My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Fisherman
Giant Snowball
Cannon Fisherman
Zap
Cannon Royal Giant Dark Prince Fisherman
Barbarian Barrel
Electro Spirit Cannon Dark Prince Hunter
The Log
Electro Spirit Cannon Royal Giant Dark Prince Hunter Fisherman
Earthquake
Cannon
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Dark Prince Hunter Fisherman
Fireball
Cannon Hunter Fisherman
Poison
Cannon Hunter Fisherman
Lightning
Cannon Dark Prince Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Dark Prince Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Cannon Fisherman Dark Prince Hunter Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Cannon Fisherman

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Cannon
Royal Giant
Hunter Lightning Fisherman Electro Spirit Dark Prince The Log
Dark Prince
Royal Giant Lightning Fisherman
Hunter
Royal Giant Fisherman
Lightning
Royal Giant Dark Prince
The Log
Royal Giant Fisherman
Fisherman
Royal Giant Hunter Dark Prince The Log

Defense Synergies 2 11

Electro Spirit
Dark Prince Hunter The Log Fisherman
Cannon
The Log Dark Prince Hunter
Royal Giant
Dark Prince
Electro Spirit Cannon Hunter The Log
Hunter
Fisherman Electro Spirit Cannon Dark Prince The Log
Lightning
The Log
The Log
Cannon Electro Spirit Dark Prince Hunter Lightning Fisherman
Fisherman
Hunter Electro Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon The Log
Hunter Cannon Dark Prince The Log Fisherman
Cannon Hunter Fisherman Dark Prince Lightning
Cannon Hunter Dark Prince Fisherman
Lightning Dark Prince The Log
The Log Electro Spirit Cannon Dark Prince Hunter
Hunter Lightning Electro Spirit Cannon
Lightning Electro Spirit Cannon The Log
Cannon Hunter Fisherman
Cannon Dark Prince Hunter Fisherman
Electro Spirit Cannon Dark Prince Hunter The Log Fisherman
Hunter
Cannon Hunter Dark Prince Lightning The Log
Electro Spirit Cannon Dark Prince Hunter The Log
Cannon Hunter
Cannon Hunter Lightning The Log Fisherman
Cannon Dark Prince Hunter Fisherman
Cannon Electro Spirit Dark Prince Hunter The Log Fisherman
Hunter The Log Electro Spirit Cannon Dark Prince Fisherman
Cannon Hunter Fisherman
Dark Prince Electro Spirit Cannon Hunter The Log Fisherman
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Fisherman
Hunter Lightning The Log Fisherman
Dark Prince Hunter Lightning The Log Fisherman
Dark Prince Hunter Lightning The Log Fisherman
Cannon Dark Prince Hunter Fisherman
Electro Spirit Hunter
Dark Prince Hunter Lightning
Dark Prince Hunter Fisherman
Lightning Electro Spirit Dark Prince The Log
Cannon
Dark Prince Hunter
Lightning Dark Prince The Log
Dark Prince Lightning Cannon Hunter
Cannon
Electro Spirit Dark Prince Hunter Lightning The Log Fisherman
Electro Spirit Cannon Dark Prince Hunter The Log
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log
The Log Fisherman
Lightning The Log
Lightning Dark Prince The Log
Dark Prince The Log
Electro Spirit Hunter
The Log
The Log Hunter Lightning
The Log Lightning Fisherman
Lightning Fisherman
Lightning Dark Prince The Log Fisherman
Lightning
Lightning Hunter The Log Fisherman
Lightning Fisherman
Lightning The Log Fisherman
Lightning Hunter The Log
Lightning The Log
Lightning
Lightning Fisherman
Lightning Dark Prince Hunter The Log Fisherman
Lightning The Log
Lightning The Log
Lightning
Lightning The Log Fisherman
Lightning The Log
The Log Electro Spirit Dark Prince Hunter
Fisherman
The Log Hunter Lightning Fisherman
Lightning The Log Fisherman
Lightning The Log Fisherman
Lightning Hunter
Lightning Electro Spirit
Lightning
Lightning Hunter The Log
Lightning Electro Spirit
Lightning The Log
Lightning Electro Spirit Dark Prince
Lightning Hunter
The Log
Lightning Dark Prince Hunter
The Log Lightning
Lightning
Dark Prince
Electro Spirit Lightning The Log
Lightning
Lightning Dark Prince The Log
Lightning

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