My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Cannon Cart Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill Cannon Cart Fisherman
Giant Snowball
Musketeer Guards Goblin Drill Fisherman
Zap
Guards Goblin Drill Cannon Cart Fisherman
Barbarian Barrel
Electro Spirit Musketeer Guards Goblin Drill Cannon Cart Electro Wizard
The Log
Electro Spirit Musketeer Guards Goblin Drill Cannon Cart Fisherman
Earthquake
Guards Goblin Drill
Arrows
Electro Spirit Guards Goblin Drill
Royal Delivery
Electro Spirit Musketeer Guards Goblin Drill Cannon Cart Fisherman Electro Wizard
Fireball
Musketeer Goblin Drill Cannon Cart Fisherman Electro Wizard
Poison
Musketeer Guards Goblin Drill Fisherman Electro Wizard
Lightning
Musketeer Cannon Cart Fisherman Electro Wizard
Rocket
Musketeer Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Earthquake Guards Fisherman Musketeer Goblin Drill Electro Wizard Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Earthquake Guards Fisherman

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill Cannon Cart
Earthquake
Musketeer
Cannon Cart Fisherman
Guards
Goblin Drill
Electro Spirit Cannon Cart
Cannon Cart
Electro Spirit Musketeer Goblin Drill Fisherman Electro Wizard
Fisherman
Musketeer Cannon Cart
Electro Wizard
Cannon Cart

Defense Synergies 2 12

Electro Spirit
Goblin Drill Fisherman Electro Wizard
Earthquake
Musketeer
Guards Goblin Drill Cannon Cart Fisherman Electro Wizard
Guards
Musketeer Fisherman Goblin Drill Cannon Cart Electro Wizard
Goblin Drill
Electro Spirit Musketeer Guards Electro Wizard
Cannon Cart
Musketeer Guards Electro Wizard
Fisherman
Guards Electro Spirit Musketeer
Electro Wizard
Electro Spirit Musketeer Guards Goblin Drill Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Musketeer Electro Wizard
Musketeer Goblin Drill Cannon Cart Fisherman Electro Wizard
Fisherman Musketeer Goblin Drill Cannon Cart Electro Wizard
Musketeer Guards Goblin Drill Cannon Cart Fisherman Electro Wizard
Earthquake
Electro Spirit Earthquake Musketeer Guards Cannon Cart Electro Wizard
Musketeer Electro Wizard Electro Spirit
Earthquake Electro Spirit Musketeer Cannon Cart Electro Wizard
Musketeer Goblin Drill Fisherman
Guards Musketeer Cannon Cart Fisherman Electro Wizard
Guards Electro Wizard Electro Spirit Earthquake Musketeer Goblin Drill Cannon Cart Fisherman
Musketeer Electro Wizard
Goblin Drill Earthquake Musketeer Guards Cannon Cart Electro Wizard
Electro Spirit Earthquake Guards Goblin Drill Cannon Cart Electro Wizard
Goblin Drill Cannon Cart Electro Wizard
Goblin Drill Fisherman Electro Wizard
Musketeer Goblin Drill Cannon Cart Fisherman Electro Wizard
Electro Spirit Musketeer Guards Goblin Drill Cannon Cart Fisherman Electro Wizard
Earthquake Goblin Drill Electro Spirit Musketeer Guards Cannon Cart Fisherman Electro Wizard
Musketeer Goblin Drill Cannon Cart Fisherman Electro Wizard
Electro Spirit Earthquake Musketeer Guards Cannon Cart Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart Fisherman Electro Wizard
Electro Wizard Musketeer Cannon Cart Fisherman
Guards Musketeer Cannon Cart Fisherman Electro Wizard
Guards Musketeer Cannon Cart Fisherman Electro Wizard
Musketeer Guards Goblin Drill Cannon Cart Fisherman
Electro Spirit Musketeer Electro Wizard
Guards Musketeer Cannon Cart Electro Wizard
Cannon Cart Fisherman
Electro Wizard Electro Spirit Cannon Cart
Musketeer Guards Goblin Drill
Musketeer Guards Cannon Cart
Guards Electro Wizard
Cannon Cart Guards
Musketeer Cannon Cart
Guards Electro Wizard Electro Spirit Musketeer Goblin Drill Cannon Cart Fisherman
Electro Spirit Earthquake Musketeer Cannon Cart Electro Wizard
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Guards Goblin Drill
Musketeer Fisherman Electro Wizard
Earthquake Goblin Drill Cannon Cart
Earthquake Cannon Cart Musketeer Guards
Earthquake
Electro Spirit Musketeer
Earthquake Musketeer
Earthquake
Fisherman
Musketeer Guards Fisherman Electro Wizard
Earthquake Musketeer Cannon Cart Fisherman Electro Wizard
Musketeer
Earthquake Musketeer Cannon Cart Fisherman
Earthquake Musketeer Cannon Cart Fisherman
Earthquake Musketeer Cannon Cart Fisherman
Earthquake Musketeer Goblin Drill Cannon Cart
Earthquake Musketeer Cannon Cart
Earthquake
Fisherman
Earthquake Musketeer Fisherman Electro Wizard
Earthquake
Earthquake Musketeer
Musketeer Fisherman
Earthquake Musketeer Goblin Drill Cannon Cart
Earthquake Electro Spirit
Fisherman
Earthquake Musketeer Fisherman Electro Wizard
Musketeer Fisherman
Musketeer Fisherman
Musketeer Electro Wizard
Electro Wizard Electro Spirit Musketeer Guards
Earthquake Musketeer
Electro Spirit Electro Wizard
Earthquake
Earthquake Electro Wizard Electro Spirit Musketeer Guards Cannon Cart
Musketeer Electro Wizard
Musketeer Cannon Cart Electro Wizard
Earthquake Musketeer
Musketeer Cannon Cart
Electro Spirit Musketeer Guards Electro Wizard
Musketeer Electro Wizard
Musketeer Cannon Cart Electro Wizard
Cannon Cart

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