My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions
Giant Snowball
Fire Spirit Bomber Minions
Zap
Fire Spirit Bomber Minions
Barbarian Barrel
Electro Spirit Fire Spirit Bomber Valkyrie
The Log
Electro Spirit Fire Spirit Bomber
Earthquake
Bomber
Arrows
Electro Spirit Fire Spirit Bomber Minions
Royal Delivery
Electro Spirit Fire Spirit Bomber Minions Valkyrie P.E.K.K.A
Fireball
Bomber Minions
Poison
Bomber Minions
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Bomber Zap Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Bomber Zap Minions Fireball Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Fire Spirit Bomber Zap

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball P.E.K.K.A
Fire Spirit
Valkyrie P.E.K.K.A Zap
Bomber
Zap Minions Valkyrie P.E.K.K.A
Zap
Fireball P.E.K.K.A Electro Spirit Fire Spirit Bomber Minions Valkyrie
Minions
Bomber Zap Valkyrie P.E.K.K.A
Fireball
Zap Electro Spirit
Valkyrie
Fire Spirit Bomber Zap Minions P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Electro Spirit Bomber Minions Valkyrie

Defense Synergies 2 13

Electro Spirit
Zap
Fire Spirit
Zap Valkyrie P.E.K.K.A
Bomber
Zap Valkyrie P.E.K.K.A
Zap
Fireball Electro Spirit Fire Spirit Bomber Minions Valkyrie P.E.K.K.A
Minions
Valkyrie Zap P.E.K.K.A
Fireball
Zap Valkyrie
Valkyrie
Minions Fire Spirit Bomber Zap Fireball P.E.K.K.A
P.E.K.K.A
Fire Spirit Bomber Zap Minions Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions Fireball Valkyrie
P.E.K.K.A Zap Minions Valkyrie
P.E.K.K.A Fire Spirit Bomber Minions Valkyrie
P.E.K.K.A Minions Valkyrie
Bomber Fireball Valkyrie P.E.K.K.A
Fireball Electro Spirit Fire Spirit Bomber Zap Minions Valkyrie
Minions Electro Spirit Fire Spirit Zap Fireball
Electro Spirit Zap Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Minions
Fire Spirit Bomber Valkyrie
Minions Valkyrie Electro Spirit Bomber Zap Fireball
Minions Zap Fireball
P.E.K.K.A Fire Spirit Bomber Zap Minions Fireball Valkyrie
Fire Spirit Bomber Fireball Valkyrie Electro Spirit Zap Minions P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A
Bomber Minions Fireball Valkyrie P.E.K.K.A
Fire Spirit Fireball Valkyrie Electro Spirit Bomber Zap Minions
Zap Valkyrie Electro Spirit Fire Spirit Bomber Minions Fireball
P.E.K.K.A
Bomber Valkyrie Electro Spirit Fire Spirit Minions Fireball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball P.E.K.K.A
Fireball Bomber Zap Valkyrie
P.E.K.K.A Zap Minions Valkyrie
Valkyrie P.E.K.K.A Zap Fireball
P.E.K.K.A Valkyrie
Fire Spirit Fireball Electro Spirit Zap Minions
P.E.K.K.A Minions Fireball Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Electro Spirit Minions Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Minions Valkyrie
P.E.K.K.A Zap Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie
Bomber Fireball Valkyrie
Electro Spirit Bomber Zap Minions Fireball Valkyrie P.E.K.K.A
Minions Valkyrie Electro Spirit Bomber Zap Fireball P.E.K.K.A
Electro Spirit Bomber Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Bomber Fireball Fire Spirit Zap Valkyrie
Fireball Electro Spirit Fire Spirit Zap Minions
Fire Spirit Bomber
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Minions Fireball
Zap Fireball Valkyrie
Fireball Fire Spirit Zap
Fire Spirit Fireball
Minions Fireball
Zap Fireball
Bomber Zap Fireball
Fireball
Fireball
Bomber Minions
Fire Spirit Bomber Zap Fireball
Fire Spirit Bomber Zap Fireball Valkyrie
Minions Fireball
Fireball
Zap Fireball
Zap Electro Spirit Fire Spirit Bomber Fireball Valkyrie
Fireball Zap
Fireball Zap
Fireball Zap
Fire Spirit Zap Fireball
Zap Electro Spirit Minions Fireball
Fireball
Bomber Zap Fireball
Zap Electro Spirit Fireball
P.E.K.K.A
Fireball
Zap Electro Spirit Fire Spirit Minions Fireball
Fireball Fire Spirit Zap
Fireball
Fireball Valkyrie
Bomber Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Electro Spirit Minions Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball

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