My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Good
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Skeleton Dragons
Zap
Fire Spirit
Barbarian Barrel
Electro Spirit Fire Spirit Royal Ghost
The Log
Electro Spirit Fire Spirit
Earthquake
Arrows
Electro Spirit Fire Spirit Skeleton Dragons
Royal Delivery
Electro Spirit Fire Spirit Skeleton Dragons Royal Ghost
Fireball
Skeleton Dragons
Poison
Skeleton Dragons
Lightning
Skeleton Dragons
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Arrows Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Arrows Skeleton Dragons Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Arrows Rage Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Electro Spirit Fire Spirit Rage Arrows Royal Ghost Skeleton Dragons Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Electro Spirit Fire Spirit Rage

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball
Fire Spirit
Arrows
Fireball Mirror
Skeleton Dragons
Mirror
Fireball
Arrows Mirror Electro Spirit
Mirror
Arrows Fireball Skeleton Dragons Royal Ghost
Rage
Royal Ghost
Mirror

Defense Synergies 2 3

Electro Spirit
Fire Spirit
Arrows
Mirror Fireball
Skeleton Dragons
Fireball Mirror
Fireball
Mirror Arrows Skeleton Dragons
Mirror
Arrows Fireball Skeleton Dragons
Rage
Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball
Skeleton Dragons
Fire Spirit Skeleton Dragons
Skeleton Dragons
Arrows Fireball
Arrows Fireball Electro Spirit Fire Spirit Skeleton Dragons Royal Ghost
Skeleton Dragons Electro Spirit Fire Spirit Arrows Fireball
Electro Spirit Arrows Skeleton Dragons Fireball
Fire Spirit Royal Ghost
Skeleton Dragons Electro Spirit Arrows Fireball Royal Ghost
Arrows Skeleton Dragons Fireball
Fire Spirit Skeleton Dragons Fireball
Fire Spirit Fireball Electro Spirit Arrows Skeleton Dragons Royal Ghost
Fireball
Arrows Skeleton Dragons Fireball
Fire Spirit Arrows Fireball Electro Spirit Skeleton Dragons Royal Ghost
Arrows Electro Spirit Fire Spirit Skeleton Dragons Fireball Royal Ghost
Skeleton Dragons Royal Ghost Electro Spirit Fire Spirit Arrows Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Royal Ghost
Fireball Arrows Skeleton Dragons Royal Ghost
Fireball
Fire Spirit Arrows Skeleton Dragons Fireball Electro Spirit
Fireball
Electro Spirit Skeleton Dragons Fireball
Skeleton Dragons
Arrows Fireball
Fireball
Skeleton Dragons Fireball
Electro Spirit Skeleton Dragons Fireball
Arrows Electro Spirit Skeleton Dragons Fireball Royal Ghost
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Skeleton Dragons Royal Ghost
Arrows Fireball Skeleton Dragons Royal Ghost
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Fireball Fire Spirit Arrows Skeleton Dragons
Arrows Skeleton Dragons Fireball Electro Spirit Fire Spirit
Fire Spirit Arrows Skeleton Dragons
Arrows Fireball Fire Spirit Skeleton Dragons
Arrows Fireball Skeleton Dragons
Fire Spirit Fireball
Arrows Skeleton Dragons Fireball
Fireball Fire Spirit Arrows Skeleton Dragons
Fire Spirit Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Fireball
Skeleton Dragons
Fire Spirit Arrows Skeleton Dragons Fireball
Fire Spirit Arrows Skeleton Dragons Fireball
Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball
Arrows Electro Spirit Fire Spirit Skeleton Dragons Fireball
Arrows Fireball Skeleton Dragons Royal Ghost
Fireball Arrows Skeleton Dragons
Fireball Arrows Skeleton Dragons
Fire Spirit Arrows Skeleton Dragons Fireball
Electro Spirit Skeleton Dragons Fireball
Fireball
Arrows Skeleton Dragons Fireball
Electro Spirit Arrows Skeleton Dragons Fireball
Arrows Fireball
Electro Spirit Fire Spirit Fireball
Fireball Fire Spirit Arrows Skeleton Dragons
Arrows Fireball
Fireball Skeleton Dragons
Arrows Skeleton Dragons Fireball
Arrows Fireball
Skeleton Dragons
Electro Spirit Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball Royal Ghost

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