ram Rider
Earthquake
Cannon Goblin Gang Tesla Goblin Hut
Arrows
Electro Spirit Goblin Gang Goblin Hut
Royal Delivery
Electro Spirit Goblin Gang Goblin Hut Mother Witch Ram Rider
Fireball
Cannon Goblin Gang Tesla Goblin Hut Mother Witch Ram Rider
Poison
Cannon Goblin Gang Goblin Hut Mother Witch
Lightning
Cannon Tesla Goblin Hut Mother Witch Ram Rider
Rocket
Goblin Hut Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mother Witch Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Cannon Goblin Gang Tesla Mother Witch Goblin Hut Ram Rider Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Cannon Goblin Gang Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mother Witch Ram Rider
Cannon
Goblin Gang
Goblin Hut
Tesla
Goblin Hut
Goblin Gang Ram Rider
Mother Witch
Electro Spirit Ram Rider
Ram Rider
Electro Spirit Goblin Hut Mother Witch Goblin Machine
Goblin Machine
Ram Rider

Defense Synergies 1 5

Electro Spirit
Cannon
Goblin Gang Mother Witch
Goblin Gang
Tesla Cannon Goblin Hut
Tesla
Goblin Gang Mother Witch
Goblin Hut
Goblin Gang Mother Witch
Mother Witch
Cannon Tesla Goblin Hut
Ram Rider
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tesla Goblin Hut Ram Rider
Cannon Goblin Gang Tesla Goblin Hut Ram Rider
Cannon Goblin Gang Tesla Goblin Hut Ram Rider
Cannon Tesla Goblin Hut Goblin Gang Ram Rider
Goblin Gang Electro Spirit Cannon Tesla Mother Witch
Tesla Ram Rider Electro Spirit Cannon Goblin Gang Goblin Hut
Electro Spirit Cannon Tesla Ram Rider
Cannon Tesla Goblin Gang Goblin Hut
Goblin Gang Cannon Tesla
Goblin Gang Mother Witch Electro Spirit Cannon Tesla Goblin Hut Ram Rider
Tesla Goblin Gang Goblin Hut Ram Rider
Cannon Tesla Goblin Hut Goblin Gang Ram Rider
Electro Spirit Cannon Goblin Gang Tesla Goblin Hut
Cannon Goblin Gang Tesla Goblin Hut Ram Rider
Cannon Goblin Gang Tesla Goblin Hut Ram Rider
Tesla Cannon Goblin Gang Goblin Hut
Cannon Tesla Electro Spirit Goblin Gang Goblin Hut Ram Rider
Electro Spirit Cannon Tesla Goblin Hut Mother Witch Ram Rider
Cannon Tesla Goblin Hut Ram Rider
Goblin Gang Electro Spirit Cannon Tesla Mother Witch
Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Goblin Hut
Goblin Gang Tesla
Goblin Gang Goblin Hut Ram Rider
Goblin Gang Tesla Ram Rider
Cannon Goblin Gang Tesla Goblin Hut Ram Rider
Mother Witch Electro Spirit Goblin Gang Tesla Goblin Hut Ram Rider
Goblin Gang Tesla Goblin Hut Ram Rider
Tesla
Electro Spirit Goblin Hut
Cannon Goblin Gang Tesla Goblin Hut
Tesla Goblin Hut
Cannon Goblin Gang Tesla Ram Rider
Cannon Tesla
Goblin Gang Tesla Goblin Hut Electro Spirit
Electro Spirit Cannon Tesla Goblin Hut Mother Witch
Electro Spirit Cannon Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ram Rider
Goblin Hut
Mother Witch Electro Spirit Ram Rider Goblin Machine
Ram Rider
Ram Rider
Goblin Gang
Ram Rider Goblin Machine
Goblin Hut
Goblin Hut
Goblin Hut
Goblin Hut
Goblin Machine
Mother Witch Goblin Machine
Mother Witch Electro Spirit Goblin Machine
Ram Rider
Ram Rider
Mother Witch
Electro Spirit Goblin Hut
Electro Spirit
Electro Spirit Goblin Gang Goblin Hut
Ram Rider
Goblin Gang
Electro Spirit Goblin Gang

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