My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Curse
Giant Snowball
Fire Spirit Goblin Curse
Zap
Fire Spirit Inferno Tower Goblin Curse
Barbarian Barrel
Electro Spirit Fire Spirit Inferno Tower Goblin Curse Electro Wizard
The Log
Electro Spirit Fire Spirit Goblin Curse
Earthquake
Inferno Tower
Arrows
Electro Spirit Fire Spirit Goblin Curse
Royal Delivery
Electro Spirit Fire Spirit Electro Wizard
Fireball
Inferno Tower Electro Wizard
Poison
Inferno Tower Goblin Curse Electro Wizard
Lightning
Inferno Tower Electro Wizard Goblinstein
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Inferno Tower Rocket Goblin Curse

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Goblin Curse Electro Wizard Giant Inferno Tower Goblinstein Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Fire Spirit Goblin Curse Electro Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Goblin Curse
Fire Spirit
Giant Goblin Curse
Giant
Electro Spirit Fire Spirit Rocket Electro Wizard
Inferno Tower
Rocket
Giant
Goblin Curse
Electro Spirit Fire Spirit
Electro Wizard
Giant
Goblinstein

Defense Synergies 1 3

Electro Spirit
Electro Wizard
Fire Spirit
Inferno Tower Electro Wizard
Giant
Inferno Tower
Electro Wizard Fire Spirit
Rocket
Goblin Curse
Electro Wizard
Inferno Tower Electro Spirit Fire Spirit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Electro Wizard
Inferno Tower Goblin Curse Electro Wizard
Inferno Tower Rocket Fire Spirit Goblin Curse Electro Wizard
Inferno Tower Goblin Curse Electro Wizard
Rocket
Electro Spirit Fire Spirit Electro Wizard
Inferno Tower Rocket Electro Wizard Electro Spirit Fire Spirit Goblin Curse
Rocket Electro Spirit Inferno Tower Electro Wizard
Inferno Tower Goblin Curse
Fire Spirit Inferno Tower Electro Wizard
Goblin Curse Electro Wizard Electro Spirit
Inferno Tower Goblin Curse Electro Wizard
Inferno Tower Fire Spirit Rocket Goblin Curse Electro Wizard
Fire Spirit Rocket Electro Spirit Goblin Curse Electro Wizard
Inferno Tower Goblin Curse Electro Wizard
Inferno Tower Rocket Goblin Curse Electro Wizard
Inferno Tower Electro Wizard
Fire Spirit Electro Spirit Electro Wizard
Electro Spirit Fire Spirit Goblin Curse Electro Wizard
Inferno Tower Goblin Curse Electro Wizard
Electro Spirit Fire Spirit Goblin Curse Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Electro Wizard
Electro Wizard Rocket
Inferno Tower Rocket Electro Wizard
Rocket Inferno Tower Electro Wizard
Inferno Tower Goblin Curse
Fire Spirit Rocket Electro Spirit Goblin Curse Electro Wizard
Rocket Inferno Tower Electro Wizard
Inferno Tower Goblin Curse
Rocket Electro Wizard Electro Spirit Inferno Tower
Inferno Tower Goblin Curse
Inferno Tower
Rocket Electro Wizard
Rocket Inferno Tower Goblin Curse
Goblin Curse
Inferno Tower Electro Wizard Electro Spirit Rocket
Electro Spirit Inferno Tower Goblin Curse Electro Wizard
Electro Spirit Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Goblin Curse Electro Wizard
Rocket
Rocket
Rocket Fire Spirit Goblin Curse
Electro Spirit Fire Spirit Rocket Goblin Curse
Fire Spirit
Fire Spirit Goblin Curse
Rocket Fire Spirit Electro Wizard
Rocket Electro Wizard
Fire Spirit Rocket Goblin Curse
Rocket Fire Spirit
Rocket
Rocket
Rocket
Rocket
Rocket
Rocket Fire Spirit Electro Wizard
Rocket Fire Spirit Goblin Curse
Rocket
Rocket
Rocket
Rocket
Goblin Curse Electro Spirit Fire Spirit
Electro Wizard
Rocket Goblin Curse
Fire Spirit Goblin Curse Electro Wizard
Rocket Electro Wizard Electro Spirit
Rocket
Rocket Electro Spirit Electro Wizard
Rocket Goblin Curse
Electro Wizard Electro Spirit Fire Spirit Rocket
Rocket Fire Spirit Goblin Curse Electro Wizard
Rocket Electro Wizard
Rocket
Electro Spirit Rocket Electro Wizard
Rocket Electro Wizard
Rocket Electro Wizard
Rocket

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