My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Cannon Goblin Barrel Guards
Zap
Cannon Mortar Goblin Barrel Guards
Barbarian Barrel
Electro Spirit Cannon Mortar Rascals Goblin Barrel Guards
The Log
Electro Spirit Cannon Rascals Goblin Barrel Guards
Earthquake
Cannon Mortar Goblin Barrel Guards
Arrows
Electro Spirit Rascals Goblin Barrel Guards
Royal Delivery
Electro Spirit Rascals Goblin Barrel Guards
Fireball
Cannon Mortar Rascals Goblin Barrel
Poison
Cannon Mortar Rascals Guards
Lightning
Cannon Mortar
Rocket
Mortar Rascals

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Delivery Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Cannon Royal Delivery Goblin Barrel Guards Mortar Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Cannon Royal Delivery

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Cannon
Royal Delivery
Mortar
The Log
Rascals
Goblin Barrel
Goblin Barrel
Rascals Guards
Guards
Goblin Barrel The Log
The Log
Mortar Guards

Defense Synergies 2 11

Electro Spirit
The Log
Cannon
Royal Delivery The Log Rascals Guards
Royal Delivery
Cannon Mortar Rascals Guards The Log
Mortar
Royal Delivery Guards The Log
Rascals
Cannon Royal Delivery The Log
Goblin Barrel
Guards
Cannon Royal Delivery Mortar The Log
The Log
Cannon Electro Spirit Royal Delivery Mortar Rascals Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mortar The Log
Cannon Royal Delivery Mortar Rascals The Log
Cannon Mortar Royal Delivery Rascals
Cannon Mortar Rascals Guards
Royal Delivery The Log
Royal Delivery The Log Electro Spirit Cannon Rascals Guards
Electro Spirit Cannon Royal Delivery Mortar Rascals
Electro Spirit Cannon Rascals The Log
Cannon Mortar Rascals
Guards Cannon Royal Delivery Rascals
Guards Electro Spirit Cannon Royal Delivery Rascals The Log
Royal Delivery Rascals
Cannon Mortar Royal Delivery Rascals Guards The Log
Electro Spirit Cannon Royal Delivery Mortar Rascals Guards The Log
Cannon Mortar Rascals
Cannon Royal Delivery Mortar Rascals The Log
Cannon Royal Delivery Mortar Rascals
Cannon Royal Delivery Mortar Electro Spirit Rascals Guards The Log
Royal Delivery Mortar The Log Electro Spirit Cannon Rascals Guards
Cannon Mortar
Rascals Electro Spirit Cannon Royal Delivery Guards The Log
Cannon Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Royal Delivery
Royal Delivery Mortar The Log
Royal Delivery Guards Rascals The Log
Guards Royal Delivery Rascals The Log
Cannon Royal Delivery Rascals Guards
Royal Delivery Electro Spirit Rascals
Royal Delivery Rascals Guards
Royal Delivery Rascals
Royal Delivery Electro Spirit Mortar The Log
Cannon Royal Delivery Guards
Rascals Guards
Royal Delivery Guards The Log
Royal Delivery Rascals Cannon Guards
Cannon Rascals
Rascals Guards Electro Spirit Royal Delivery Mortar The Log
Electro Spirit Cannon Royal Delivery Rascals The Log
Electro Spirit Cannon Royal Delivery Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals Guards The Log
Mortar The Log
The Log
Rascals Guards The Log
Mortar The Log
Electro Spirit
Mortar The Log
The Log
The Log Mortar
Guards
Mortar The Log
Mortar The Log
Mortar
Mortar The Log
Mortar The Log
Mortar The Log
Mortar
Mortar The Log
Mortar The Log
The Log
The Log
Mortar The Log
The Log Electro Spirit Mortar
Mortar The Log
Mortar The Log
Mortar The Log
Electro Spirit Guards
Mortar The Log
Electro Spirit
The Log
Electro Spirit Guards
The Log
Rascals
The Log Mortar
Electro Spirit Rascals Guards The Log
Mortar The Log
Mortar

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