My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dart Goblin Princess Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton King
Giant Snowball
Dart Goblin Princess Skeleton King
Zap
Dart Goblin Inferno Tower Princess Skeleton King
Barbarian Barrel
Electro Spirit Dart Goblin Inferno Tower Princess Electro Wizard Skeleton King
The Log
Electro Spirit Dart Goblin Princess Skeleton King
Earthquake
Inferno Tower Skeleton King
Arrows
Electro Spirit Dart Goblin Princess Skeleton King
Royal Delivery
Electro Spirit Dart Goblin Princess Electro Wizard Skeleton King
Fireball
Dart Goblin Inferno Tower Princess Electro Wizard Skeleton King
Poison
Dart Goblin Inferno Tower Princess Electro Wizard Skeleton King
Lightning
Inferno Tower Electro Wizard Skeleton King
Rocket
Inferno Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log Princess Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Dart Goblin Princess Electro Wizard Skeleton King Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Dart Goblin Princess

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Dart Goblin
The Log Princess Mega Knight Skeleton King
Inferno Tower
The Log
Dart Goblin Princess Mega Knight
Princess
Dart Goblin The Log Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Dart Goblin The Log Princess Electro Wizard
Skeleton King
Dart Goblin

Defense Synergies 2 16

Electro Spirit
The Log Electro Wizard
Dart Goblin
Inferno Tower The Log Princess Electro Wizard Mega Knight
Inferno Tower
The Log Electro Wizard Dart Goblin Princess Mega Knight Skeleton King
The Log
Inferno Tower Electro Spirit Dart Goblin Princess Electro Wizard Mega Knight
Princess
Dart Goblin Inferno Tower The Log Mega Knight Skeleton King
Electro Wizard
Inferno Tower Electro Spirit Dart Goblin The Log Mega Knight
Mega Knight
Dart Goblin Inferno Tower The Log Princess Electro Wizard
Skeleton King
Inferno Tower Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Inferno Tower The Log Electro Wizard
Inferno Tower Dart Goblin The Log Electro Wizard Mega Knight
Inferno Tower Mega Knight Dart Goblin Electro Wizard
Inferno Tower Dart Goblin Electro Wizard Mega Knight Skeleton King
The Log Princess Mega Knight
The Log Electro Spirit Dart Goblin Electro Wizard Mega Knight
Dart Goblin Inferno Tower Electro Wizard Electro Spirit Princess
Electro Spirit Dart Goblin Inferno Tower The Log Electro Wizard Mega Knight
Inferno Tower Princess Skeleton King
Dart Goblin Inferno Tower Electro Wizard Mega Knight
Dart Goblin Electro Wizard Electro Spirit The Log Princess Mega Knight Skeleton King
Inferno Tower Dart Goblin Princess Electro Wizard
Inferno Tower Mega Knight The Log Electro Wizard
Mega Knight Electro Spirit Dart Goblin The Log Princess Electro Wizard Skeleton King
Inferno Tower Electro Wizard Mega Knight Skeleton King
Inferno Tower The Log Electro Wizard Mega Knight
Mega Knight Inferno Tower Electro Wizard
Mega Knight Electro Spirit Dart Goblin The Log Electro Wizard
The Log Electro Spirit Dart Goblin Princess Electro Wizard Mega Knight
Dart Goblin Inferno Tower Electro Wizard
Mega Knight Electro Spirit Dart Goblin The Log Electro Wizard
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Electro Wizard
Electro Wizard The Log Mega Knight
Mega Knight Inferno Tower The Log Electro Wizard
Mega Knight Inferno Tower The Log Electro Wizard
Inferno Tower Mega Knight
Electro Spirit Dart Goblin Princess Electro Wizard
Dart Goblin Inferno Tower Electro Wizard
Inferno Tower Mega Knight
Electro Wizard Mega Knight Electro Spirit Inferno Tower The Log
Inferno Tower Dart Goblin
Mega Knight Dart Goblin Inferno Tower
Mega Knight The Log Electro Wizard
Mega Knight Inferno Tower Skeleton King
Dart Goblin Princess Mega Knight
Inferno Tower Electro Wizard Electro Spirit Dart Goblin The Log Skeleton King
Mega Knight Electro Spirit Dart Goblin Inferno Tower The Log Princess Electro Wizard Skeleton King
Electro Spirit Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin The Log
Dart Goblin The Log Princess Electro Wizard
Dart Goblin The Log
Dart Goblin The Log
The Log Mega Knight
Electro Spirit Dart Goblin Princess
Dart Goblin The Log Princess
The Log Dart Goblin Princess
The Log Dart Goblin
Electro Wizard
Dart Goblin The Log Princess Electro Wizard
Dart Goblin Princess
Dart Goblin The Log Princess
Dart Goblin Princess
Princess Dart Goblin The Log
Dart Goblin The Log Princess
Dart Goblin The Log Princess Mega Knight
Dart Goblin The Log Princess Electro Wizard Mega Knight
Dart Goblin The Log Princess Mega Knight
The Log Mega Knight
Princess
The Log
The Log
The Log Electro Spirit Princess Mega Knight
The Log Dart Goblin Princess Electro Wizard
The Log Princess Mega Knight
Dart Goblin The Log
Dart Goblin Princess Electro Wizard
Electro Wizard Electro Spirit Dart Goblin
Dart Goblin The Log Mega Knight
Electro Spirit Princess Electro Wizard
Mega Knight
The Log Princess
Electro Wizard Electro Spirit Dart Goblin Princess
Dart Goblin Princess Electro Wizard
The Log
Dart Goblin Princess Electro Wizard Mega Knight
The Log Dart Goblin Princess Skeleton King
Dart Goblin Mega Knight
Electro Spirit Dart Goblin The Log Princess Electro Wizard Skeleton King
Dart Goblin Princess Electro Wizard
Dart Goblin The Log Princess Electro Wizard Mega Knight
Dart Goblin Mega Knight

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