My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Rune Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Dart Goblin Valkyrie Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Cannon Dart Goblin Fisherman
Zap
Cannon Royal Giant Dart Goblin Fisherman
Barbarian Barrel
Electro Spirit Cannon Dart Goblin Valkyrie
The Log
Electro Spirit Cannon Royal Giant Dart Goblin Fisherman
Earthquake
Cannon
Arrows
Electro Spirit Dart Goblin
Royal Delivery
Electro Spirit Dart Goblin Valkyrie Fisherman
Fireball
Cannon Dart Goblin Fisherman
Poison
Cannon Dart Goblin Fisherman
Lightning
Cannon Valkyrie Fisherman
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Cannon Dart Goblin Fisherman Fireball Valkyrie Rune Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Cannon Dart Goblin Fisherman

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball
Cannon
Royal Giant
Dart Goblin Fireball Fisherman Electro Spirit
Dart Goblin
Royal Giant Valkyrie Rune Giant
Fireball
Royal Giant Electro Spirit
Valkyrie
Dart Goblin Fisherman
Rune Giant
Dart Goblin
Fisherman
Royal Giant Valkyrie

Defense Synergies 0 8

Electro Spirit
Fisherman
Cannon
Dart Goblin Fireball Valkyrie
Royal Giant
Dart Goblin
Cannon Valkyrie Fisherman
Fireball
Cannon Valkyrie
Valkyrie
Cannon Dart Goblin Fireball Fisherman
Rune Giant
Fisherman
Electro Spirit Dart Goblin Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Fireball Valkyrie
Cannon Dart Goblin Valkyrie Fisherman
Cannon Fisherman Dart Goblin Valkyrie
Cannon Dart Goblin Valkyrie Fisherman
Fireball Valkyrie
Fireball Electro Spirit Cannon Dart Goblin Valkyrie
Dart Goblin Electro Spirit Cannon Fireball
Electro Spirit Cannon Dart Goblin Fireball Valkyrie
Cannon Fisherman
Cannon Dart Goblin Valkyrie Fisherman
Dart Goblin Valkyrie Electro Spirit Cannon Fireball Fisherman
Dart Goblin Fireball
Cannon Fireball Valkyrie
Fireball Valkyrie Electro Spirit Cannon Dart Goblin
Cannon
Cannon Fireball Fisherman
Cannon Fireball Valkyrie Fisherman
Cannon Fireball Valkyrie Electro Spirit Dart Goblin Fisherman
Valkyrie Electro Spirit Cannon Dart Goblin Fireball Fisherman
Cannon Dart Goblin Fisherman
Valkyrie Electro Spirit Cannon Dart Goblin Fireball Fisherman
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Fisherman
Fireball Valkyrie Fisherman
Valkyrie Fisherman
Valkyrie Fireball Fisherman
Cannon Valkyrie Fisherman
Fireball Electro Spirit Dart Goblin
Dart Goblin Fireball Valkyrie
Valkyrie Fisherman
Electro Spirit Fireball Valkyrie
Cannon Dart Goblin
Dart Goblin Valkyrie
Fireball Valkyrie
Cannon Fireball Valkyrie
Cannon Dart Goblin Fireball Valkyrie
Electro Spirit Dart Goblin Fireball Valkyrie Fisherman
Valkyrie Electro Spirit Cannon Dart Goblin Fireball
Electro Spirit Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Valkyrie
Fireball Dart Goblin Fisherman
Dart Goblin Fireball
Dart Goblin Fireball Valkyrie
Fireball Valkyrie
Fireball Electro Spirit Dart Goblin
Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin Fisherman
Fireball Fisherman
Dart Goblin Fireball Valkyrie Fisherman
Fireball Dart Goblin
Dart Goblin Fireball Fisherman
Dart Goblin Fireball Fisherman
Dart Goblin Fireball Fisherman
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Fisherman
Dart Goblin Fireball Fisherman
Dart Goblin Fireball Valkyrie
Fireball
Fireball
Fisherman
Fireball
Electro Spirit Fireball Valkyrie
Fisherman
Fireball Dart Goblin Fisherman
Fireball Fisherman
Fireball Dart Goblin Fisherman
Dart Goblin Fireball
Electro Spirit Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Electro Spirit Fireball
Fireball
Electro Spirit Dart Goblin Fireball
Fireball Dart Goblin
Fireball
Fireball Dart Goblin Valkyrie
Dart Goblin Fireball
Fireball
Dart Goblin
Electro Spirit Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Dart Goblin

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