My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Furnace Skeleton Army Ram Rider
Zap
Furnace Skeleton Army Ram Rider
Barbarian Barrel
Electro Spirit Furnace Skeleton Army
The Log
Electro Spirit Mini P.E.K.K.A Furnace Skeleton Army Ram Rider
Earthquake
Furnace Skeleton Army
Arrows
Electro Spirit Furnace Skeleton Army
Royal Delivery
Electro Spirit Mini P.E.K.K.A Skeleton Army P.E.K.K.A Ram Rider
Fireball
Furnace Skeleton Army Ram Rider
Poison
Furnace Skeleton Army
Lightning
Mini P.E.K.K.A Furnace Ram Rider
Rocket
Furnace Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Furnace Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Furnace Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Earthquake Skeleton Army Mini P.E.K.K.A Furnace Freeze Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Earthquake Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A Ram Rider
Earthquake
Mini P.E.K.K.A Furnace P.E.K.K.A Ram Rider
Mini P.E.K.K.A
Earthquake Furnace Ram Rider
Furnace
Earthquake Mini P.E.K.K.A P.E.K.K.A Ram Rider
Skeleton Army
Freeze
P.E.K.K.A
Electro Spirit Earthquake Furnace Ram Rider
Ram Rider
Electro Spirit Earthquake Mini P.E.K.K.A Furnace P.E.K.K.A

Defense Synergies 0 8

Electro Spirit
Earthquake
Mini P.E.K.K.A Furnace
Mini P.E.K.K.A
Earthquake Furnace Skeleton Army Freeze Ram Rider
Furnace
Earthquake Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A Furnace Freeze
Freeze
Mini P.E.K.K.A Skeleton Army
P.E.K.K.A
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ram Rider
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Furnace Ram Rider
Mini P.E.K.K.A Furnace Skeleton Army P.E.K.K.A Ram Rider Freeze
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Furnace Ram Rider
Earthquake Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Freeze Electro Spirit Earthquake Furnace
Furnace Ram Rider Electro Spirit Freeze
Earthquake Electro Spirit P.E.K.K.A Ram Rider
Mini P.E.K.K.A P.E.K.K.A Furnace Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Electro Spirit Earthquake Furnace Freeze Ram Rider
Furnace Ram Rider
Mini P.E.K.K.A Furnace Skeleton Army P.E.K.K.A Earthquake Freeze Ram Rider
Skeleton Army Electro Spirit Earthquake Mini P.E.K.K.A Furnace Freeze P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Furnace Ram Rider
Skeleton Army Mini P.E.K.K.A Furnace Freeze P.E.K.K.A Ram Rider
Mini P.E.K.K.A Furnace Skeleton Army P.E.K.K.A
Electro Spirit Furnace Skeleton Army Ram Rider
Earthquake Furnace Freeze Electro Spirit Ram Rider
Mini P.E.K.K.A P.E.K.K.A Ram Rider
Skeleton Army Electro Spirit Earthquake Mini P.E.K.K.A Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Furnace P.E.K.K.A
Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Furnace Ram Rider
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Ram Rider
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Ram Rider
Furnace Electro Spirit Freeze Ram Rider
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Furnace Ram Rider
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Freeze P.E.K.K.A Electro Spirit Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A
Skeleton Army P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Ram Rider
Furnace Skeleton Army
Skeleton Army Electro Spirit Mini P.E.K.K.A Furnace Freeze P.E.K.K.A
Electro Spirit Earthquake Mini P.E.K.K.A Freeze P.E.K.K.A
Electro Spirit Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Freeze
Ram Rider
Earthquake
Earthquake Freeze
Earthquake Furnace
Electro Spirit Furnace Freeze Ram Rider
Earthquake Furnace
Earthquake Freeze Ram Rider
Ram Rider
Mini P.E.K.K.A
Earthquake Ram Rider
Earthquake
Earthquake Freeze
Earthquake Furnace
Earthquake Furnace
Earthquake Furnace
Earthquake Freeze
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A
Earthquake
Earthquake
Earthquake
Earthquake Freeze Electro Spirit Furnace
Earthquake Ram Rider
Ram Rider
Furnace
Electro Spirit Freeze
Mini P.E.K.K.A
Earthquake
Electro Spirit Freeze
P.E.K.K.A
Earthquake
Earthquake Electro Spirit Skeleton Army Freeze
Ram Rider
Freeze
Mini P.E.K.K.A
Earthquake
P.E.K.K.A
Electro Spirit Freeze
Freeze
P.E.K.K.A

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