My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Fire Spirit Tombstone Witch Graveyard
Zap
Fire Spirit Firecracker Tombstone Witch Graveyard
Barbarian Barrel
Electro Spirit Fire Spirit Firecracker Tombstone Witch Graveyard
The Log
Electro Spirit Fire Spirit Firecracker Tombstone Witch Graveyard
Earthquake
Firecracker Tombstone Witch Graveyard
Arrows
Electro Spirit Fire Spirit Firecracker Tombstone Witch Graveyard
Royal Delivery
Electro Spirit Fire Spirit Firecracker Witch P.E.K.K.A Graveyard
Fireball
Firecracker Tombstone Witch
Poison
Firecracker Tombstone Witch Graveyard
Lightning
Tombstone Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Tombstone P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Firecracker Tombstone Fireball Witch Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Firecracker Tombstone

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball P.E.K.K.A
Fire Spirit
P.E.K.K.A
Firecracker
P.E.K.K.A
Tombstone
Fireball
Graveyard Electro Spirit
Witch
P.E.K.K.A Graveyard
P.E.K.K.A
Fire Spirit Electro Spirit Firecracker Witch Graveyard
Graveyard
Fireball Witch P.E.K.K.A

Defense Synergies 0 5

Electro Spirit
Fire Spirit
Firecracker P.E.K.K.A
Firecracker
Fire Spirit Tombstone P.E.K.K.A
Tombstone
Firecracker Fireball
Fireball
Tombstone
Witch
P.E.K.K.A
Fire Spirit Firecracker
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Fireball
P.E.K.K.A Firecracker Tombstone Witch
Witch P.E.K.K.A Fire Spirit Tombstone
Witch P.E.K.K.A Firecracker Tombstone
Firecracker Tombstone Fireball P.E.K.K.A
Fireball Electro Spirit Fire Spirit Firecracker
Electro Spirit Fire Spirit Firecracker Tombstone Fireball Witch
Electro Spirit Fireball P.E.K.K.A
Witch P.E.K.K.A Tombstone
Fire Spirit Firecracker
Witch Electro Spirit Firecracker Tombstone Fireball
Firecracker Fireball Witch
Tombstone P.E.K.K.A Fire Spirit Fireball Witch
Fire Spirit Fireball Electro Spirit Firecracker Tombstone Witch P.E.K.K.A
P.E.K.K.A Tombstone
Fireball P.E.K.K.A
Firecracker Tombstone Fireball Witch P.E.K.K.A
Fire Spirit Tombstone Fireball Electro Spirit Firecracker Witch
Witch Electro Spirit Fire Spirit Firecracker Tombstone Fireball
P.E.K.K.A
Electro Spirit Fire Spirit Firecracker Fireball Witch P.E.K.K.A
P.E.K.K.A Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Witch P.E.K.K.A
Fireball Firecracker
Tombstone P.E.K.K.A Witch
P.E.K.K.A Fireball
P.E.K.K.A Tombstone Witch
Fire Spirit Firecracker Fireball Electro Spirit Witch
P.E.K.K.A Tombstone Fireball Witch
P.E.K.K.A
P.E.K.K.A Electro Spirit Firecracker Tombstone Fireball Witch
Witch P.E.K.K.A Tombstone
P.E.K.K.A Tombstone Witch
P.E.K.K.A Fireball
P.E.K.K.A Tombstone Fireball Witch
Firecracker Fireball Witch
Tombstone Witch Electro Spirit Firecracker Fireball P.E.K.K.A
Electro Spirit Firecracker Fireball Witch P.E.K.K.A
Electro Spirit Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Fire Spirit Firecracker
Firecracker Fireball Electro Spirit Fire Spirit Witch
Fire Spirit Firecracker Witch
Fireball Fire Spirit Firecracker
Fireball Firecracker
Fire Spirit Fireball
Firecracker Fireball
Fireball Fire Spirit Firecracker
Fire Spirit Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball
Fireball
Fire Spirit Firecracker Fireball
Fire Spirit Firecracker Fireball Witch
Fireball
Fireball
Fireball
Firecracker Electro Spirit Fire Spirit Fireball Witch
Witch
Firecracker Fireball Witch
Fireball Witch
Fireball Firecracker
Fire Spirit Firecracker Fireball Witch
Electro Spirit Firecracker Fireball Witch
Fireball
Fireball
Electro Spirit Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Electro Spirit Fire Spirit Tombstone Fireball Witch
Fireball Fire Spirit Firecracker Witch
Fireball
Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Electro Spirit Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch
P.E.K.K.A
Fireball Firecracker

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