My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Fire Spirit Cannon Skeleton Army
Zap
Fire Spirit Cannon Firecracker Skeleton Army
Barbarian Barrel
Electro Spirit Fire Spirit Cannon Firecracker Skeleton Army
The Log
Electro Spirit Fire Spirit Cannon Firecracker Skeleton Army
Earthquake
Cannon Firecracker Skeleton Army
Arrows
Electro Spirit Fire Spirit Firecracker Skeleton Army
Royal Delivery
Electro Spirit Fire Spirit Firecracker Skeleton Army P.E.K.K.A
Fireball
Cannon Firecracker Skeleton Army
Poison
Cannon Firecracker Skeleton Army
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Arrows Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Arrows Cannon Firecracker Skeleton Army P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Arrows Cannon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Fire Spirit
P.E.K.K.A
Arrows
P.E.K.K.A Mega Knight
Cannon
Firecracker
P.E.K.K.A Mega Knight
Skeleton Army
P.E.K.K.A
Fire Spirit Arrows Electro Spirit Firecracker
Mega Knight
Arrows Firecracker

Defense Synergies 1 9

Electro Spirit
Fire Spirit
Firecracker P.E.K.K.A
Arrows
Mega Knight Cannon P.E.K.K.A
Cannon
Arrows Firecracker Skeleton Army
Firecracker
Fire Spirit Cannon Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army
Cannon Firecracker
P.E.K.K.A
Fire Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker
Skeleton Army P.E.K.K.A Cannon Firecracker Mega Knight
Cannon Skeleton Army P.E.K.K.A Mega Knight Fire Spirit
Cannon Skeleton Army P.E.K.K.A Firecracker Mega Knight
Arrows Firecracker Skeleton Army P.E.K.K.A Mega Knight
Arrows Skeleton Army Electro Spirit Fire Spirit Cannon Firecracker Mega Knight
Electro Spirit Fire Spirit Arrows Cannon Firecracker
Electro Spirit Arrows Cannon P.E.K.K.A Mega Knight
Cannon P.E.K.K.A Skeleton Army
Skeleton Army Fire Spirit Cannon Firecracker Mega Knight
Skeleton Army Electro Spirit Arrows Cannon Firecracker Mega Knight
Arrows Firecracker
Cannon Skeleton Army P.E.K.K.A Mega Knight Fire Spirit
Fire Spirit Skeleton Army Mega Knight Electro Spirit Arrows Cannon Firecracker P.E.K.K.A
Skeleton Army P.E.K.K.A Cannon Mega Knight
Skeleton Army Cannon P.E.K.K.A Mega Knight
Mega Knight Arrows Cannon Firecracker Skeleton Army P.E.K.K.A
Fire Spirit Arrows Cannon Mega Knight Electro Spirit Firecracker Skeleton Army
Arrows Electro Spirit Fire Spirit Cannon Firecracker Mega Knight
P.E.K.K.A Cannon
Skeleton Army Mega Knight Electro Spirit Fire Spirit Arrows Cannon Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight P.E.K.K.A
Arrows Firecracker Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight
P.E.K.K.A Cannon Skeleton Army Mega Knight
Fire Spirit Arrows Firecracker Electro Spirit
Skeleton Army P.E.K.K.A
P.E.K.K.A Mega Knight Skeleton Army
P.E.K.K.A Mega Knight Electro Spirit Firecracker Skeleton Army
P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Arrows
Skeleton Army P.E.K.K.A Mega Knight Cannon
Cannon Firecracker Skeleton Army Mega Knight
Skeleton Army Electro Spirit Firecracker P.E.K.K.A
Arrows Mega Knight Electro Spirit Cannon Firecracker P.E.K.K.A
Electro Spirit Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker Mega Knight
Arrows Firecracker Electro Spirit Fire Spirit
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Firecracker
Arrows Firecracker
Fire Spirit
Firecracker Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Fire Spirit Arrows Firecracker Mega Knight
Fire Spirit Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Electro Spirit Fire Spirit Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Fire Spirit Arrows Firecracker
Electro Spirit Firecracker
Arrows Mega Knight
Electro Spirit Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Electro Spirit Fire Spirit Skeleton Army
Fire Spirit Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A Mega Knight
Electro Spirit Firecracker
Firecracker
Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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