My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Ice Golem Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Golem Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Fire Spirit Cannon
Zap
Fire Spirit Cannon Firecracker
Barbarian Barrel
Electro Spirit Fire Spirit Cannon Firecracker Elixir Golem
The Log
Electro Spirit Fire Spirit Cannon Firecracker Elixir Golem
Earthquake
Cannon Firecracker Elixir Golem
Arrows
Electro Spirit Fire Spirit Firecracker
Royal Delivery
Electro Spirit Fire Spirit Firecracker Elixir Golem
Fireball
Cannon Firecracker Elixir Golem
Poison
Cannon Firecracker Elixir Golem
Lightning
Cannon Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Golem Elixir Golem Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Golem Rage The Log Cannon Firecracker Elixir Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Electro Spirit Fire Spirit Ice Golem Rage

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fire Spirit
Ice Golem Elixir Golem
Cannon
Firecracker
Elixir Golem Ice Golem
Ice Golem
Fire Spirit Firecracker
Elixir Golem
Firecracker Rage Fire Spirit The Log
Rage
Elixir Golem
The Log
Elixir Golem

Defense Synergies 4 6

Electro Spirit
The Log
Fire Spirit
Firecracker Ice Golem The Log
Cannon
Ice Golem The Log Firecracker
Firecracker
Ice Golem The Log Fire Spirit Cannon
Ice Golem
Cannon Firecracker Fire Spirit The Log
Elixir Golem
Rage
The Log
Cannon Firecracker Electro Spirit Fire Spirit Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Ice Golem The Log
Cannon Firecracker The Log
Cannon Fire Spirit
Cannon Firecracker
Firecracker The Log
The Log Electro Spirit Fire Spirit Cannon Firecracker
Electro Spirit Fire Spirit Cannon Firecracker
Electro Spirit Cannon Ice Golem The Log
Cannon
Fire Spirit Cannon Firecracker Ice Golem
Electro Spirit Cannon Firecracker Ice Golem The Log
Firecracker
Cannon Fire Spirit The Log
Fire Spirit Electro Spirit Cannon Firecracker The Log
Cannon
Cannon The Log
Cannon Firecracker
Fire Spirit Cannon Electro Spirit Firecracker The Log
The Log Electro Spirit Fire Spirit Cannon Firecracker Ice Golem
Cannon
Electro Spirit Fire Spirit Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Firecracker Ice Golem The Log
Ice Golem The Log
Ice Golem The Log
Cannon
Fire Spirit Firecracker Electro Spirit Ice Golem
Ice Golem
Electro Spirit Firecracker Ice Golem The Log
Cannon
The Log
Cannon Ice Golem
Cannon Firecracker
Electro Spirit Firecracker Ice Golem The Log
Electro Spirit Cannon Firecracker Ice Golem The Log
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem The Log
Firecracker The Log
The Log
Firecracker Ice Golem The Log
Fire Spirit Firecracker The Log
Firecracker Electro Spirit Fire Spirit Ice Golem
Fire Spirit Firecracker The Log
The Log Fire Spirit Firecracker Ice Golem
The Log Firecracker
Fire Spirit
Firecracker The Log
Fire Spirit Firecracker
Fire Spirit Firecracker Ice Golem The Log
Firecracker
Firecracker Ice Golem The Log
Firecracker The Log
Firecracker The Log
Fire Spirit Firecracker The Log
Fire Spirit Firecracker The Log
The Log
The Log
The Log
Firecracker Ice Golem The Log Electro Spirit Fire Spirit
Firecracker The Log
The Log
Firecracker The Log
Fire Spirit Firecracker Ice Golem
Electro Spirit Firecracker
The Log
Electro Spirit Firecracker
Firecracker The Log
Electro Spirit Fire Spirit
Fire Spirit Firecracker
The Log
Firecracker
The Log Firecracker Ice Golem
Firecracker
Electro Spirit Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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