My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
Good

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Heal Spirit Rune Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Princess
Zap
Fire Spirit Firecracker Princess
Barbarian Barrel
Electro Spirit Fire Spirit Firecracker Heal Spirit Princess
The Log
Electro Spirit Fire Spirit Firecracker Heal Spirit Princess
Earthquake
Firecracker
Arrows
Electro Spirit Fire Spirit Firecracker Heal Spirit Princess
Royal Delivery
Electro Spirit Fire Spirit Firecracker Heal Spirit Princess
Fireball
Firecracker Princess
Poison
Firecracker Princess
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Arrows Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Arrows Firecracker Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Arrows Heal Spirit Rune Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Heal Spirit Arrows Firecracker Princess Rune Giant Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Fire Spirit Heal Spirit Arrows

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fire Spirit
Arrows
Firecracker
Rune Giant Princess
Heal Spirit
Rune Giant
Firecracker
Princess
Firecracker
Goblinstein

Defense Synergies 0 2

Electro Spirit
Fire Spirit
Firecracker
Arrows
Firecracker
Fire Spirit Princess
Heal Spirit
Rune Giant
Princess
Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Firecracker
Fire Spirit
Firecracker
Arrows Firecracker Princess
Arrows Electro Spirit Fire Spirit Firecracker
Electro Spirit Fire Spirit Arrows Firecracker Princess
Electro Spirit Arrows
Princess
Fire Spirit Firecracker
Electro Spirit Arrows Firecracker Princess
Arrows Firecracker Princess
Fire Spirit
Fire Spirit Electro Spirit Arrows Firecracker Princess
Arrows Firecracker
Fire Spirit Arrows Electro Spirit Firecracker
Arrows Electro Spirit Fire Spirit Firecracker Princess
Electro Spirit Fire Spirit Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Arrows Firecracker
Fire Spirit Arrows Firecracker Electro Spirit Princess
Electro Spirit Firecracker
Arrows
Firecracker Princess
Electro Spirit Firecracker
Arrows Electro Spirit Firecracker Princess
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker
Arrows Firecracker Electro Spirit Fire Spirit Princess
Fire Spirit Arrows Firecracker Princess
Arrows Fire Spirit Firecracker Princess
Arrows Firecracker
Fire Spirit
Firecracker Arrows Princess
Fire Spirit Arrows Firecracker Princess
Fire Spirit Firecracker Princess
Arrows Firecracker Princess
Princess Arrows Firecracker
Arrows Firecracker Princess
Arrows Firecracker Princess
Arrows
Fire Spirit Arrows Firecracker Princess
Fire Spirit Arrows Firecracker Princess
Arrows Princess
Arrows
Arrows Firecracker Electro Spirit Fire Spirit Princess
Arrows Firecracker Princess
Arrows Princess
Arrows Firecracker
Fire Spirit Arrows Firecracker Princess
Electro Spirit Firecracker
Arrows
Electro Spirit Arrows Firecracker Princess
Arrows Firecracker Princess
Electro Spirit Fire Spirit Princess
Fire Spirit Arrows Firecracker Princess
Arrows
Firecracker Princess
Arrows Firecracker Princess
Arrows
Firecracker
Electro Spirit Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker

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