My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Electro Dragon Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Dart Goblin Goblin Hut Electro Dragon Fisherman
Zap
Dart Goblin Goblin Hut Fisherman
Barbarian Barrel
Electro Spirit Dart Goblin Goblin Hut
The Log
Electro Spirit Dart Goblin Goblin Hut Fisherman
Earthquake
Goblin Hut
Arrows
Electro Spirit Dart Goblin Goblin Hut
Royal Delivery
Electro Spirit Dart Goblin Goblin Hut Electro Dragon Fisherman
Fireball
Dart Goblin Goblin Hut Electro Dragon Fisherman
Poison
Dart Goblin Goblin Hut Electro Dragon Fisherman
Lightning
Goblin Hut Electro Dragon Fisherman
Rocket
Goblin Hut Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Electro Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Dart Goblin Fisherman Fireball Goblin Hut Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Dart Goblin Fisherman

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Dart Goblin
Electro Dragon The Log Mega Knight
Fireball
Electro Spirit The Log Mega Knight
Goblin Hut
The Log Fisherman Mega Knight
Electro Dragon
Dart Goblin Fisherman Mega Knight
The Log
Dart Goblin Fireball Goblin Hut Fisherman Mega Knight
Fisherman
Goblin Hut Electro Dragon The Log Mega Knight
Mega Knight
Dart Goblin Fireball Goblin Hut Electro Dragon The Log Fisherman

Defense Synergies 1 14

Electro Spirit
The Log Fisherman
Dart Goblin
Goblin Hut Electro Dragon The Log Fisherman Mega Knight
Fireball
The Log Goblin Hut Mega Knight
Goblin Hut
Dart Goblin Fireball
Electro Dragon
Dart Goblin The Log Fisherman
The Log
Fireball Electro Spirit Dart Goblin Electro Dragon Fisherman Mega Knight
Fisherman
Electro Spirit Dart Goblin Electro Dragon The Log Mega Knight
Mega Knight
Dart Goblin Fireball The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Goblin Hut Electro Dragon The Log
Dart Goblin Goblin Hut Electro Dragon The Log Fisherman Mega Knight
Goblin Hut Fisherman Mega Knight Dart Goblin Electro Dragon
Goblin Hut Dart Goblin Electro Dragon Fisherman Mega Knight
Fireball The Log Mega Knight
Fireball The Log Electro Spirit Dart Goblin Electro Dragon Mega Knight
Dart Goblin Electro Spirit Fireball Goblin Hut Electro Dragon
Electro Spirit Dart Goblin Fireball Electro Dragon The Log Mega Knight
Goblin Hut Fisherman
Dart Goblin Fisherman Mega Knight
Dart Goblin Electro Spirit Fireball Goblin Hut Electro Dragon The Log Fisherman Mega Knight
Dart Goblin Fireball Goblin Hut Electro Dragon
Goblin Hut Mega Knight Fireball Electro Dragon The Log
Fireball Mega Knight Electro Spirit Dart Goblin Goblin Hut Electro Dragon The Log
Goblin Hut Mega Knight
Fireball Goblin Hut The Log Fisherman Mega Knight
Mega Knight Fireball Goblin Hut Electro Dragon Fisherman
Fireball Mega Knight Electro Spirit Dart Goblin Goblin Hut Electro Dragon The Log Fisherman
The Log Electro Spirit Dart Goblin Fireball Goblin Hut Electro Dragon Fisherman Mega Knight
Dart Goblin Goblin Hut Fisherman
Mega Knight Electro Spirit Dart Goblin Fireball Electro Dragon The Log Fisherman
Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Goblin Hut Fisherman
Fireball Electro Dragon The Log Fisherman Mega Knight
Mega Knight Goblin Hut Electro Dragon The Log Fisherman
Mega Knight Fireball The Log Fisherman
Goblin Hut Fisherman Mega Knight
Fireball Electro Spirit Dart Goblin Goblin Hut Electro Dragon
Dart Goblin Fireball Goblin Hut
Mega Knight Fisherman
Electro Dragon Mega Knight Electro Spirit Fireball Goblin Hut The Log
Dart Goblin Goblin Hut
Mega Knight Dart Goblin Goblin Hut Electro Dragon
Mega Knight Fireball The Log
Mega Knight Fireball
Dart Goblin Fireball Electro Dragon Mega Knight
Goblin Hut Electro Dragon Electro Spirit Dart Goblin Fireball The Log Fisherman
Mega Knight Electro Spirit Dart Goblin Fireball Goblin Hut Electro Dragon The Log
Electro Spirit Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Electro Dragon The Log
Fireball Dart Goblin Electro Dragon The Log Fisherman
Dart Goblin Fireball Goblin Hut Electro Dragon The Log
Dart Goblin Fireball The Log
Fireball The Log Mega Knight
Fireball Electro Spirit Dart Goblin Electro Dragon
Dart Goblin The Log
Fireball The Log Dart Goblin Electro Dragon
Fireball The Log Dart Goblin Electro Dragon Fisherman
Fireball Electro Dragon Fisherman
Dart Goblin Fireball Electro Dragon The Log Fisherman
Fireball Dart Goblin Electro Dragon
Dart Goblin Fireball Goblin Hut The Log Fisherman
Dart Goblin Fireball Electro Dragon Fisherman
Dart Goblin Fireball Goblin Hut The Log Fisherman
Dart Goblin Fireball Goblin Hut Electro Dragon The Log
Dart Goblin Fireball Goblin Hut Electro Dragon The Log Mega Knight
Fireball
Fisherman
Dart Goblin Fireball Electro Dragon The Log Fisherman Mega Knight
Dart Goblin Fireball Electro Dragon The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log Fisherman
Fireball Electro Dragon The Log
The Log Electro Spirit Fireball Electro Dragon Mega Knight
Fisherman
Fireball The Log Dart Goblin Electro Dragon Fisherman
Fireball Electro Dragon The Log Fisherman Mega Knight
Fireball Dart Goblin The Log Fisherman
Dart Goblin Fireball Electro Dragon
Electro Dragon Electro Spirit Dart Goblin Fireball Goblin Hut
Fireball
Dart Goblin Fireball Electro Dragon The Log Mega Knight
Electro Spirit Fireball Electro Dragon
Mega Knight
Fireball The Log
Electro Spirit Dart Goblin Fireball Goblin Hut Electro Dragon
Fireball Dart Goblin Electro Dragon
The Log Fireball
Fireball Dart Goblin Electro Dragon Mega Knight
The Log Dart Goblin Fireball Electro Dragon
Fireball
Dart Goblin Electro Dragon Mega Knight
Electro Dragon Electro Spirit Dart Goblin Fireball The Log
Dart Goblin Fireball Electro Dragon
Electro Dragon Dart Goblin Fireball The Log Mega Knight
Fireball Dart Goblin Electro Dragon Mega Knight
Fisherman

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