My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Cannon Goblin Gang Tombstone Skeleton Army
Zap
Cannon Goblin Gang Tombstone Skeleton Army
Barbarian Barrel
Electro Spirit Cannon Goblin Gang Tombstone Skeleton Army Electro Wizard
The Log
Electro Spirit Cannon Goblin Gang Tombstone Skeleton Army
Earthquake
Cannon Goblin Gang Tombstone Skeleton Army
Arrows
Electro Spirit Goblin Gang Tombstone Skeleton Army
Royal Delivery
Electro Spirit Goblin Gang Skeleton Army Electro Wizard
Fireball
Cannon Goblin Gang Tombstone Skeleton Army Electro Wizard
Poison
Cannon Goblin Gang Tombstone Skeleton Army Electro Wizard
Lightning
Cannon Tombstone Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Cannon Goblin Gang Tombstone Skeleton Army Fireball Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Cannon Goblin Gang Tombstone

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Cannon
Goblin Gang
Tombstone
Fireball
Electro Spirit Electro Wizard Mega Knight
Skeleton Army
Electro Wizard
Fireball Mega Knight
Mega Knight
Fireball Electro Wizard

Defense Synergies 0 14

Electro Spirit
Electro Wizard
Cannon
Goblin Gang Fireball Skeleton Army Electro Wizard
Goblin Gang
Cannon Tombstone Skeleton Army Electro Wizard
Tombstone
Goblin Gang Fireball Electro Wizard
Fireball
Cannon Tombstone Electro Wizard Mega Knight
Skeleton Army
Cannon Goblin Gang Electro Wizard
Electro Wizard
Electro Spirit Cannon Goblin Gang Tombstone Fireball Skeleton Army Mega Knight
Mega Knight
Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tombstone Fireball Electro Wizard
Skeleton Army Cannon Goblin Gang Tombstone Electro Wizard Mega Knight
Cannon Goblin Gang Skeleton Army Mega Knight Tombstone Electro Wizard
Cannon Skeleton Army Goblin Gang Tombstone Electro Wizard Mega Knight
Tombstone Fireball Skeleton Army Mega Knight
Goblin Gang Fireball Skeleton Army Electro Spirit Cannon Electro Wizard Mega Knight
Electro Wizard Electro Spirit Cannon Goblin Gang Tombstone Fireball
Electro Spirit Cannon Fireball Electro Wizard Mega Knight
Cannon Goblin Gang Tombstone Skeleton Army
Goblin Gang Skeleton Army Cannon Electro Wizard Mega Knight
Goblin Gang Skeleton Army Electro Wizard Electro Spirit Cannon Tombstone Fireball Mega Knight
Goblin Gang Fireball Electro Wizard
Cannon Tombstone Skeleton Army Mega Knight Goblin Gang Fireball Electro Wizard
Fireball Skeleton Army Mega Knight Electro Spirit Cannon Goblin Gang Tombstone Electro Wizard
Skeleton Army Cannon Goblin Gang Tombstone Electro Wizard Mega Knight
Skeleton Army Cannon Goblin Gang Fireball Electro Wizard Mega Knight
Mega Knight Cannon Goblin Gang Tombstone Fireball Skeleton Army Electro Wizard
Cannon Tombstone Fireball Mega Knight Electro Spirit Goblin Gang Skeleton Army Electro Wizard
Electro Spirit Cannon Tombstone Fireball Electro Wizard Mega Knight
Cannon Electro Wizard
Goblin Gang Skeleton Army Mega Knight Electro Spirit Cannon Fireball Electro Wizard
Cannon Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Tombstone Fireball Electro Wizard
Fireball Electro Wizard Goblin Gang Mega Knight
Goblin Gang Tombstone Skeleton Army Mega Knight Electro Wizard
Goblin Gang Skeleton Army Mega Knight Fireball Electro Wizard
Cannon Goblin Gang Tombstone Skeleton Army Mega Knight
Fireball Electro Spirit Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Tombstone Fireball Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Electro Spirit Tombstone Fireball Skeleton Army
Cannon Goblin Gang Tombstone Skeleton Army
Mega Knight Tombstone
Skeleton Army Mega Knight Fireball Electro Wizard
Skeleton Army Mega Knight Cannon Goblin Gang Tombstone Fireball
Cannon Fireball Skeleton Army Mega Knight
Goblin Gang Tombstone Skeleton Army Electro Wizard Electro Spirit Fireball
Mega Knight Electro Spirit Cannon Fireball Electro Wizard
Electro Spirit Cannon Tombstone Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Mega Knight
Fireball Electro Spirit
Fireball
Fireball
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Mega Knight
Fireball
Fireball Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Electro Spirit Fireball Mega Knight
Fireball Electro Wizard
Fireball Mega Knight
Fireball
Fireball Electro Wizard
Electro Wizard Electro Spirit Fireball
Fireball
Fireball Mega Knight
Electro Spirit Fireball Electro Wizard
Mega Knight
Fireball
Electro Wizard Electro Spirit Goblin Gang Tombstone Fireball Skeleton Army
Fireball Electro Wizard
Fireball
Fireball Goblin Gang Electro Wizard Mega Knight
Fireball
Fireball
Mega Knight
Electro Spirit Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard Mega Knight
Fireball Mega Knight

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